A game about forced loneliness, made by TACStudios
1//
2// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
3//
4
5#ifndef GPUPREFIXSUM_DATA_CS_HLSL
6#define GPUPREFIXSUM_DATA_CS_HLSL
7//
8// UnityEngine.Rendering.GPUPrefixSum+ShaderDefs: static fields
9//
10#define GROUP_SIZE (128)
11#define ARGS_BUFFER_STRIDE (16)
12#define ARGS_BUFFER_UPPER (0)
13#define ARGS_BUFFER_LOWER (8)
14
15// Generated from UnityEngine.Rendering.GPUPrefixSum+LevelOffsets
16// PackingRules = Exact
17struct LevelOffsets
18{
19 uint count;
20 uint offset;
21 uint parentOffset;
22};
23
24//
25// Accessors for UnityEngine.Rendering.GPUPrefixSum+LevelOffsets
26//
27uint GetCount(LevelOffsets value)
28{
29 return value.count;
30}
31uint GetOffset(LevelOffsets value)
32{
33 return value.offset;
34}
35uint GetParentOffset(LevelOffsets value)
36{
37 return value.parentOffset;
38}
39
40#endif