A game about forced loneliness, made by TACStudios
1using System;
2using UnityEditor;
3using UnityEngine;
4
5namespace Unity.Multiplayer.Center.Questionnaire
6{
7 /// <summary>
8 /// The questionnaire scriptable object, used to store and edit the data
9 /// </summary>
10 [FilePath("Packages/com.unity.multiplayer.center/Editor/Questionnaire/Questionnaire.questionnaire", FilePathAttribute.Location.ProjectFolder)]
11 internal class QuestionnaireObject : ScriptableSingleton<QuestionnaireObject>
12 {
13 public QuestionnaireData Questionnaire;
14
15
16 public void ForceReload()
17 {
18 DestroyImmediate(QuestionnaireObject.instance);
19 var questions = QuestionnaireObject.instance.Questionnaire;
20 }
21
22 public void ForceSave()
23 {
24 base.Save(saveAsText:true);
25 AssetDatabase.Refresh();
26 }
27 }
28}