A game about forced loneliness, made by TACStudios
1namespace UnityEngine.Rendering
2{
3 public partial struct GPUPrefixSum
4 {
5 private static class ShaderIDs
6 {
7 public static readonly int _InputBuffer = Shader.PropertyToID("_InputBuffer");
8 public static readonly int _OutputBuffer = Shader.PropertyToID("_OutputBuffer");
9 public static readonly int _InputCountBuffer = Shader.PropertyToID("_InputCountBuffer");
10 public static readonly int _TotalLevelsBuffer = Shader.PropertyToID("_TotalLevelsBuffer");
11 public static readonly int _OutputTotalLevelsBuffer = Shader.PropertyToID("_OutputTotalLevelsBuffer");
12 public static readonly int _OutputDispatchLevelArgsBuffer = Shader.PropertyToID("_OutputDispatchLevelArgsBuffer");
13 public static readonly int _LevelsOffsetsBuffer = Shader.PropertyToID("_LevelsOffsetsBuffer");
14 public static readonly int _OutputLevelsOffsetsBuffer = Shader.PropertyToID("_OutputLevelsOffsetsBuffer");
15 public static readonly int _PrefixSumIntArgs = Shader.PropertyToID("_PrefixSumIntArgs");
16 }
17 }
18}