A game about forced loneliness, made by TACStudios
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1Shader "Hidden/Core/ProbeVolumeOffsetDebug" 2{ 3 SubShader 4 { 5 Tags{ "RenderType" = "Opaque" } 6 LOD 100 7 8 HLSLINCLUDE 9 #pragma editor_sync_compilation 10 #pragma target 4.5 11 #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch 12 #pragma multi_compile_fragment _ PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 13 14 // Central render pipeline specific includes 15 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" 16 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl" 17 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl" 18 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugBase.hlsl" 19 20 #define PROBE_VOLUME_DEBUG_FUNCTION_OFFSET 21 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugFunctions.hlsl" 22 ENDHLSL 23 24 Pass 25 { 26 Name "ForwardOnly" 27 28 ZTest LEqual 29 ZWrite On 30 31 HLSLPROGRAM 32 #pragma vertex vert 33 #pragma fragment frag 34 #pragma multi_compile_instancing 35 ENDHLSL 36 } 37 } 38}