A game about forced loneliness, made by TACStudios
1using System;
2using NUnit.Framework;
3using UnityEngine.Rendering;
4
5namespace UnityEngine.Rendering.Tests
6{
7 internal class CopyPasteTestComponent1 : VolumeComponent
8 {
9 public FloatParameter p1 = new FloatParameter(0f);
10 public IntParameter p2 = new IntParameter(0);
11
12 public CopyPasteTestComponent1 WithModifiedValues()
13 {
14 p1.value = 123.0f;
15 p2.value = 123;
16 return this;
17 }
18
19 public void AssertEquality(CopyPasteTestComponent1 other, Action<object, object> assertionFunction)
20 {
21 Assert.AreEqual(GetType(), other.GetType());
22 assertionFunction(p1.value, other.p1.value);
23 assertionFunction(p2.value, other.p2.value);
24 }
25 }
26}