A game about forced loneliness, made by TACStudios
1# Reflection Node 2 3## Description 4 5Returns a reflection vector using input **In** and a surface normal **Normal**. 6 7## Ports 8 9| Name | Direction | Type | Description | 10|:------------ |:-------------|:-----|:---| 11| In | Input | Dynamic Vector | Incident vector value | 12| Normal | Input | Dynamic Vector | Normal vector value | 13| Out | Output | Dynamic Vector | Output value | 14 15## Generated Code Example 16 17The following example code represents one possible outcome of this node. 18 19``` 20void Unity_Reflection_float4(float4 In, float4 Normal, out float4 Out) 21{ 22 Out = reflect(In, Normal); 23} 24```