A game about forced loneliness, made by TACStudios
1using System.Runtime.CompilerServices;
2
3[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Shared")]
4[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")]
5[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Tests")]
6[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.RPCore.Runtime")]
7[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.Universal.Runtime")] // access to internal ProfileIds