A game about forced loneliness, made by TACStudios
1using System;
2using UnityEngine;
3
4namespace UnityEditor.Rendering
5{
6 /// <summary>
7 /// Item to store information used by <see cref="MaterialHeaderScopeList"></see>/>
8 /// </summary>
9 internal struct MaterialHeaderScopeItem
10 {
11 /// <summary><see cref="GUIContent"></see> that will be rendered on the <see cref="MaterialHeaderScope"></see></summary>
12 public GUIContent headerTitle { get; set; }
13 /// <summary>The bitmask for this scope</summary>
14 public uint expandable { get; set; }
15 /// <summary>The action that will draw the controls for this scope</summary>
16 public Action<Material> drawMaterialScope { get; set; }
17 /// <summary>The url of the scope</summary>
18 public string url { get; set; }
19 }
20}