A game about forced loneliness, made by TACStudios
1* [About Shader Graph](index)
2* [Getting started with Shader Graph](Getting-Started)
3 * [Creating a new Shader Graph Asset](Create-Shader-Graph)
4 * [My first Shader Graph](First-Shader-Graph)
5 * [Shader Graph Window](Shader-Graph-Window)
6 * [Blackboard](Blackboard)
7 * [Main Preview](Main-Preview)
8 * [Graph Inspector](Internal-Inspector.md)
9 * [Create Node Menu](Create-Node-Menu)
10 * [Graph Settings Tab](Graph-Settings-Tab.md)
11 * [Master Stack](Master-Stack)
12 * [Sticky Notes](Sticky-Notes)
13 * [Sub Graph](Sub-graph)
14 * [Color Modes](Color-Modes)
15 * [Precision Modes](Precision-Modes)
16 * [Preview Mode Control](Preview-Mode-Control)
17 * [Custom Function Node](Custom-Function-Node)
18 * [Shader Graph Preferences](Shader-Graph-Preferences)
19 * [Shader Graph Project Settings](Shader-Graph-Project-Settings.md)
20 * [Shader Graph Keyboard Shortcuts](Keyboard-shortcuts)
21 * [Samples](ShaderGraph-Samples.md)
22 * [Feature Examples](Shader-Graph-Sample-Feature-Examples.md)
23 * [Production Ready Shaders](Shader-Graph-Sample-Production-Ready.md)
24 * [Lit Shaders](Shader-Graph-Sample-Production-Ready-Lit.md)
25 * [Decal shaders](Shader-Graph-Sample-Production-Ready-Decal.md)
26 * [Detail shaders](Shader-Graph-Sample-Production-Ready-Detail.md)
27 * [Rock shaders](Shader-Graph-Sample-Production-Ready-Rock.md)
28 * [Water shaders](Shader-Graph-Sample-Production-Ready-Water.md)
29 * [Post-process shaders](Shader-Graph-Sample-Production-Ready-Post.md)
30 * [Weather shaders](Shader-Graph-Sample-Production-Ready-Weather.md)
31 * [Miscellaneous shaders](Shader-Graph-Sample-Production-Ready-Misc.md)
32 * [Forest Stream Construction Tutorial ](Shader-Graph-Sample-Production-Ready-Tutorial.md)
33 * [Material Variants](materialvariant-SG)
34* Upgrade Guides
35 * [Upgrade to Shader Graph 10.0.x](Upgrade-Guide-10-0-x)
36* Inside Shader Graph
37 * [Shader Graph Asset](Shader-Graph-Asset)
38 * [Graph Target](Graph-Target.md)
39 * [Sub Graph Asset](Sub-graph-Asset)
40 * [SpeedTree 8 Sub Graph Assets](SpeedTree8-SubGraphAssets)
41 * [Node](Node)
42 * [Port](Port)
43 * [Custom Port Menu](Custom-Port-Menu)
44 * [Edge](Edge)
45 * [Property Types](Property-Types)
46 * [Keywords](Keywords)
47 * [Data Types](Data-Types)
48 * [Port Bindings](Port-Bindings)
49 * [Shader Stage](Shader-Stage)
50 * [Surface options](surface-options.md)
51 * [Custom Interpolators](Custom-Interpolators)
52* [Node Library](Node-Library)
53 * [Artistic](Artistic-Nodes)
54 * Adjustment
55 * [Channel Mixer](Channel-Mixer-Node)
56 * [Contrast](Contrast-Node)
57 * [Hue](Hue-Node)
58 * [Invert Colors](Invert-Colors-Node)
59 * [Replace Color](Replace-Color-Node)
60 * [Saturation](Saturation-Node)
61 * [White Balance](White-Balance-Node)
62 * Blend
63 * [Blend](Blend-Node)
64 * Filter
65 * [Dither](Dither-Node)
66 * [Fade Transition](Fade-Transition-Node)
67 * Mask
68 * [Channel Mask](Channel-Mask-Node)
69 * [Color Mask](Color-Mask-Node)
70 * Normal
71 * [Normal Blend](Normal-Blend-Node)
72 * [Normal From Height](Normal-From-Height-Node)
73 * [Normal From Texture](Normal-From-Texture-Node)
74 * [Normal Reconstruct Z](Normal-Reconstruct-Z-Node)
75 * [Normal Strength](Normal-Strength-Node)
76 * [Normal Unpack](Normal-Unpack-Node)
77 * Utility
78 * [Colorspace Conversion](Colorspace-Conversion-Node)
79 * [Channel](Channel-Nodes)
80 * [Combine](Combine-Node)
81 * [Flip](Flip-Node)
82 * [Split](Split-Node)
83 * [Swizzle](Swizzle-Node)
84 * [Input](Input-Nodes)
85 * Basic
86 * [Boolean](Boolean-Node)
87 * [Color](Color-Node)
88 * [Constant](Constant-Node)
89 * [Integer](Integer-Node)
90 * [Slider](Slider-Node)
91 * [Time](Time-Node)
92 * [Float](Float)
93 * [Vector 2](Vector-2-Node)
94 * [Vector 3](Vector-3-Node)
95 * [Vector 4](Vector-4-Node)
96 * Geometry
97 * [Bitangent Vector](Bitangent-Vector-Node)
98 * [Instance ID](Instance-ID-Node)
99 * [Normal Vector](Normal-Vector-Node)
100 * [Position](Position-Node)
101 * [Screen Position](Screen-Position-Node)
102 * [Tangent Vector](Tangent-Vector-Node)
103 * [UV](UV-Node)
104 * [Vertex Color](Vertex-Color-Node)
105 * [Vertex ID](Vertex-ID-Node)
106 * [View Direction](View-Direction-Node)
107 * [View Vector](View-Vector-Node)
108 * Gradient
109 * [Blackbody](Blackbody-Node)
110 * [Gradient](Gradient-Node)
111 * [Sample Gradient](Sample-Gradient-Node)
112 * High Definition Render Pipeline
113 * [Custom Color Buffer](HD-Custom-Color-Node.md)
114 * [Custom Depth Buffer](HD-Custom-Depth-Node.md)
115 * [Diffusion Profile](Diffusion-Profile-Node.md)
116 * [Exposure](Exposure-Node.md)
117 * [HD Scene Color](HD-Scene-Color-Node.md)
118 * [HD Scene Depth](HD-Scene-Depth-Node.md)
119 * [HD Sample Buffer](HD-Sample-Buffer-Node.md)
120 * Lighting
121 * [Ambient](Ambient-Node)
122 * [Baked GI](Baked-GI-Node)
123 * [Main Light Direction](https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/Main-Light-Direction-Node.html)
124 * [Reflection Probe](Reflection-Probe-Node)
125 * Matrix
126 * [Matrix 2x2](Matrix-2x2-Node)
127 * [Matrix 3x3](Matrix-3x3-Node)
128 * [Matrix 4x4](Matrix-4x4-Node)
129 * [Transformation Matrix](Transformation-Matrix-Node)
130 * Mesh Deformation
131 * [Compute Deformation](Compute-Deformation-Node)
132 * [Linear Blend Skinning](Linear-Blend-Skinning-Node)
133 * PBR
134 * [Dielectric Specular](Dielectric-Specular-Node)
135 * [Metal Reflectance](Metal-Reflectance-Node)
136 * [Fresnel Equation](Fresnel-Equation-Node)
137 * Scene
138 * [Camera](Camera-Node)
139 * [Eye Index](Eye-Index-Node)
140 * [Fog](Fog-Node)
141 * [Object](Object-Node)
142 * [Scene Color](Scene-Color-Node)
143 * [Scene Depth](Scene-Depth-Node)
144 * [Scene Depth Difference](Scene-Depth-Difference-Node)
145 * [Screen](Screen-Node)
146 * Texture
147 * [Calculate Level Of Detail Texture 2D Node](Calculate-Level-Of-Detail-Texture-2D-Node)
148 * [Cubemap Asset](Cubemap-Asset-Node)
149 * [Gather Texture 2D Node](Gather-Texture-2D-Node)
150 * [Sample Cubemap](Sample-Cubemap-Node)
151 * [Sample Reflected Cubemap](Sample-Reflected-Cubemap-Node)
152 * [Sample Texture 2D](Sample-Texture-2D-Node)
153 * [Sample Texture 2D Array](Sample-Texture-2D-Array-Node)
154 * [Sample Texture 2D LOD](Sample-Texture-2D-LOD-Node)
155 * [Sample Texture 3D](Sample-Texture-3D-Node)
156 * [Sample Virtual Texture](Sample-Virtual-Texture-Node)
157 * [Sampler State](Sampler-State-Node)
158 * [Split Texture Transform](Split-Texture-Transform-Node)
159 * [Texture 2D Array Asset](Texture-2D-Array-Asset-Node)
160 * [Texture 2D Asset](Texture-2D-Asset-Node)
161 * [Texture 3D Asset](Texture-3D-Asset-Node)
162 * [Texture Size](Texture-Size-Node)
163 * [Math](Math-Nodes)
164 * Advanced
165 * [Absolute](Absolute-Node)
166 * [Exponential](Exponential-Node)
167 * [Length](Length-Node)
168 * [Log](Log-Node)
169 * [Modulo](Modulo-Node)
170 * [Negate](Negate-Node)
171 * [Normalize](Normalize-Node)
172 * [Posterize](Posterize-Node)
173 * [Reciprocal](Reciprocal-Node)
174 * [Reciprocal Square Root](Reciprocal-Square-Root-Node)
175 * Basic
176 * [Add](Add-Node)
177 * [Divide](Divide-Node)
178 * [Multiply](Multiply-Node)
179 * [Power](Power-Node)
180 * [Square Root](Square-Root-Node)
181 * [Subtract](Subtract-Node)
182 * Derivative
183 * [DDX](DDX-Node)
184 * [DDXY](DDXY-Node)
185 * [DDY](DDY-Node)
186 * Interpolation
187 * [Inverse Lerp](Inverse-Lerp-Node)
188 * [Lerp](Lerp-Node)
189 * [Smoothstep](Smoothstep-Node)
190 * Matrix
191 * [Matrix Construction](Matrix-Construction-Node)
192 * [Matrix Determinant](Matrix-Determinant-Node)
193 * [Matrix Split](Matrix-Split-Node)
194 * [Matrix Transpose](Matrix-Transpose-Node)
195 * Range
196 * [Clamp](Clamp-Node)
197 * [Fraction](Fraction-Node)
198 * [Maximum](Maximum-Node)
199 * [Minimum](Minimum-Node)
200 * [One Minus](One-Minus-Node)
201 * [Random Range](Random-Range-Node)
202 * [Remap](Remap-Node)
203 * [Saturate](Saturate-Node)
204 * Round
205 * [Ceiling](Ceiling-Node)
206 * [Floor](Floor-Node)
207 * [Round](Round-Node)
208 * [Sign](Sign-Node)
209 * [Step](Step-Node)
210 * [Truncate](Truncate-Node)
211 * Trigonometry
212 * [Arccosine](Arccosine-Node)
213 * [Arcsine](Arcsine-Node)
214 * [Arctangent](Arctangent-Node)
215 * [Arctangent2](Arctangent2-Node)
216 * [Cosine](Cosine-Node)
217 * [Degrees To Radians](Degrees-To-Radians-Node)
218 * [Hyperbolic Cosine](Hyperbolic-Cosine-Node)
219 * [Hyperbolic Sine](Hyperbolic-Sine-Node)
220 * [Hyperbolic Tangent](Hyperbolic-Tangent-Node)
221 * [Radians To Degrees](Radians-To-Degrees-Node)
222 * [Sine](Sine-Node)
223 * [Tangent](Tangent-Node)
224 * Vector
225 * [Cross Product](Cross-Product-Node)
226 * [Distance](Distance-Node)
227 * [Dot Product](Dot-Product-Node)
228 * [Fresnel Effect](Fresnel-Effect-Node)
229 * [Projection](Projection-Node)
230 * [Reflection](Reflection-Node)
231 * [Refract](Refract-Node)
232 * [Rejection](Rejection-Node)
233 * [Rotate About Axis](Rotate-About-Axis-Node)
234 * [Sphere Mask](Sphere-Mask-Node)
235 * [Transform](Transform-Node)
236 * Wave
237 * [Noise Sine Wave](Noise-Sine-Wave-Node)
238 * [Sawtooth Wave](Sawtooth-Wave-Node)
239 * [Square Wave](Square-Wave-Node)
240 * [Triangle Wave](Triangle-Wave-Node)
241 * [Procedural](Procedural-Nodes)
242 * Noise
243 * [Gradient Noise](Gradient-Noise-Node)
244 * [Simple Noise](Simple-Noise-Node)
245 * [Voronoi](Voronoi-Node)
246 * Shapes
247 * [Ellipse](Ellipse-Node)
248 * [Polygon](Polygon-Node)
249 * [Rectangle](Rectangle-Node)
250 * [Rounded Polygon](Rounded-Polygon-Node)
251 * [Rounded Rectangle](Rounded-Rectangle-Node)
252 * [Checkerboard](Checkerboard-Node)
253 * [Utility](Utility-Nodes)
254 * Logic
255 * [All](All-Node)
256 * [And](And-Node)
257 * [Any](Any-Node)
258 * [Branch](Branch-Node)
259 * [Branch On Input Connection](Branch-On-Input-Connection-Node.md)
260 * [Comparison](Comparison-Node)
261 * [Is Front Face](Is-Front-Face-Node)
262 * [Is Infinite](Is-Infinite-Node)
263 * [Is NaN](Is-NaN-Node)
264 * [Nand](Nand-Node)
265 * [Not](Not-Node)
266 * [Or](Or-Node)
267 * High Definition Render Pipeline
268 * [Emission](Emission-Node.md)
269 * Eye
270 * [CirclePupilAnimation](Circle-Pupil-Animation-Node.md)
271 * [CorneaRefraction](Cornea-Refraction-Node.md)
272 * [EyeSurfaceTypeDebug](Eye-Surface-Type-Debug-Node.md)
273 * [IrisLimbalRing](Iris-Limbal-Ring-Node.md)
274 * [IrisOffset](Iris-Offset-Node.md)
275 * [IrisOutOfBoundColorClamp](Iris-Out-Of-Bound-Color-Clamp-Node.md)
276 * [IrisUVLocation](Iris-UV-Location-Node.md)
277 * [ScleraIrisBlend](Sclera-Iris-Blend-Node.md)
278 * [ScleraLimbalRing](Sclera-Limbal-Ring-Node.md)
279 * [ScleraUVLocation](Sclera-UV-Location-Node.md)
280 * Fabric
281 *[ThreadMapDetail](ThreadMapDetail-Node.md)
282 * [UVCombine](UVCombine-Node.md)
283 * [Custom Function](Custom-Function-Node)
284 * [Keyword](Keyword-Node)
285 * [Preview](Preview-Node)
286 * [Subgraph](Sub-graph-Node)
287 * [Subgraph Dropdown node](Sub-Graph-Dropdown-Node.md)
288 * [UV](UV-Nodes)
289 * [Flipbook](Flipbook-Node)
290 * [Polar Coordinates](Polar-Coordinates-Node)
291 * [Radial Shear](Radial-Shear-Node)
292 * [Rotate](Rotate-Node)
293 * [Spherize](Spherize-Node)
294 * [Tiling And Offset](Tiling-And-Offset-Node)
295 * [Triplanar](Triplanar-Node)
296 * [Twirl](Twirl-Node)
297 * [Parallax Mapping](Parallax-Mapping-Node)
298 * [Parallax Occlusion Mapping](Parallax-Occlusion-Mapping-Node)
299 * [Block Nodes](Block-Node)
300 * [Built In Blocks](Built-In-Blocks)