A game about forced loneliness, made by TACStudios
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1using System; 2 3namespace UnityEngine.Rendering 4{ 5 public partial class ProbeVolume : MonoBehaviour 6 { 7 enum Version 8 { 9 Initial, 10 LocalMode, 11 InvertOverrideLevels, 12 13 Count 14 } 15 16 [SerializeField] 17 Version version = Version.Initial; 18 19 void Awake() 20 { 21 if (version == Version.Count) 22 return; 23 24 if (version == Version.LocalMode - 1) 25 { 26#pragma warning disable 618 // Type or member is obsolete 27 mode = globalVolume ? Mode.Scene : Mode.Local; 28#pragma warning restore 618 29 30 version++; 31 } 32 if (version == Version.InvertOverrideLevels - 1) 33 { 34 #if UNITY_EDITOR 35 ProbeVolumeBakingSet.SyncBakingSets(); 36 var bakingSet = ProbeVolumeBakingSet.GetBakingSetForScene(gameObject.scene); 37 if (bakingSet != null) 38 { 39 int maxSubdiv = bakingSet != null ? bakingSet.simplificationLevels : 5; 40 int tmpLowest = lowestSubdivLevelOverride; 41 lowestSubdivLevelOverride = Mathf.Clamp(maxSubdiv - highestSubdivLevelOverride, 0, 5); 42 highestSubdivLevelOverride = Mathf.Clamp(maxSubdiv - tmpLowest, 0, 5); 43 } 44 #endif 45 46 version++; 47 } 48 49 #if UNITY_EDITOR 50 UnityEditor.EditorUtility.SetDirty(this); 51 #endif 52 } 53 54 /// <summary> 55 /// If is a global bolume 56 /// </summary> 57 [SerializeField, Obsolete("Use mode instead")] 58 public bool globalVolume = false; 59 60 } 61}