A game about forced loneliness, made by TACStudios
1* [About Shader Graph](index) 2* [Getting started with Shader Graph](Getting-Started) 3 * [Creating a new Shader Graph Asset](Create-Shader-Graph) 4 * [My first Shader Graph](First-Shader-Graph) 5 * [Shader Graph Window](Shader-Graph-Window) 6 * [Blackboard](Blackboard) 7 * [Main Preview](Main-Preview) 8 * [Graph Inspector](Internal-Inspector.md) 9 * [Create Node Menu](Create-Node-Menu) 10 * [Graph Settings Tab](Graph-Settings-Tab.md) 11 * [Master Stack](Master-Stack) 12 * [Sticky Notes](Sticky-Notes) 13 * [Sub Graph](Sub-graph) 14 * [Color Modes](Color-Modes) 15 * [Precision Modes](Precision-Modes) 16 * [Preview Mode Control](Preview-Mode-Control) 17 * [Custom Function Node](Custom-Function-Node) 18 * [Shader Graph Preferences](Shader-Graph-Preferences) 19 * [Shader Graph Project Settings](Shader-Graph-Project-Settings.md) 20 * [Shader Graph Keyboard Shortcuts](Keyboard-shortcuts) 21 * [Samples](ShaderGraph-Samples.md) 22 * [Feature Examples](Shader-Graph-Sample-Feature-Examples.md) 23 * [Production Ready Shaders](Shader-Graph-Sample-Production-Ready.md) 24 * [Lit Shaders](Shader-Graph-Sample-Production-Ready-Lit.md) 25 * [Decal shaders](Shader-Graph-Sample-Production-Ready-Decal.md) 26 * [Detail shaders](Shader-Graph-Sample-Production-Ready-Detail.md) 27 * [Rock shaders](Shader-Graph-Sample-Production-Ready-Rock.md) 28 * [Water shaders](Shader-Graph-Sample-Production-Ready-Water.md) 29 * [Post-process shaders](Shader-Graph-Sample-Production-Ready-Post.md) 30 * [Weather shaders](Shader-Graph-Sample-Production-Ready-Weather.md) 31 * [Miscellaneous shaders](Shader-Graph-Sample-Production-Ready-Misc.md) 32 * [Forest Stream Construction Tutorial ](Shader-Graph-Sample-Production-Ready-Tutorial.md) 33 * [Material Variants](materialvariant-SG) 34* Upgrade Guides 35 * [Upgrade to Shader Graph 10.0.x](Upgrade-Guide-10-0-x) 36* Inside Shader Graph 37 * [Shader Graph Asset](Shader-Graph-Asset) 38 * [Graph Target](Graph-Target.md) 39 * [Sub Graph Asset](Sub-graph-Asset) 40 * [SpeedTree 8 Sub Graph Assets](SpeedTree8-SubGraphAssets) 41 * [Node](Node) 42 * [Port](Port) 43 * [Custom Port Menu](Custom-Port-Menu) 44 * [Edge](Edge) 45 * [Property Types](Property-Types) 46 * [Keywords](Keywords) 47 * [Data Types](Data-Types) 48 * [Port Bindings](Port-Bindings) 49 * [Shader Stage](Shader-Stage) 50 * [Surface options](surface-options.md) 51 * [Custom Interpolators](Custom-Interpolators) 52* [Node Library](Node-Library) 53 * [Artistic](Artistic-Nodes) 54 * Adjustment 55 * [Channel Mixer](Channel-Mixer-Node) 56 * [Contrast](Contrast-Node) 57 * [Hue](Hue-Node) 58 * [Invert Colors](Invert-Colors-Node) 59 * [Replace Color](Replace-Color-Node) 60 * [Saturation](Saturation-Node) 61 * [White Balance](White-Balance-Node) 62 * Blend 63 * [Blend](Blend-Node) 64 * Filter 65 * [Dither](Dither-Node) 66 * [Fade Transition](Fade-Transition-Node) 67 * Mask 68 * [Channel Mask](Channel-Mask-Node) 69 * [Color Mask](Color-Mask-Node) 70 * Normal 71 * [Normal Blend](Normal-Blend-Node) 72 * [Normal From Height](Normal-From-Height-Node) 73 * [Normal From Texture](Normal-From-Texture-Node) 74 * [Normal Reconstruct Z](Normal-Reconstruct-Z-Node) 75 * [Normal Strength](Normal-Strength-Node) 76 * [Normal Unpack](Normal-Unpack-Node) 77 * Utility 78 * [Colorspace Conversion](Colorspace-Conversion-Node) 79 * [Channel](Channel-Nodes) 80 * [Combine](Combine-Node) 81 * [Flip](Flip-Node) 82 * [Split](Split-Node) 83 * [Swizzle](Swizzle-Node) 84 * [Input](Input-Nodes) 85 * Basic 86 * [Boolean](Boolean-Node) 87 * [Color](Color-Node) 88 * [Constant](Constant-Node) 89 * [Integer](Integer-Node) 90 * [Slider](Slider-Node) 91 * [Time](Time-Node) 92 * [Float](Float) 93 * [Vector 2](Vector-2-Node) 94 * [Vector 3](Vector-3-Node) 95 * [Vector 4](Vector-4-Node) 96 * Geometry 97 * [Bitangent Vector](Bitangent-Vector-Node) 98 * [Instance ID](Instance-ID-Node) 99 * [Normal Vector](Normal-Vector-Node) 100 * [Position](Position-Node) 101 * [Screen Position](Screen-Position-Node) 102 * [Tangent Vector](Tangent-Vector-Node) 103 * [UV](UV-Node) 104 * [Vertex Color](Vertex-Color-Node) 105 * [Vertex ID](Vertex-ID-Node) 106 * [View Direction](View-Direction-Node) 107 * [View Vector](View-Vector-Node) 108 * Gradient 109 * [Blackbody](Blackbody-Node) 110 * [Gradient](Gradient-Node) 111 * [Sample Gradient](Sample-Gradient-Node) 112 * High Definition Render Pipeline 113 * [Custom Color Buffer](HD-Custom-Color-Node.md) 114 * [Custom Depth Buffer](HD-Custom-Depth-Node.md) 115 * [Diffusion Profile](Diffusion-Profile-Node.md) 116 * [Exposure](Exposure-Node.md) 117 * [HD Scene Color](HD-Scene-Color-Node.md) 118 * [HD Scene Depth](HD-Scene-Depth-Node.md) 119 * [HD Sample Buffer](HD-Sample-Buffer-Node.md) 120 * Lighting 121 * [Ambient](Ambient-Node) 122 * [Baked GI](Baked-GI-Node) 123 * [Main Light Direction](https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/Main-Light-Direction-Node.html) 124 * [Reflection Probe](Reflection-Probe-Node) 125 * Matrix 126 * [Matrix 2x2](Matrix-2x2-Node) 127 * [Matrix 3x3](Matrix-3x3-Node) 128 * [Matrix 4x4](Matrix-4x4-Node) 129 * [Transformation Matrix](Transformation-Matrix-Node) 130 * Mesh Deformation 131 * [Compute Deformation](Compute-Deformation-Node) 132 * [Linear Blend Skinning](Linear-Blend-Skinning-Node) 133 * PBR 134 * [Dielectric Specular](Dielectric-Specular-Node) 135 * [Metal Reflectance](Metal-Reflectance-Node) 136 * [Fresnel Equation](Fresnel-Equation-Node) 137 * Scene 138 * [Camera](Camera-Node) 139 * [Eye Index](Eye-Index-Node) 140 * [Fog](Fog-Node) 141 * [Object](Object-Node) 142 * [Scene Color](Scene-Color-Node) 143 * [Scene Depth](Scene-Depth-Node) 144 * [Scene Depth Difference](Scene-Depth-Difference-Node) 145 * [Screen](Screen-Node) 146 * Texture 147 * [Calculate Level Of Detail Texture 2D Node](Calculate-Level-Of-Detail-Texture-2D-Node) 148 * [Cubemap Asset](Cubemap-Asset-Node) 149 * [Gather Texture 2D Node](Gather-Texture-2D-Node) 150 * [Sample Cubemap](Sample-Cubemap-Node) 151 * [Sample Reflected Cubemap](Sample-Reflected-Cubemap-Node) 152 * [Sample Texture 2D](Sample-Texture-2D-Node) 153 * [Sample Texture 2D Array](Sample-Texture-2D-Array-Node) 154 * [Sample Texture 2D LOD](Sample-Texture-2D-LOD-Node) 155 * [Sample Texture 3D](Sample-Texture-3D-Node) 156 * [Sample Virtual Texture](Sample-Virtual-Texture-Node) 157 * [Sampler State](Sampler-State-Node) 158 * [Split Texture Transform](Split-Texture-Transform-Node) 159 * [Texture 2D Array Asset](Texture-2D-Array-Asset-Node) 160 * [Texture 2D Asset](Texture-2D-Asset-Node) 161 * [Texture 3D Asset](Texture-3D-Asset-Node) 162 * [Texture Size](Texture-Size-Node) 163 * [Math](Math-Nodes) 164 * Advanced 165 * [Absolute](Absolute-Node) 166 * [Exponential](Exponential-Node) 167 * [Length](Length-Node) 168 * [Log](Log-Node) 169 * [Modulo](Modulo-Node) 170 * [Negate](Negate-Node) 171 * [Normalize](Normalize-Node) 172 * [Posterize](Posterize-Node) 173 * [Reciprocal](Reciprocal-Node) 174 * [Reciprocal Square Root](Reciprocal-Square-Root-Node) 175 * Basic 176 * [Add](Add-Node) 177 * [Divide](Divide-Node) 178 * [Multiply](Multiply-Node) 179 * [Power](Power-Node) 180 * [Square Root](Square-Root-Node) 181 * [Subtract](Subtract-Node) 182 * Derivative 183 * [DDX](DDX-Node) 184 * [DDXY](DDXY-Node) 185 * [DDY](DDY-Node) 186 * Interpolation 187 * [Inverse Lerp](Inverse-Lerp-Node) 188 * [Lerp](Lerp-Node) 189 * [Smoothstep](Smoothstep-Node) 190 * Matrix 191 * [Matrix Construction](Matrix-Construction-Node) 192 * [Matrix Determinant](Matrix-Determinant-Node) 193 * [Matrix Split](Matrix-Split-Node) 194 * [Matrix Transpose](Matrix-Transpose-Node) 195 * Range 196 * [Clamp](Clamp-Node) 197 * [Fraction](Fraction-Node) 198 * [Maximum](Maximum-Node) 199 * [Minimum](Minimum-Node) 200 * [One Minus](One-Minus-Node) 201 * [Random Range](Random-Range-Node) 202 * [Remap](Remap-Node) 203 * [Saturate](Saturate-Node) 204 * Round 205 * [Ceiling](Ceiling-Node) 206 * [Floor](Floor-Node) 207 * [Round](Round-Node) 208 * [Sign](Sign-Node) 209 * [Step](Step-Node) 210 * [Truncate](Truncate-Node) 211 * Trigonometry 212 * [Arccosine](Arccosine-Node) 213 * [Arcsine](Arcsine-Node) 214 * [Arctangent](Arctangent-Node) 215 * [Arctangent2](Arctangent2-Node) 216 * [Cosine](Cosine-Node) 217 * [Degrees To Radians](Degrees-To-Radians-Node) 218 * [Hyperbolic Cosine](Hyperbolic-Cosine-Node) 219 * [Hyperbolic Sine](Hyperbolic-Sine-Node) 220 * [Hyperbolic Tangent](Hyperbolic-Tangent-Node) 221 * [Radians To Degrees](Radians-To-Degrees-Node) 222 * [Sine](Sine-Node) 223 * [Tangent](Tangent-Node) 224 * Vector 225 * [Cross Product](Cross-Product-Node) 226 * [Distance](Distance-Node) 227 * [Dot Product](Dot-Product-Node) 228 * [Fresnel Effect](Fresnel-Effect-Node) 229 * [Projection](Projection-Node) 230 * [Reflection](Reflection-Node) 231 * [Refract](Refract-Node) 232 * [Rejection](Rejection-Node) 233 * [Rotate About Axis](Rotate-About-Axis-Node) 234 * [Sphere Mask](Sphere-Mask-Node) 235 * [Transform](Transform-Node) 236 * Wave 237 * [Noise Sine Wave](Noise-Sine-Wave-Node) 238 * [Sawtooth Wave](Sawtooth-Wave-Node) 239 * [Square Wave](Square-Wave-Node) 240 * [Triangle Wave](Triangle-Wave-Node) 241 * [Procedural](Procedural-Nodes) 242 * Noise 243 * [Gradient Noise](Gradient-Noise-Node) 244 * [Simple Noise](Simple-Noise-Node) 245 * [Voronoi](Voronoi-Node) 246 * Shapes 247 * [Ellipse](Ellipse-Node) 248 * [Polygon](Polygon-Node) 249 * [Rectangle](Rectangle-Node) 250 * [Rounded Polygon](Rounded-Polygon-Node) 251 * [Rounded Rectangle](Rounded-Rectangle-Node) 252 * [Checkerboard](Checkerboard-Node) 253 * [Utility](Utility-Nodes) 254 * Logic 255 * [All](All-Node) 256 * [And](And-Node) 257 * [Any](Any-Node) 258 * [Branch](Branch-Node) 259 * [Branch On Input Connection](Branch-On-Input-Connection-Node.md) 260 * [Comparison](Comparison-Node) 261 * [Is Front Face](Is-Front-Face-Node) 262 * [Is Infinite](Is-Infinite-Node) 263 * [Is NaN](Is-NaN-Node) 264 * [Nand](Nand-Node) 265 * [Not](Not-Node) 266 * [Or](Or-Node) 267 * High Definition Render Pipeline 268 * [Emission](Emission-Node.md) 269 * Eye 270 * [CirclePupilAnimation](Circle-Pupil-Animation-Node.md) 271 * [CorneaRefraction](Cornea-Refraction-Node.md) 272 * [EyeSurfaceTypeDebug](Eye-Surface-Type-Debug-Node.md) 273 * [IrisLimbalRing](Iris-Limbal-Ring-Node.md) 274 * [IrisOffset](Iris-Offset-Node.md) 275 * [IrisOutOfBoundColorClamp](Iris-Out-Of-Bound-Color-Clamp-Node.md) 276 * [IrisUVLocation](Iris-UV-Location-Node.md) 277 * [ScleraIrisBlend](Sclera-Iris-Blend-Node.md) 278 * [ScleraLimbalRing](Sclera-Limbal-Ring-Node.md) 279 * [ScleraUVLocation](Sclera-UV-Location-Node.md) 280 * Fabric 281 *[ThreadMapDetail](ThreadMapDetail-Node.md) 282 * [UVCombine](UVCombine-Node.md) 283 * [Custom Function](Custom-Function-Node) 284 * [Keyword](Keyword-Node) 285 * [Preview](Preview-Node) 286 * [Subgraph](Sub-graph-Node) 287 * [Subgraph Dropdown node](Sub-Graph-Dropdown-Node.md) 288 * [UV](UV-Nodes) 289 * [Flipbook](Flipbook-Node) 290 * [Polar Coordinates](Polar-Coordinates-Node) 291 * [Radial Shear](Radial-Shear-Node) 292 * [Rotate](Rotate-Node) 293 * [Spherize](Spherize-Node) 294 * [Tiling And Offset](Tiling-And-Offset-Node) 295 * [Triplanar](Triplanar-Node) 296 * [Twirl](Twirl-Node) 297 * [Parallax Mapping](Parallax-Mapping-Node) 298 * [Parallax Occlusion Mapping](Parallax-Occlusion-Mapping-Node) 299 * [Block Nodes](Block-Node) 300 * [Built In Blocks](Built-In-Blocks)