A game about forced loneliness, made by TACStudios
1namespace UnityEngine.Rendering 2{ 3 /// <summary> 4 /// Bit depths of a Depth render texture. 5 /// Some values may not be supported on all platforms. 6 /// </summary> 7 public enum DepthBits 8 { 9 /// <summary>No Depth Buffer.</summary> 10 None = 0, 11 /// <summary>8 bits Depth Buffer.</summary> 12 Depth8 = 8, 13 /// <summary>16 bits Depth Buffer.</summary> 14 Depth16 = 16, 15 /// <summary>24 bits Depth Buffer.</summary> 16 Depth24 = 24, 17 /// <summary>32 bits Depth Buffer.</summary> 18 Depth32 = 32 19 } 20}