A game about forced loneliness, made by TACStudios
1namespace UnityEngine.Rendering
2{
3 /// <summary>
4 /// Bit depths of a Depth render texture.
5 /// Some values may not be supported on all platforms.
6 /// </summary>
7 public enum DepthBits
8 {
9 /// <summary>No Depth Buffer.</summary>
10 None = 0,
11 /// <summary>8 bits Depth Buffer.</summary>
12 Depth8 = 8,
13 /// <summary>16 bits Depth Buffer.</summary>
14 Depth16 = 16,
15 /// <summary>24 bits Depth Buffer.</summary>
16 Depth24 = 24,
17 /// <summary>32 bits Depth Buffer.</summary>
18 Depth32 = 32
19 }
20}