A game about forced loneliness, made by TACStudios
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1Shader "Hidden/Core/ProbeVolumeFragmentationDebug" 2{ 3 SubShader 4 { 5 Tags{ } 6 Pass 7 { 8 ZWrite On 9 ZTest Always 10 Blend Off 11 Cull Off 12 13 HLSLPROGRAM 14 #pragma editor_sync_compilation 15 #pragma target 4.5 16 #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch 17 // #pragma enable_d3d11_debug_symbols 18 19 #pragma vertex Vert 20 #pragma fragment Frag 21 22 // Central render pipeline specific includes 23 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" 24 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl" 25 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl" 26 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugBase.hlsl" 27 28 #define PROBE_VOLUME_DEBUG_FUNCTION_FRAGMENTATION 29 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugFunctions.hlsl" 30 ENDHLSL 31 } 32 33 } 34 Fallback Off 35}