A game about forced loneliness, made by TACStudios
1using System;
2
3namespace UnityEngine.Rendering
4{
5 [GenerateHLSL(needAccessors = false, generateCBuffer = true)]
6 internal unsafe struct OcclusionCullingDebugShaderVariables
7 {
8 public Vector4 _DepthSizeInOccluderPixels;
9
10 [HLSLArray(OccluderContext.k_MaxOccluderMips, typeof(ShaderGenUInt4))]
11 public fixed uint _OccluderMipBounds[OccluderContext.k_MaxOccluderMips * 4];
12
13 public uint _OccluderMipLayoutSizeX;
14 public uint _OccluderMipLayoutSizeY;
15 public uint _OcclusionCullingDebugPad0;
16 public uint _OcclusionCullingDebugPad1;
17 }
18}