A game about forced loneliness, made by TACStudios
at master 39 lines 1.3 kB view raw
1// 2// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead 3// 4 5#ifndef SHADERVARIABLESPROBEVOLUMES_CS_HLSL 6#define SHADERVARIABLESPROBEVOLUMES_CS_HLSL 7// 8// UnityEngine.Rendering.APVLeakReductionMode: static fields 9// 10#define APVLEAKREDUCTIONMODE_NONE (0) 11#define APVLEAKREDUCTIONMODE_PERFORMANCE (1) 12#define APVLEAKREDUCTIONMODE_QUALITY (2) 13#define APVLEAKREDUCTIONMODE_VALIDITY_BASED (1) 14#define APVLEAKREDUCTIONMODE_VALIDITY_AND_NORMAL_BASED (2) 15 16// 17// UnityEngine.Rendering.APVDefinitions: static fields 18// 19#define PROBE_INDEX_CHUNK_SIZE (243) 20#define PROBE_VALIDITY_THRESHOLD (0.05) 21#define PROBE_MAX_REGION_COUNT (4) 22 23// Generated from UnityEngine.Rendering.ShaderVariablesProbeVolumes 24// PackingRules = Exact 25GLOBAL_CBUFFER_START(ShaderVariablesProbeVolumes, b6) 26 float4 _Offset_LayerCount; 27 float4 _MinLoadedCellInEntries_IndirectionEntryDim; 28 float4 _MaxLoadedCellInEntries_RcpIndirectionEntryDim; 29 float4 _PoolDim_MinBrickSize; 30 float4 _RcpPoolDim_XY; 31 float4 _MinEntryPos_Noise; 32 uint4 _EntryCount_X_XY_LeakReduction; 33 float4 _Biases_NormalizationClamp; 34 float4 _FrameIndex_Weights; 35 uint4 _ProbeVolumeLayerMask; 36CBUFFER_END 37 38 39#endif