A game about forced loneliness, made by TACStudios
1Shader "CustomRenderTexture/#NAME#"
2{
3 Properties
4 {
5 _Color ("Color", Color) = (1,1,1,1)
6 _MainTex("InputTex", 2D) = "white" {}
7 }
8
9 SubShader
10 {
11 Blend One Zero
12
13 Pass
14 {
15 Name "#NAME#"
16
17 CGPROGRAM
18 #include "UnityCustomRenderTexture.cginc"
19 #pragma vertex CustomRenderTextureVertexShader
20 #pragma fragment frag
21 #pragma target 3.0
22
23 float4 _Color;
24 sampler2D _MainTex;
25
26 float4 frag(v2f_customrendertexture IN) : SV_Target
27 {
28 float2 uv = IN.localTexcoord.xy;
29 float4 color = tex2D(_MainTex, uv) * _Color;
30
31 // TODO: Replace this by actual code!
32 uint2 p = uv.xy * 256;
33 return countbits(~(p.x & p.y) + 1) % 2 * float4(uv, 1, 1) * color;
34 }
35 ENDCG
36 }
37 }
38}