A game about forced loneliness, made by TACStudios
1Shader "Hidden/Core/ProbeVolumeOffsetDebug"
2{
3 SubShader
4 {
5 Tags{ "RenderType" = "Opaque" }
6 LOD 100
7
8 HLSLINCLUDE
9 #pragma editor_sync_compilation
10 #pragma target 4.5
11 #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
12 #pragma multi_compile_fragment _ PROBE_VOLUMES_L1 PROBE_VOLUMES_L2
13
14 // Central render pipeline specific includes
15 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
16 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl"
17 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl"
18 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugBase.hlsl"
19
20 #define PROBE_VOLUME_DEBUG_FUNCTION_OFFSET
21 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugFunctions.hlsl"
22 ENDHLSL
23
24 Pass
25 {
26 Name "ForwardOnly"
27
28 ZTest LEqual
29 ZWrite On
30
31 HLSLPROGRAM
32 #pragma vertex vert
33 #pragma fragment frag
34 #pragma multi_compile_instancing
35 ENDHLSL
36 }
37 }
38}