A game about forced loneliness, made by TACStudios
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1#ifndef UNITY_COMMON_DEPRECATED_INCLUDED 2#define UNITY_COMMON_DEPRECATED_INCLUDED 3 4// Function that are in this file shouldn't be used. they are obsolete and could be removed in the future 5// they are here to keep compatibility with previous version 6 7// Please use void LODDitheringTransition(uint2 fadeMaskSeed, float ditherFactor) 8void LODDitheringTransition(uint3 fadeMaskSeed, float ditherFactor) 9{ 10 ditherFactor = ditherFactor < 0.0 ? 1 + ditherFactor : ditherFactor; 11 12 float p = GenerateHashedRandomFloat(fadeMaskSeed); 13 p = (ditherFactor >= 0.5) ? p : 1 - p; 14 clip(ditherFactor - p); 15} 16 17#endif