A game about forced loneliness, made by TACStudios
1using System.Runtime.CompilerServices; 2 3[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")] 4[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")] 5[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")] 6[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")] 7 8 9//WARNING: 10// Remember to only use this shared API to cherry pick the code part that you want to 11// share but not go directly in user codebase project. 12// Every new entry here should be discussed. It is always better to have good public API. 13// Don't add logic in this assembly. It is only to share private methods. Only redirection allowed. 14 15//EXAMPLE: See com.unity.render-pipelines.core/Editor-PrivateShared/AssemblyInfo.cs 16 17namespace Unity.RenderPipelines.Core.Runtime.Shared 18{ 19 internal static class CameraCaptureBridge 20 { 21 public static System.Collections.Generic.IEnumerator<System.Action<UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.CommandBuffer>> 22 GetCachedCaptureActionsEnumerator(UnityEngine.Camera camera) => UnityEngine.Rendering.CameraCaptureBridge.GetCachedCaptureActionsEnumerator(camera); 23 } 24}