A game about forced loneliness, made by TACStudios
1#ifndef UNITY_MACROS_INCLUDED
2#define UNITY_MACROS_INCLUDED
3
4// Some shader compiler don't support to do multiple ## for concatenation inside the same macro, it require an indirection.
5// This is the purpose of this macro
6#define MERGE_NAME(X, Y) X##Y
7#define CALL_MERGE_NAME(X, Y) MERGE_NAME(X, Y)
8
9// These define are use to abstract the way we sample into a cubemap array.
10// Some platform don't support cubemap array so we fallback on 2D latlong
11#ifdef UNITY_NO_CUBEMAP_ARRAY
12#define TEXTURECUBE_ARRAY_ABSTRACT TEXTURE2D_ARRAY
13#define TEXTURECUBE_ARRAY_PARAM_ABSTRACT TEXTURE2D_ARRAY_PARAM
14#define TEXTURECUBE_ARRAY_ARGS_ABSTRACT TEXTURE2D_ARRAY_ARGS
15#define SAMPLE_TEXTURECUBE_ARRAY_LOD_ABSTRACT(textureName, samplerName, coord3, index, lod) SAMPLE_TEXTURE2D_ARRAY_LOD(textureName, samplerName, DirectionToLatLongCoordinate(coord3), index, lod)
16#else
17#define TEXTURECUBE_ARRAY_ABSTRACT TEXTURECUBE_ARRAY
18#define TEXTURECUBE_ARRAY_PARAM_ABSTRACT TEXTURECUBE_ARRAY_PARAM
19#define TEXTURECUBE_ARRAY_ARGS_ABSTRACT TEXTURECUBE_ARRAY_ARGS
20#define SAMPLE_TEXTURECUBE_ARRAY_LOD_ABSTRACT(textureName, samplerName, coord3, index, lod) SAMPLE_TEXTURECUBE_ARRAY_LOD(textureName, samplerName, coord3, index, lod)
21#endif
22
23#define PI 3.14159265358979323846
24#define TWO_PI 6.28318530717958647693
25#define FOUR_PI 12.5663706143591729538
26#define INV_PI 0.31830988618379067154
27#define INV_TWO_PI 0.15915494309189533577
28#define INV_FOUR_PI 0.07957747154594766788
29#define HALF_PI 1.57079632679489661923
30#define INV_HALF_PI 0.63661977236758134308
31#define LOG2_E 1.44269504088896340736
32#define INV_SQRT2 0.70710678118654752440
33#define PI_DIV_FOUR 0.78539816339744830961
34
35#define MILLIMETERS_PER_METER 1000
36#define METERS_PER_MILLIMETER rcp(MILLIMETERS_PER_METER)
37#define CENTIMETERS_PER_METER 100
38#define METERS_PER_CENTIMETER rcp(CENTIMETERS_PER_METER)
39
40#define FLT_INF asfloat(0x7F800000)
41#define FLT_NAN asfloat(0xffc00000)
42#define FLT_EPS 5.960464478e-8 // 2^-24, machine epsilon: 1 + EPS = 1 (half of the ULP for 1.0f)
43#define FLT_MIN 1.175494351e-38 // Minimum normalized positive floating-point number
44#ifndef FLT_MAX
45#define FLT_MAX 3.402823466e+38 // Maximum representable floating-point number
46#endif
47#define HALF_EPS 4.8828125e-4 // 2^-11, machine epsilon: 1 + EPS = 1 (half of the ULP for 1.0f)
48#define HALF_MIN 6.103515625e-5 // 2^-14, the same value for 10, 11 and 16-bit: https://www.khronos.org/opengl/wiki/Small_Float_Formats
49#define HALF_MIN_SQRT 0.0078125 // 2^-7 == sqrt(HALF_MIN), useful for ensuring HALF_MIN after x^2
50#define HALF_MAX 65504.0
51#define UINT_MAX 0xFFFFFFFFu
52#define INT_MAX 0x7FFFFFFF
53
54#define GENERATE_INT_FLOAT_1_ARG(FunctionName, Parameter1, FunctionBody) \
55 float FunctionName(float Parameter1) { FunctionBody; } \
56 uint FunctionName(uint Parameter1) { FunctionBody; } \
57 int FunctionName(int Parameter1) { FunctionBody; }
58
59#define TEMPLATE_1_FLT(FunctionName, Parameter1, FunctionBody) \
60 float FunctionName(float Parameter1) { FunctionBody; } \
61 float2 FunctionName(float2 Parameter1) { FunctionBody; } \
62 float3 FunctionName(float3 Parameter1) { FunctionBody; } \
63 float4 FunctionName(float4 Parameter1) { FunctionBody; }
64
65#define TEMPLATE_1_FLT_HALF(FunctionName, Parameter1, FunctionBody) \
66 min16float FunctionName(min16float Parameter1) { FunctionBody; } \
67 min16float2 FunctionName(min16float2 Parameter1) { FunctionBody; } \
68 min16float3 FunctionName(min16float3 Parameter1) { FunctionBody; } \
69 min16float4 FunctionName(min16float4 Parameter1) { FunctionBody; } \
70 float FunctionName(float Parameter1) { FunctionBody; } \
71 float2 FunctionName(float2 Parameter1) { FunctionBody; } \
72 float3 FunctionName(float3 Parameter1) { FunctionBody; } \
73 float4 FunctionName(float4 Parameter1) { FunctionBody; }
74
75#define TEMPLATE_1_HALF(FunctionName, Parameter1, FunctionBody) \
76 min16float FunctionName(min16float Parameter1) { FunctionBody; } \
77 min16float2 FunctionName(min16float2 Parameter1) { FunctionBody; } \
78 min16float3 FunctionName(min16float3 Parameter1) { FunctionBody; } \
79 min16float4 FunctionName(min16float4 Parameter1) { FunctionBody; }
80
81#define TEMPLATE_1_INT(FunctionName, Parameter1, FunctionBody) \
82 int FunctionName(int Parameter1) { FunctionBody; } \
83 int2 FunctionName(int2 Parameter1) { FunctionBody; } \
84 int3 FunctionName(int3 Parameter1) { FunctionBody; } \
85 int4 FunctionName(int4 Parameter1) { FunctionBody; } \
86 uint FunctionName(uint Parameter1) { FunctionBody; } \
87 uint2 FunctionName(uint2 Parameter1) { FunctionBody; } \
88 uint3 FunctionName(uint3 Parameter1) { FunctionBody; } \
89 uint4 FunctionName(uint4 Parameter1) { FunctionBody; }
90
91#define TEMPLATE_2_FLT(FunctionName, Parameter1, Parameter2, FunctionBody) \
92 float FunctionName(float Parameter1, float Parameter2) { FunctionBody; } \
93 float2 FunctionName(float2 Parameter1, float2 Parameter2) { FunctionBody; } \
94 float3 FunctionName(float3 Parameter1, float3 Parameter2) { FunctionBody; } \
95 float4 FunctionName(float4 Parameter1, float4 Parameter2) { FunctionBody; }
96
97#define TEMPLATE_2_FLT_HALF(FunctionName, Parameter1, Parameter2, FunctionBody) \
98 min16float FunctionName(min16float Parameter1, min16float Parameter2) { FunctionBody; } \
99 min16float2 FunctionName(min16float2 Parameter1, min16float2 Parameter2) { FunctionBody; } \
100 min16float3 FunctionName(min16float3 Parameter1, min16float3 Parameter2) { FunctionBody; } \
101 min16float4 FunctionName(min16float4 Parameter1, min16float4 Parameter2) { FunctionBody; } \
102 float FunctionName(float Parameter1, float Parameter2) { FunctionBody; } \
103 float2 FunctionName(float2 Parameter1, float2 Parameter2) { FunctionBody; } \
104 float3 FunctionName(float3 Parameter1, float3 Parameter2) { FunctionBody; } \
105 float4 FunctionName(float4 Parameter1, float4 Parameter2) { FunctionBody; }
106
107#define TEMPLATE_2_HALF(FunctionName, Parameter1, Parameter2, FunctionBody) \
108 min16float FunctionName(min16float Parameter1, min16float Parameter2) { FunctionBody; } \
109 min16float2 FunctionName(min16float2 Parameter1, min16float2 Parameter2) { FunctionBody; } \
110 min16float3 FunctionName(min16float3 Parameter1, min16float3 Parameter2) { FunctionBody; } \
111 min16float4 FunctionName(min16float4 Parameter1, min16float4 Parameter2) { FunctionBody; }
112
113#define TEMPLATE_2_INT(FunctionName, Parameter1, Parameter2, FunctionBody) \
114 int FunctionName(int Parameter1, int Parameter2) { FunctionBody; } \
115 int2 FunctionName(int2 Parameter1, int2 Parameter2) { FunctionBody; } \
116 int3 FunctionName(int3 Parameter1, int3 Parameter2) { FunctionBody; } \
117 int4 FunctionName(int4 Parameter1, int4 Parameter2) { FunctionBody; } \
118 uint FunctionName(uint Parameter1, uint Parameter2) { FunctionBody; } \
119 uint2 FunctionName(uint2 Parameter1, uint2 Parameter2) { FunctionBody; } \
120 uint3 FunctionName(uint3 Parameter1, uint3 Parameter2) { FunctionBody; } \
121 uint4 FunctionName(uint4 Parameter1, uint4 Parameter2) { FunctionBody; }
122
123#define TEMPLATE_3_FLT(FunctionName, Parameter1, Parameter2, Parameter3, FunctionBody) \
124 float FunctionName(float Parameter1, float Parameter2, float Parameter3) { FunctionBody; } \
125 float2 FunctionName(float2 Parameter1, float2 Parameter2, float2 Parameter3) { FunctionBody; } \
126 float3 FunctionName(float3 Parameter1, float3 Parameter2, float3 Parameter3) { FunctionBody; } \
127 float4 FunctionName(float4 Parameter1, float4 Parameter2, float4 Parameter3) { FunctionBody; }
128
129#define TEMPLATE_3_FLT_HALF(FunctionName, Parameter1, Parameter2, Parameter3, FunctionBody) \
130 min16float FunctionName(min16float Parameter1, min16float Parameter2, min16float Parameter3) { FunctionBody; } \
131 min16float2 FunctionName(min16float2 Parameter1, min16float2 Parameter2, min16float2 Parameter3) { FunctionBody; } \
132 min16float3 FunctionName(min16float3 Parameter1, min16float3 Parameter2, min16float3 Parameter3) { FunctionBody; } \
133 min16float4 FunctionName(min16float4 Parameter1, min16float4 Parameter2, min16float4 Parameter3) { FunctionBody; } \
134 float FunctionName(float Parameter1, float Parameter2, float Parameter3) { FunctionBody; } \
135 float2 FunctionName(float2 Parameter1, float2 Parameter2, float2 Parameter3) { FunctionBody; } \
136 float3 FunctionName(float3 Parameter1, float3 Parameter2, float3 Parameter3) { FunctionBody; } \
137 float4 FunctionName(float4 Parameter1, float4 Parameter2, float4 Parameter3) { FunctionBody; }
138
139#define TEMPLATE_3_HALF(FunctionName, Parameter1, Parameter2, Parameter3, FunctionBody) \
140 min16float FunctionName(min16float Parameter1, min16float Parameter2, min16float Parameter3) { FunctionBody; } \
141 min16float2 FunctionName(min16float2 Parameter1, min16float2 Parameter2, min16float2 Parameter3) { FunctionBody; } \
142 min16float3 FunctionName(min16float3 Parameter1, min16float3 Parameter2, min16float3 Parameter3) { FunctionBody; } \
143 min16float4 FunctionName(min16float4 Parameter1, min16float4 Parameter2, min16float4 Parameter3) { FunctionBody; }
144
145#define TEMPLATE_3_INT(FunctionName, Parameter1, Parameter2, Parameter3, FunctionBody) \
146 int FunctionName(int Parameter1, int Parameter2, int Parameter3) { FunctionBody; } \
147 int2 FunctionName(int2 Parameter1, int2 Parameter2, int2 Parameter3) { FunctionBody; } \
148 int3 FunctionName(int3 Parameter1, int3 Parameter2, int3 Parameter3) { FunctionBody; } \
149 int4 FunctionName(int4 Parameter1, int4 Parameter2, int4 Parameter3) { FunctionBody; } \
150 uint FunctionName(uint Parameter1, uint Parameter2, uint Parameter3) { FunctionBody; } \
151 uint2 FunctionName(uint2 Parameter1, uint2 Parameter2, uint2 Parameter3) { FunctionBody; } \
152 uint3 FunctionName(uint3 Parameter1, uint3 Parameter2, uint3 Parameter3) { FunctionBody; } \
153 uint4 FunctionName(uint4 Parameter1, uint4 Parameter2, uint4 Parameter3) { FunctionBody; }
154
155#define TEMPLATE_SWAP(FunctionName) \
156 void FunctionName(inout min16float a, inout min16float b) { min16float t = a; a = b; b = t; } \
157 void FunctionName(inout min16float2 a, inout min16float2 b) { min16float2 t = a; a = b; b = t; } \
158 void FunctionName(inout min16float3 a, inout min16float3 b) { min16float3 t = a; a = b; b = t; } \
159 void FunctionName(inout min16float4 a, inout min16float4 b) { min16float4 t = a; a = b; b = t; } \
160 void FunctionName(inout float a, inout float b) { float t = a; a = b; b = t; } \
161 void FunctionName(inout float2 a, inout float2 b) { float2 t = a; a = b; b = t; } \
162 void FunctionName(inout float3 a, inout float3 b) { float3 t = a; a = b; b = t; } \
163 void FunctionName(inout float4 a, inout float4 b) { float4 t = a; a = b; b = t; } \
164 void FunctionName(inout int a, inout int b) { int t = a; a = b; b = t; } \
165 void FunctionName(inout int2 a, inout int2 b) { int2 t = a; a = b; b = t; } \
166 void FunctionName(inout int3 a, inout int3 b) { int3 t = a; a = b; b = t; } \
167 void FunctionName(inout int4 a, inout int4 b) { int4 t = a; a = b; b = t; } \
168 void FunctionName(inout uint a, inout uint b) { uint t = a; a = b; b = t; } \
169 void FunctionName(inout uint2 a, inout uint2 b) { uint2 t = a; a = b; b = t; } \
170 void FunctionName(inout uint3 a, inout uint3 b) { uint3 t = a; a = b; b = t; } \
171 void FunctionName(inout uint4 a, inout uint4 b) { uint4 t = a; a = b; b = t; } \
172 void FunctionName(inout bool a, inout bool b) { bool t = a; a = b; b = t; } \
173 void FunctionName(inout bool2 a, inout bool2 b) { bool2 t = a; a = b; b = t; } \
174 void FunctionName(inout bool3 a, inout bool3 b) { bool3 t = a; a = b; b = t; } \
175 void FunctionName(inout bool4 a, inout bool4 b) { bool4 t = a; a = b; b = t; }
176
177
178// MACRO from Legacy Untiy
179// Transforms 2D UV by scale/bias property
180#define TRANSFORM_TEX(tex, name) ((tex.xy) * name##_ST.xy + name##_ST.zw)
181#define GET_TEXELSIZE_NAME(name) (name##_TexelSize)
182
183#if UNITY_REVERSED_Z
184# define COMPARE_DEVICE_DEPTH_CLOSER(shadowMapDepth, zDevice) (shadowMapDepth > zDevice)
185# define COMPARE_DEVICE_DEPTH_CLOSEREQUAL(shadowMapDepth, zDevice) (shadowMapDepth >= zDevice)
186#else
187# define COMPARE_DEVICE_DEPTH_CLOSER(shadowMapDepth, zDevice) (shadowMapDepth < zDevice)
188# define COMPARE_DEVICE_DEPTH_CLOSEREQUAL(shadowMapDepth, zDevice) (shadowMapDepth <= zDevice)
189#endif
190
191#endif // UNITY_MACROS_INCLUDED