A game about forced loneliness, made by TACStudios
at master 38 lines 936 B view raw
1Shader "CustomRenderTexture/#NAME#" 2{ 3 Properties 4 { 5 _Color ("Color", Color) = (1,1,1,1) 6 _MainTex("InputTex", 2D) = "white" {} 7 } 8 9 SubShader 10 { 11 Blend One Zero 12 13 Pass 14 { 15 Name "#NAME#" 16 17 CGPROGRAM 18 #include "UnityCustomRenderTexture.cginc" 19 #pragma vertex CustomRenderTextureVertexShader 20 #pragma fragment frag 21 #pragma target 3.0 22 23 float4 _Color; 24 sampler2D _MainTex; 25 26 float4 frag(v2f_customrendertexture IN) : SV_Target 27 { 28 float2 uv = IN.localTexcoord.xy; 29 float4 color = tex2D(_MainTex, uv) * _Color; 30 31 // TODO: Replace this by actual code! 32 uint2 p = uv.xy * 256; 33 return countbits(~(p.x & p.y) + 1) % 2 * float4(uv, 1, 1) * color; 34 } 35 ENDCG 36 } 37 } 38}