A game about forced loneliness, made by TACStudios
1Shader "Hidden/Core/ProbeVolumeFragmentationDebug"
2{
3 SubShader
4 {
5 Tags{ }
6 Pass
7 {
8 ZWrite On
9 ZTest Always
10 Blend Off
11 Cull Off
12
13 HLSLPROGRAM
14 #pragma editor_sync_compilation
15 #pragma target 4.5
16 #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
17 // #pragma enable_d3d11_debug_symbols
18
19 #pragma vertex Vert
20 #pragma fragment Frag
21
22 // Central render pipeline specific includes
23 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
24 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl"
25 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl"
26 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugBase.hlsl"
27
28 #define PROBE_VOLUME_DEBUG_FUNCTION_FRAGMENTATION
29 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugFunctions.hlsl"
30 ENDHLSL
31 }
32
33 }
34 Fallback Off
35}