A game about forced loneliness, made by TACStudios
1#ifndef UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED
2#define UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED
3
4// Beware that this macro is used in constant buffers, so this should not change in size based on conditionals
5#define UNITY_TEXTURE_STREAMING_DEBUG_VARS \
6 float4 unity_MipmapStreaming_DebugTex_ST; \
7 float4 unity_MipmapStreaming_DebugTex_TexelSize; \
8 float4 unity_MipmapStreaming_DebugTex_MipInfo; \
9 float4 unity_MipmapStreaming_DebugTex_StreamInfo;
10
11// Beware that this macro is used in constant buffers, so this should not change in size based on conditionals
12#define UNITY_TEXTURE_STREAMING_DEBUG_VARS_FOR_TEX(tex) \
13 float4 tex##_MipInfo; \
14 float4 tex##_StreamInfo;
15
16#endif // UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED