A game about forced loneliness, made by TACStudios
at master 19 lines 740 B view raw
1namespace UnityEditor.Rendering 2{ 3 public static partial class CameraUI 4 { 5 /// <summary> 6 /// Environment Section 7 /// </summary> 8 public static partial class Environment 9 { 10 /// <summary>Draws layer mask planes related fields on the inspector</summary> 11 /// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param> 12 /// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param> 13 public static void Drawer_Environment_VolumeLayerMask(ISerializedCamera p, Editor owner) 14 { 15 EditorGUILayout.PropertyField(p.volumeLayerMask, Styles.volumeLayerMask); 16 } 17 } 18 } 19}