A game about forced loneliness, made by TACStudios
1using System;
2
3namespace UnityEngine.Rendering
4{
5 /// <summary>
6 /// Render Textures clear flag.
7 /// This is an legacy alias for RTClearFlags.
8 /// </summary>
9 [Flags]
10 public enum ClearFlag
11 {
12 /// <summary>Don't clear.</summary>
13 None = RTClearFlags.None,
14 /// <summary>Clear the color buffer.</summary>
15 Color = RTClearFlags.Color,
16 /// <summary>Clear the depth buffer.</summary>
17 Depth = RTClearFlags.Depth,
18 /// <summary>Clear the stencil buffer.</summary>
19 Stencil = RTClearFlags.Stencil,
20 /// <summary>Clear the depth and stencil buffers.</summary>
21 DepthStencil = Depth | Stencil,
22 /// <summary>Clear the color and stencil buffers.</summary>
23 ColorStencil = Color | Stencil,
24 /// <summary>Clear both color, depth and stencil buffers.</summary>
25 All = Color | Depth | Stencil
26 }
27}