A game about forced loneliness, made by TACStudios
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1Shader "Hidden/Core/ProbeVolumeDebug" 2{ 3 SubShader 4 { 5 Tags{ "RenderPipeline" = "UniversalPipeline" "RenderType" = "Opaque" } 6 LOD 100 7 8 HLSLINCLUDE 9 #pragma target 4.5 10 #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch 11 #pragma multi_compile_fragment _ PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 12 13 // Central render pipeline specific includes 14 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" 15 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl" 16 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl" 17 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugBase.hlsl" 18 19 #define PROBE_VOLUME_DEBUG_FUNCTION_MAIN 20 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugFunctions.hlsl" 21 ENDHLSL 22 23 Pass 24 { 25 Name "ForwardOnly" 26 27 ZTest LEqual 28 ZWrite On 29 30 HLSLPROGRAM 31 #pragma vertex vert 32 #pragma fragment frag 33 #pragma multi_compile_instancing 34 ENDHLSL 35 } 36 } 37}