A game about forced loneliness, made by TACStudios
at master 59 lines 2.7 kB view raw
1using UnityEngine; 2 3namespace UnityEditor.Rendering 4{ 5 public static partial class CameraUI 6 { 7 /// <summary> 8 /// Rendering section 9 /// </summary> 10 public static partial class Rendering 11 { 12 /// <summary> 13 /// Styles 14 /// </summary> 15 public static class Styles 16 { 17 /// <summary> 18 /// Header of the section 19 /// </summary> 20 public static readonly GUIContent header = EditorGUIUtility.TrTextContent("Rendering", "These settings control for the specific rendering features for this camera."); 21 22 /// <summary> 23 /// antialiasing content 24 /// </summary> 25 public static readonly GUIContent antialiasing = EditorGUIUtility.TrTextContent("Post Anti-aliasing", "The postprocess anti-aliasing method to use."); 26 27 /// <summary> 28 /// dithering content 29 /// </summary> 30 public static readonly GUIContent dithering = EditorGUIUtility.TrTextContent("Dithering", "Applies 8-bit dithering to the final render to reduce color banding."); 31 32 /// <summary> 33 /// stopNaNs content 34 /// </summary> 35 public static readonly GUIContent stopNaNs = EditorGUIUtility.TrTextContent("Stop NaNs", "Automatically replaces NaN/Inf in shaders by a black pixel to avoid breaking some effects. This will slightly affect performances and should only be used if you experience NaN issues that you can't fix."); 36 37 /// <summary> 38 /// cullingMask content 39 /// </summary> 40 public static readonly GUIContent cullingMask = EditorGUIUtility.TrTextContent("Culling Mask"); 41 42 /// <summary> 43 /// occlusionCulling content 44 /// </summary> 45 public static readonly GUIContent occlusionCulling = EditorGUIUtility.TrTextContent("Occlusion Culling"); 46 47 /// <summary> 48 /// renderingPath content 49 /// </summary> 50 public static readonly GUIContent renderingPath = EditorGUIUtility.TrTextContent("Custom Frame Settings", "Define the custom Frame Settings for this Camera to use."); 51 52 /// <summary> 53 /// exposureTarget content 54 /// </summary> 55 public static readonly GUIContent exposureTarget = EditorGUIUtility.TrTextContent("Exposure Target", "The object used as a target for centering the Exposure's Procedural Mask metering mode when target object option is set (See Exposure Volume Component)."); 56 } 57 } 58 } 59}