A game about forced loneliness, made by TACStudios
1using System.Runtime.CompilerServices; 2 3[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Shared")] 4[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")] 5[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Tests")] 6[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.RPCore.Runtime")] 7[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.Universal.Runtime")] // access to internal ProfileIds