A game about forced loneliness, made by TACStudios
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1using System.Runtime.CompilerServices; 2 3[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")] 4[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")] 5[assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")] 6[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")] 7[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")] 8[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")] 9[assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")] 10[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")] 11[assembly: InternalsVisibleTo("Unity.XR.Quantum.Editor.ShaderGraph")] 12[assembly: InternalsVisibleTo("Unity.ShaderGraphTool.Editor")] 13[assembly: InternalsVisibleTo("Unity.ShaderFoundry.Editor")] 14[assembly: InternalsVisibleTo("Unity.Environment.Editor.ShaderGraph")]