A game about forced loneliness, made by TACStudios
1# Boolean Node 2 3## Description 4 5Defines a constant **Boolean** value in the [Shader Graph](index.md), although internally to the shader this is treated as a constant **float** value that is ether 0 or 1, similar to Shaderlab's [Toggle](https://docs.unity3d.com/ScriptReference/MaterialPropertyDrawer.html) property. Can be converted to a **Boolean** type [Property](Property-Types.md) via the [Node's](Node.md) context menu. 6 7## Ports 8 9| Name | Direction | Type | Binding | Description | 10|:------------ |:-------------|:-----|:---|:---| 11| Out | Output | Boolean | None | Output value | 12 13## Controls 14 15| Name | Type | Options | Description | 16|:------------ |:-------------|:-----|:---| 17| | Toggle | | Defines the output value. | 18 19## Generated Code Example 20 21The following example code represents one possible outcome of this node. 22 23``` 24float _Boolean = 1; 25```