A game about forced loneliness, made by TACStudios
1using System; 2 3namespace UnityEngine.Rendering 4{ 5 /// <summary> 6 /// Render Textures clear flag. 7 /// This is an legacy alias for RTClearFlags. 8 /// </summary> 9 [Flags] 10 public enum ClearFlag 11 { 12 /// <summary>Don't clear.</summary> 13 None = RTClearFlags.None, 14 /// <summary>Clear the color buffer.</summary> 15 Color = RTClearFlags.Color, 16 /// <summary>Clear the depth buffer.</summary> 17 Depth = RTClearFlags.Depth, 18 /// <summary>Clear the stencil buffer.</summary> 19 Stencil = RTClearFlags.Stencil, 20 /// <summary>Clear the depth and stencil buffers.</summary> 21 DepthStencil = Depth | Stencil, 22 /// <summary>Clear the color and stencil buffers.</summary> 23 ColorStencil = Color | Stencil, 24 /// <summary>Clear both color, depth and stencil buffers.</summary> 25 All = Color | Depth | Stencil 26 } 27}