A game about forced loneliness, made by TACStudios
1namespace UnityEditor.Rendering
2{
3 public static partial class CameraUI
4 {
5 /// <summary>
6 /// Environment Section
7 /// </summary>
8 public static partial class Environment
9 {
10 /// <summary>Draws layer mask planes related fields on the inspector</summary>
11 /// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param>
12 /// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param>
13 public static void Drawer_Environment_VolumeLayerMask(ISerializedCamera p, Editor owner)
14 {
15 EditorGUILayout.PropertyField(p.volumeLayerMask, Styles.volumeLayerMask);
16 }
17 }
18 }
19}