A game about forced loneliness, made by TACStudios
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1using System; 2using NUnit.Framework; 3using UnityEngine.Rendering; 4 5class DebugMangerTests 6{ 7 [Test] 8 public void WindowStateCallbackIsTriggerred() 9 { 10 bool called = false; 11 Action<DebugManager.UIMode, bool> action = (mode, open) => 12 { 13 Assert.AreEqual(DebugManager.UIMode.EditorMode, mode); 14 Assert.AreEqual(true, open); 15 called = true; 16 }; 17 18 DebugManager.windowStateChanged += action; 19 20 DebugManager.instance.displayEditorUI = true; 21 22 Assert.AreEqual(true, called); 23 DebugManager.windowStateChanged -= action; 24 25 DebugManager.instance.displayEditorUI = false; 26 } 27}