A game about forced loneliness, made by TACStudios
1using System.Runtime.CompilerServices;
2
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4[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
5[assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
6[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")]
7[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
8[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")]
9[assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")]
10[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")]
11[assembly: InternalsVisibleTo("Unity.XR.Quantum.Editor.ShaderGraph")]
12[assembly: InternalsVisibleTo("Unity.ShaderGraphTool.Editor")]
13[assembly: InternalsVisibleTo("Unity.ShaderFoundry.Editor")]
14[assembly: InternalsVisibleTo("Unity.Environment.Editor.ShaderGraph")]