A game about forced loneliness, made by TACStudios
1//
2// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
3//
4
5#ifndef SHADERVARIABLESPROBEVOLUMES_CS_HLSL
6#define SHADERVARIABLESPROBEVOLUMES_CS_HLSL
7//
8// UnityEngine.Rendering.APVLeakReductionMode: static fields
9//
10#define APVLEAKREDUCTIONMODE_NONE (0)
11#define APVLEAKREDUCTIONMODE_PERFORMANCE (1)
12#define APVLEAKREDUCTIONMODE_QUALITY (2)
13#define APVLEAKREDUCTIONMODE_VALIDITY_BASED (1)
14#define APVLEAKREDUCTIONMODE_VALIDITY_AND_NORMAL_BASED (2)
15
16//
17// UnityEngine.Rendering.APVDefinitions: static fields
18//
19#define PROBE_INDEX_CHUNK_SIZE (243)
20#define PROBE_VALIDITY_THRESHOLD (0.05)
21#define PROBE_MAX_REGION_COUNT (4)
22
23// Generated from UnityEngine.Rendering.ShaderVariablesProbeVolumes
24// PackingRules = Exact
25GLOBAL_CBUFFER_START(ShaderVariablesProbeVolumes, b6)
26 float4 _Offset_LayerCount;
27 float4 _MinLoadedCellInEntries_IndirectionEntryDim;
28 float4 _MaxLoadedCellInEntries_RcpIndirectionEntryDim;
29 float4 _PoolDim_MinBrickSize;
30 float4 _RcpPoolDim_XY;
31 float4 _MinEntryPos_Noise;
32 uint4 _EntryCount_X_XY_LeakReduction;
33 float4 _Biases_NormalizationClamp;
34 float4 _FrameIndex_Weights;
35 uint4 _ProbeVolumeLayerMask;
36CBUFFER_END
37
38
39#endif