A game about forced loneliness, made by TACStudios
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1using System; 2using System.Collections.Generic; 3 4namespace UnityEngine.Rendering 5{ 6 /// <summary> 7 /// Volume debug settings. 8 /// This variant is obsolete and kept only for not breaking user code. Use <see cref="IVolumeDebugSettings2"/> for all new usage. 9 /// </summary> 10 public interface IVolumeDebugSettings 11 { 12 /// <summary>Selected component.</summary> 13 int selectedComponent { get; set; } 14 15 /// <summary>Current camera to debug.</summary> 16 Camera selectedCamera { get; } 17 18 /// <summary>Returns the collection of registered cameras.</summary> 19 IEnumerable<Camera> cameras { get; } 20 21 /// <summary>Selected camera index.</summary> 22 int selectedCameraIndex { get; set; } 23 24 /// <summary>Selected camera volume stack.</summary> 25 VolumeStack selectedCameraVolumeStack { get; } 26 27 /// <summary>Selected camera volume layer mask.</summary> 28 LayerMask selectedCameraLayerMask { get; } 29 30 /// <summary>Selected camera volume position.</summary> 31 Vector3 selectedCameraPosition { get; } 32 33 /// <summary>Type of the current component to debug.</summary> 34 Type selectedComponentType { get; set; } 35 36 /// <summary> 37 /// Obtains the Volumes 38 /// </summary> 39 /// <returns>The list of <see cref="Volume"/></returns> 40 Volume[] GetVolumes(); 41 42 /// <summary> 43 /// Return if the <see cref="Volume"/> has influence 44 /// </summary> 45 /// <param name="volume"><see cref="Volume"/> to check the influence</param> 46 /// <returns>If the volume has influence</returns> 47 bool VolumeHasInfluence(Volume volume); 48 49 /// <summary> 50 /// Refreshes the volumes, fetches the stored volumes on the panel 51 /// </summary> 52 /// <param name="newVolumes">The list of <see cref="Volume"/> to refresh</param> 53 /// <returns>If the volumes have been refreshed</returns> 54 bool RefreshVolumes(Volume[] newVolumes); 55 56 /// <summary> 57 /// Obtains the volume weight 58 /// </summary> 59 /// <param name="volume"><see cref="Volume"/></param> 60 /// <returns>The weight of the volume</returns> 61 float GetVolumeWeight(Volume volume); 62 } 63 64 /// <summary> 65 /// Volume debug settings. 66 /// </summary> 67#pragma warning disable CS0618 // Type or member is obsolete 68 [Obsolete("This variant is obsolete and kept only for not breaking user code. Use IVolumeDebugSettings instead. #from(23.2) (UnityUpgradable) -> IVolumeDebugSettings", false)] 69 70 public interface IVolumeDebugSettings2 : IVolumeDebugSettings 71#pragma warning restore CS0618 // Type or member is obsolete 72 { 73 /// <summary> 74 /// Specifies the render pipeline 75 /// </summary> 76 [Obsolete("This property is obsolete and kept only for not breaking user code. VolumeDebugSettings will use current pipeline when it needs to gather volume component types and paths. #from(23.2)", false)] 77 Type targetRenderPipeline { get; } 78 79 /// <summary>List of Volume component types and their path</summary> 80 [Obsolete("This property is obsolete and kept only for not breaking user code. VolumeDebugSettings will use current pipeline when it needs to gather volume component types and paths. #from(23.2)", false)] 81 List<(string, Type)> volumeComponentsPathAndType { get; } 82 } 83}