A game about forced loneliness, made by TACStudios
1using UnityEngine;
2
3namespace UnityEditor.Rendering
4{
5 public static partial class CameraUI
6 {
7 /// <summary>
8 /// Styles
9 /// </summary>
10 public static class Styles
11 {
12 /// <summary>
13 /// Projection section header
14 /// </summary>
15 public static GUIContent projectionSettingsHeaderContent { get; } = EditorGUIUtility.TrTextContent("Projection");
16
17 /// <summary>
18 /// Clipping planes content
19 /// </summary>
20 public static GUIContent clippingPlaneMultiFieldTitle = EditorGUIUtility.TrTextContent("Clipping Planes");
21
22 /// <summary>
23 /// Projection Content
24 /// </summary>
25 public static readonly GUIContent projectionContent = EditorGUIUtility.TrTextContent("Projection", "How the Camera renders perspective.\n\nChoose Perspective to render objects with perspective.\n\nChoose Orthographic to render objects uniformly, with no sense of perspective.");
26
27 /// <summary>
28 /// Size content
29 /// </summary>
30 public static readonly GUIContent sizeContent = EditorGUIUtility.TrTextContent("Size");
31
32 /// <summary>
33 /// FOV content
34 /// </summary>
35 public static readonly GUIContent fieldOfViewContent = EditorGUIUtility.TrTextContent("Field of View", "The height of the Camera's view angle, measured in degrees along the specified axis.");
36
37 /// <summary>
38 /// FOV Axis content
39 /// </summary>
40 public static readonly GUIContent FOVAxisModeContent = EditorGUIUtility.TrTextContent("Field of View Axis", "The axis the Camera's view angle is measured along.");
41
42 /// <summary>
43 /// Physical camera content
44 /// </summary>
45 public static readonly GUIContent physicalCameraContent = EditorGUIUtility.TrTextContent("Physical Camera", "Enables Physical camera mode for FOV calculation. When checked, the field of view is calculated from properties for simulating physical attributes (focal length, sensor size, and lens shift).");
46
47 /// <summary>
48 /// Near plane content
49 /// </summary>
50 public static readonly GUIContent nearPlaneContent = EditorGUIUtility.TrTextContent("Near", "The closest point relative to the camera that drawing occurs.");
51
52 /// <summary>
53 /// Far plane content
54 /// </summary>
55 public static readonly GUIContent farPlaneContent = EditorGUIUtility.TrTextContent("Far", "The furthest point relative to the camera that drawing occurs.");
56
57 /// <summary>
58 /// Message displayed about unsupported fields for Camera Presets
59 /// </summary>
60 public static readonly string unsupportedPresetPropertiesMessage = L10n.Tr("When using Preset of Camera Component, only a subset of properties are supported. Unsupported properties are hidden.");
61 }
62 }
63}