A game about forced loneliness, made by TACStudios
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Metal Reflectance Node#

Description#

Returns a Metal Reflectance value for a physically based material. The material to use can be selected with the Material dropdown parameter on the Node.

When using Specular Workflow on a PBR Master Node this value should be supplied to the Specular Port. When using Metallic Workflow this value should be supplied to the Albedo Port.

Ports#

Name Direction Type Binding Description
Out Output Vector 3 None Output value

Controls#

Name Type Options Description
Material Dropdown Iron, Silver, Aluminium, Gold, Copper, Chromium, Nickel, Titanium, Cobalt, Platform Selects the material value to output.

Generated Code Example#

The following example code represents one possible outcome of this node.

Iron

float3 _MetalReflectance_Out = float3(0.560, 0.570, 0.580);

Silver

float3 _MetalReflectance_Out = float3(0.972, 0.960, 0.915);

Aluminium

float3 _MetalReflectance_Out = float3(0.913, 0.921, 0.925);

Gold

float3 _MetalReflectance_Out = float3(1.000, 0.766, 0.336);

Copper

float3 _MetalReflectance_Out = float3(0.955, 0.637, 0.538);

Chromium

float3 _MetalReflectance_Out = float3(0.550, 0.556, 0.554);

Nickel

float3 _MetalReflectance_Out = float3(0.660, 0.609, 0.526);

Titanium

float3 _MetalReflectance_Out = float3(0.542, 0.497, 0.449);

Cobalt

float3 _MetalReflectance_Out = float3(0.662, 0.655, 0.634);

Platinum

float3 _MetalReflectance_Out = float3(0.672, 0.637, 0.585);