A game about forced loneliness, made by TACStudios
1using System;
2
3namespace UnityEngine.Rendering
4{
5 /// <summary>
6 /// Implement this interface on every post process volumes
7 /// </summary>
8 public interface IPostProcessComponent
9 {
10 /// <summary>
11 /// Tells if the post process needs to be rendered or not.
12 /// </summary>
13 /// <returns><c>true</c> if the effect should be rendered, <c>false</c> otherwise.</returns>
14 bool IsActive();
15
16 /// <summary>
17 /// Tells if the post process can run the effect on-tile or if it needs a full pass.
18 /// </summary>
19 /// <returns>True if it can run on-tile, otherwise false.</returns>
20 [Obsolete("Unused #from(2023.1)", false)]
21 bool IsTileCompatible() => false;
22 }
23}