A game about forced loneliness, made by TACStudios
at master 34 lines 944 B view raw
1using System; 2using System.ComponentModel; 3 4namespace UnityEngine.Rendering.RenderGraphModule.Util 5{ 6 [Serializable] 7 [HideInInspector] 8 [Category("Resources/Render Graph Helper Function Resources")] 9 [SupportedOnRenderPipeline] 10 class RenderGraphUtilsResources : IRenderPipelineResources 11 { 12 public enum Version 13 { 14 Initial, 15 16 Count, 17 Latest = Count - 1 18 } 19 [SerializeField, HideInInspector] Version m_Version = Version.Latest; 20 int IRenderPipelineGraphicsSettings.version => (int)m_Version; 21 22 [SerializeField, ResourcePath("Shaders/CoreCopy.shader")] 23 internal Shader m_CoreCopyPS; 24 25 /// <summary> 26 /// Core Copy shader. 27 /// </summary> 28 public Shader coreCopyPS 29 { 30 get => m_CoreCopyPS; 31 set => this.SetValueAndNotify(ref m_CoreCopyPS, value, nameof(m_CoreCopyPS)); 32 } 33 } 34}