A game about forced loneliness, made by TACStudios
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1using System; 2using Unity.Multiplayer.Center.Common.Analytics; 3using UnityEngine.Analytics; 4 5namespace Unity.Multiplayer.Center.Analytics 6{ 7 /// <summary> 8 /// Package representation in the analytics data. 9 /// </summary> 10 [Serializable] 11 internal struct Package 12 { 13 /// <summary> 14 /// The identifier of the package. 15 /// </summary> 16 public string PackageId; 17 18 /// <summary> 19 /// Whether the user has selected this package for installation. 20 /// </summary> 21 public bool SelectedForInstall; 22 23 /// <summary> 24 /// Whether the package was recommended. 25 /// </summary> 26 public bool IsRecommended; 27 28 /// <summary> 29 /// Whether the package was already installed when the installation attempt event occured 30 /// </summary> 31 public bool IsAlreadyInstalled; 32 } 33 34 /// <summary> 35 /// A single Answer to the GameSpecs questionnaire. 36 /// </summary> 37 [Serializable] 38 internal struct GameSpec 39 { 40 /// <summary> 41 /// The identifier of the answered question (does not change). 42 /// </summary> 43 public string QuestionId; 44 45 /// <summary> 46 /// The text of the question as displayed in the UI (may change with versions). 47 /// </summary> 48 public string QuestionText; 49 50 /// <summary> 51 /// Whether the question accepts multiple answers. 52 /// </summary> 53 public bool AcceptsMultipleAnswers; 54 55 /// <summary> 56 /// The identifier of the answered question (does not change). 57 /// </summary> 58 public string AnswerId; 59 60 /// <summary> 61 /// The text of the answer as displayed in the UI (may change with versions). 62 /// </summary> 63 public string AnswerText; 64 } 65 66 /// <summary> 67 /// 68 /// </summary> 69 [Serializable] 70 internal struct RecommendationData : IAnalytic.IData 71 { 72 /// <summary> 73 /// The preset selected by the user. 74 /// </summary> 75 public int Preset; 76 77 /// <summary> 78 /// The preset selected by the user (game genre) as displayed in the UI. 79 /// </summary> 80 public string PresetName; 81 82 /// <summary> 83 /// The version defined in the Questionnaire data. 84 /// </summary> 85 public string QuestionnaireVersion; 86 87 /// <summary> 88 /// All the selected answers to the questions of the game specs questionnaire. 89 /// </summary> 90 public GameSpec[] GameSpecs; 91 } 92 93 /// <summary> 94 /// What type of content the user Interacted with (buttons). 95 /// </summary> 96 [Serializable] 97 internal struct InteractionData : IAnalytic.IData 98 { 99 /// <summary> 100 /// The identifier of the section that contains the button. 101 /// </summary> 102 public string SectionId; 103 104 /// <summary> 105 /// Whether it is a call to action or a link. 106 /// </summary> 107 public InteractionDataType Type; 108 109 /// <summary> 110 /// The name of the button in the UI. 111 /// </summary> 112 public string DisplayName; 113 114 /// <summary> 115 /// The target package for which the section is helpful. 116 /// </summary> 117 public string TargetPackageId; 118 } 119 120 /// <summary> 121 /// Payload of the installation event. 122 /// </summary> 123 [Serializable] 124 internal struct InstallData : IAnalytic.IData 125 { 126 /// <summary> 127 /// The preset selected by the user. 128 /// </summary> 129 public int Preset; 130 131 /// <summary> 132 /// The preset selected by the user (game genre) as displayed in the UI. 133 /// </summary> 134 public string PresetName; 135 136 /// <summary> 137 /// The version defined in the Questionnaire data. 138 /// </summary> 139 public string QuestionnaireVersion; 140 141 /// <summary> 142 /// All the selected answers to the questions of the game specs questionnaire. 143 /// </summary> 144 public GameSpec[] GamesSpecs; 145 146 /// <summary> 147 /// The packages that were in the recommendation tab of the multiplayer center 148 /// </summary> 149 public Package[] Packages; 150 } 151}