A game about forced loneliness, made by TACStudios
1using System.Runtime.CompilerServices;
2
3[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
4[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")]
5[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
6[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]
7
8
9//WARNING:
10// Remember to only use this shared API to cherry pick the code part that you want to
11// share but not go directly in user codebase project.
12// Every new entry here should be discussed. It is always better to have good public API.
13// Don't add logic in this assembly. It is only to share private methods. Only redirection allowed.
14
15//EXAMPLE: See com.unity.render-pipelines.core/Editor-PrivateShared/AssemblyInfo.cs
16
17namespace Unity.RenderPipelines.Core.Runtime.Shared
18{
19 internal static class CameraCaptureBridge
20 {
21 public static System.Collections.Generic.IEnumerator<System.Action<UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.CommandBuffer>>
22 GetCachedCaptureActionsEnumerator(UnityEngine.Camera camera) => UnityEngine.Rendering.CameraCaptureBridge.GetCachedCaptureActionsEnumerator(camera);
23 }
24}