A game about forced loneliness, made by TACStudios
1using UnityEngine;
2using UnityEngine.Rendering;
3
4namespace UnityEditor.Rendering.HighDefinition
5{
6 class ProbeVolumeMenuItems
7 {
8 [MenuItem("GameObject/Light/Adaptive Probe Volume", priority = CoreUtils.Sections.section8)]
9 static void CreateProbeVolumeGameObject(MenuCommand menuCommand)
10 {
11 var parent = menuCommand.context as GameObject;
12 var probeVolume = CoreEditorUtils.CreateGameObject("Adaptive Probe Volume", parent);
13 probeVolume.AddComponent<ProbeVolume>();
14 }
15
16 [MenuItem("GameObject/Light/Probe Adjustment Volume", priority = CoreUtils.Sections.section8 + 1)]
17 static void CreateProbeAdjustmentVolumeGameObject(MenuCommand menuCommand)
18 {
19 var parent = menuCommand.context as GameObject;
20 var probeVolume = CoreEditorUtils.CreateGameObject("Probe Adjustment Volume", parent);
21 probeVolume.AddComponent<ProbeAdjustmentVolume>();
22 }
23 }
24}