A game about forced loneliness, made by TACStudios
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1namespace UnityEngine.Rendering 2{ 3 public partial struct GPUPrefixSum 4 { 5 private static class ShaderIDs 6 { 7 public static readonly int _InputBuffer = Shader.PropertyToID("_InputBuffer"); 8 public static readonly int _OutputBuffer = Shader.PropertyToID("_OutputBuffer"); 9 public static readonly int _InputCountBuffer = Shader.PropertyToID("_InputCountBuffer"); 10 public static readonly int _TotalLevelsBuffer = Shader.PropertyToID("_TotalLevelsBuffer"); 11 public static readonly int _OutputTotalLevelsBuffer = Shader.PropertyToID("_OutputTotalLevelsBuffer"); 12 public static readonly int _OutputDispatchLevelArgsBuffer = Shader.PropertyToID("_OutputDispatchLevelArgsBuffer"); 13 public static readonly int _LevelsOffsetsBuffer = Shader.PropertyToID("_LevelsOffsetsBuffer"); 14 public static readonly int _OutputLevelsOffsetsBuffer = Shader.PropertyToID("_OutputLevelsOffsetsBuffer"); 15 public static readonly int _PrefixSumIntArgs = Shader.PropertyToID("_PrefixSumIntArgs"); 16 } 17 } 18}