A game about forced loneliness, made by TACStudios
1Shader "Hidden/Core/ProbeVolumeDebug"
2{
3 SubShader
4 {
5 Tags{ "RenderPipeline" = "UniversalPipeline" "RenderType" = "Opaque" }
6 LOD 100
7
8 HLSLINCLUDE
9 #pragma target 4.5
10 #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
11 #pragma multi_compile_fragment _ PROBE_VOLUMES_L1 PROBE_VOLUMES_L2
12
13 // Central render pipeline specific includes
14 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
15 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl"
16 #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl"
17 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugBase.hlsl"
18
19 #define PROBE_VOLUME_DEBUG_FUNCTION_MAIN
20 #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugFunctions.hlsl"
21 ENDHLSL
22
23 Pass
24 {
25 Name "ForwardOnly"
26
27 ZTest LEqual
28 ZWrite On
29
30 HLSLPROGRAM
31 #pragma vertex vert
32 #pragma fragment frag
33 #pragma multi_compile_instancing
34 ENDHLSL
35 }
36 }
37}