A game about forced loneliness, made by TACStudios
1# Sampler State Node
2
3## Description
4
5Defines a **Sampler State** for sampling textures. It should be used in conjunction with sampling [Nodes](Node.md) such as the [Sample Texture 2D Node](Sample-Texture-2D-Node.md). You can set a filter mode with the dropdown parameter **Filter** and a wrap mode with the dropdown parameter **Wrap**.
6
7When using a separate **Sample State Node** you can sample a **Texture 2D** twice, with different sampler parameters, without defining the **Texture 2D** itself twice.
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9Not all filtering, wrap, and Anisotropic filtering modes are available on all platforms.
10
11## Ports
12
13| Name | Direction | Type | Binding | Description |
14|:-----|:----------|:--------------|:--------|:-------------|
15| Out | Output | Sampler State | None | Output value |
16
17## Controls
18
19| Name | Type | Options | Description |
20|:-------|:---------|:----------------------------------|:------------|
21| Filter | Dropdown | Linear, Point, Trilinear | Specifies which filtering mode to use for sampling. |
22| Wrap | Dropdown | Repeat, Clamp, Mirror, MirrorOnce | Specifies which wrap mode to use for sampling. |
23
24## Node Settings Controls
25
26The following control appears on the Node Settings tab of the Graph Inspector when you select the Sampler State Node.
27
28| Name | Type | Options | Description |
29|:----------------------|:---------|:----------------------|:------------|
30| Anisotropic Filtering | Dropdown | None, x2, x4, x8, x16 | Specifies the level of Anisotropic filtering to use to sample textures. |
31
32## Generated Code Example
33
34The following example code represents one possible outcome of this node.
35
36```
37SamplerState _SamplerState_Out = _SamplerState_Linear_Repeat_sampler;
38```