A game about forced loneliness, made by TACStudios
1using System;
2using System.ComponentModel;
3
4namespace UnityEngine.Rendering.RenderGraphModule.Util
5{
6 [Serializable]
7 [HideInInspector]
8 [Category("Resources/Render Graph Helper Function Resources")]
9 [SupportedOnRenderPipeline]
10 class RenderGraphUtilsResources : IRenderPipelineResources
11 {
12 public enum Version
13 {
14 Initial,
15
16 Count,
17 Latest = Count - 1
18 }
19 [SerializeField, HideInInspector] Version m_Version = Version.Latest;
20 int IRenderPipelineGraphicsSettings.version => (int)m_Version;
21
22 [SerializeField, ResourcePath("Shaders/CoreCopy.shader")]
23 internal Shader m_CoreCopyPS;
24
25 /// <summary>
26 /// Core Copy shader.
27 /// </summary>
28 public Shader coreCopyPS
29 {
30 get => m_CoreCopyPS;
31 set => this.SetValueAndNotify(ref m_CoreCopyPS, value, nameof(m_CoreCopyPS));
32 }
33 }
34}