A game about forced loneliness, made by TACStudios
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1// 2// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead 3// 4 5#ifndef GPUPREFIXSUM_DATA_CS_HLSL 6#define GPUPREFIXSUM_DATA_CS_HLSL 7// 8// UnityEngine.Rendering.GPUPrefixSum+ShaderDefs: static fields 9// 10#define GROUP_SIZE (128) 11#define ARGS_BUFFER_STRIDE (16) 12#define ARGS_BUFFER_UPPER (0) 13#define ARGS_BUFFER_LOWER (8) 14 15// Generated from UnityEngine.Rendering.GPUPrefixSum+LevelOffsets 16// PackingRules = Exact 17struct LevelOffsets 18{ 19 uint count; 20 uint offset; 21 uint parentOffset; 22}; 23 24// 25// Accessors for UnityEngine.Rendering.GPUPrefixSum+LevelOffsets 26// 27uint GetCount(LevelOffsets value) 28{ 29 return value.count; 30} 31uint GetOffset(LevelOffsets value) 32{ 33 return value.offset; 34} 35uint GetParentOffset(LevelOffsets value) 36{ 37 return value.parentOffset; 38} 39 40#endif