A game about forced loneliness, made by TACStudios
at master 18 lines 596 B view raw
1using System; 2 3namespace UnityEngine.Rendering 4{ 5 [GenerateHLSL(needAccessors = false, generateCBuffer = true)] 6 internal unsafe struct OcclusionCullingDebugShaderVariables 7 { 8 public Vector4 _DepthSizeInOccluderPixels; 9 10 [HLSLArray(OccluderContext.k_MaxOccluderMips, typeof(ShaderGenUInt4))] 11 public fixed uint _OccluderMipBounds[OccluderContext.k_MaxOccluderMips * 4]; 12 13 public uint _OccluderMipLayoutSizeX; 14 public uint _OccluderMipLayoutSizeY; 15 public uint _OcclusionCullingDebugPad0; 16 public uint _OcclusionCullingDebugPad1; 17 } 18}