A game about forced loneliness, made by TACStudios
1//------------------------------------------------------------------------------ 2// <auto-generated> 3// This code was generated by a tool. 4// 5// Changes to this file may cause incorrect behavior and will be lost if 6// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. 7// </auto-generated> 8//------------------------------------------------------------------------------ 9using System; 10using System.Runtime.CompilerServices; 11using Unity.IL2CPP.CompilerServices; 12 13#pragma warning disable 0660, 0661 14 15namespace Unity.Mathematics 16{ 17 /// <summary>A 4x2 matrix of floats.</summary> 18 [System.Serializable] 19 [Il2CppEagerStaticClassConstruction] 20 public partial struct float4x2 : System.IEquatable<float4x2>, IFormattable 21 { 22 /// <summary>Column 0 of the matrix.</summary> 23 public float4 c0; 24 /// <summary>Column 1 of the matrix.</summary> 25 public float4 c1; 26 27 /// <summary>float4x2 zero value.</summary> 28 public static readonly float4x2 zero; 29 30 /// <summary>Constructs a float4x2 matrix from two float4 vectors.</summary> 31 /// <param name="c0">The matrix column c0 will be set to this value.</param> 32 /// <param name="c1">The matrix column c1 will be set to this value.</param> 33 [MethodImpl(MethodImplOptions.AggressiveInlining)] 34 public float4x2(float4 c0, float4 c1) 35 { 36 this.c0 = c0; 37 this.c1 = c1; 38 } 39 40 /// <summary>Constructs a float4x2 matrix from 8 float values given in row-major order.</summary> 41 /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param> 42 /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param> 43 /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param> 44 /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param> 45 /// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param> 46 /// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param> 47 /// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param> 48 /// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param> 49 [MethodImpl(MethodImplOptions.AggressiveInlining)] 50 public float4x2(float m00, float m01, 51 float m10, float m11, 52 float m20, float m21, 53 float m30, float m31) 54 { 55 this.c0 = new float4(m00, m10, m20, m30); 56 this.c1 = new float4(m01, m11, m21, m31); 57 } 58 59 /// <summary>Constructs a float4x2 matrix from a single float value by assigning it to every component.</summary> 60 /// <param name="v">float to convert to float4x2</param> 61 [MethodImpl(MethodImplOptions.AggressiveInlining)] 62 public float4x2(float v) 63 { 64 this.c0 = v; 65 this.c1 = v; 66 } 67 68 /// <summary>Constructs a float4x2 matrix from a single bool value by converting it to float and assigning it to every component.</summary> 69 /// <param name="v">bool to convert to float4x2</param> 70 [MethodImpl(MethodImplOptions.AggressiveInlining)] 71 public float4x2(bool v) 72 { 73 this.c0 = math.select(new float4(0.0f), new float4(1.0f), v); 74 this.c1 = math.select(new float4(0.0f), new float4(1.0f), v); 75 } 76 77 /// <summary>Constructs a float4x2 matrix from a bool4x2 matrix by componentwise conversion.</summary> 78 /// <param name="v">bool4x2 to convert to float4x2</param> 79 [MethodImpl(MethodImplOptions.AggressiveInlining)] 80 public float4x2(bool4x2 v) 81 { 82 this.c0 = math.select(new float4(0.0f), new float4(1.0f), v.c0); 83 this.c1 = math.select(new float4(0.0f), new float4(1.0f), v.c1); 84 } 85 86 /// <summary>Constructs a float4x2 matrix from a single int value by converting it to float and assigning it to every component.</summary> 87 /// <param name="v">int to convert to float4x2</param> 88 [MethodImpl(MethodImplOptions.AggressiveInlining)] 89 public float4x2(int v) 90 { 91 this.c0 = v; 92 this.c1 = v; 93 } 94 95 /// <summary>Constructs a float4x2 matrix from a int4x2 matrix by componentwise conversion.</summary> 96 /// <param name="v">int4x2 to convert to float4x2</param> 97 [MethodImpl(MethodImplOptions.AggressiveInlining)] 98 public float4x2(int4x2 v) 99 { 100 this.c0 = v.c0; 101 this.c1 = v.c1; 102 } 103 104 /// <summary>Constructs a float4x2 matrix from a single uint value by converting it to float and assigning it to every component.</summary> 105 /// <param name="v">uint to convert to float4x2</param> 106 [MethodImpl(MethodImplOptions.AggressiveInlining)] 107 public float4x2(uint v) 108 { 109 this.c0 = v; 110 this.c1 = v; 111 } 112 113 /// <summary>Constructs a float4x2 matrix from a uint4x2 matrix by componentwise conversion.</summary> 114 /// <param name="v">uint4x2 to convert to float4x2</param> 115 [MethodImpl(MethodImplOptions.AggressiveInlining)] 116 public float4x2(uint4x2 v) 117 { 118 this.c0 = v.c0; 119 this.c1 = v.c1; 120 } 121 122 /// <summary>Constructs a float4x2 matrix from a single double value by converting it to float and assigning it to every component.</summary> 123 /// <param name="v">double to convert to float4x2</param> 124 [MethodImpl(MethodImplOptions.AggressiveInlining)] 125 public float4x2(double v) 126 { 127 this.c0 = (float4)v; 128 this.c1 = (float4)v; 129 } 130 131 /// <summary>Constructs a float4x2 matrix from a double4x2 matrix by componentwise conversion.</summary> 132 /// <param name="v">double4x2 to convert to float4x2</param> 133 [MethodImpl(MethodImplOptions.AggressiveInlining)] 134 public float4x2(double4x2 v) 135 { 136 this.c0 = (float4)v.c0; 137 this.c1 = (float4)v.c1; 138 } 139 140 141 /// <summary>Implicitly converts a single float value to a float4x2 matrix by assigning it to every component.</summary> 142 /// <param name="v">float to convert to float4x2</param> 143 /// <returns>Converted value.</returns> 144 [MethodImpl(MethodImplOptions.AggressiveInlining)] 145 public static implicit operator float4x2(float v) { return new float4x2(v); } 146 147 /// <summary>Explicitly converts a single bool value to a float4x2 matrix by converting it to float and assigning it to every component.</summary> 148 /// <param name="v">bool to convert to float4x2</param> 149 /// <returns>Converted value.</returns> 150 [MethodImpl(MethodImplOptions.AggressiveInlining)] 151 public static explicit operator float4x2(bool v) { return new float4x2(v); } 152 153 /// <summary>Explicitly converts a bool4x2 matrix to a float4x2 matrix by componentwise conversion.</summary> 154 /// <param name="v">bool4x2 to convert to float4x2</param> 155 /// <returns>Converted value.</returns> 156 [MethodImpl(MethodImplOptions.AggressiveInlining)] 157 public static explicit operator float4x2(bool4x2 v) { return new float4x2(v); } 158 159 /// <summary>Implicitly converts a single int value to a float4x2 matrix by converting it to float and assigning it to every component.</summary> 160 /// <param name="v">int to convert to float4x2</param> 161 /// <returns>Converted value.</returns> 162 [MethodImpl(MethodImplOptions.AggressiveInlining)] 163 public static implicit operator float4x2(int v) { return new float4x2(v); } 164 165 /// <summary>Implicitly converts a int4x2 matrix to a float4x2 matrix by componentwise conversion.</summary> 166 /// <param name="v">int4x2 to convert to float4x2</param> 167 /// <returns>Converted value.</returns> 168 [MethodImpl(MethodImplOptions.AggressiveInlining)] 169 public static implicit operator float4x2(int4x2 v) { return new float4x2(v); } 170 171 /// <summary>Implicitly converts a single uint value to a float4x2 matrix by converting it to float and assigning it to every component.</summary> 172 /// <param name="v">uint to convert to float4x2</param> 173 /// <returns>Converted value.</returns> 174 [MethodImpl(MethodImplOptions.AggressiveInlining)] 175 public static implicit operator float4x2(uint v) { return new float4x2(v); } 176 177 /// <summary>Implicitly converts a uint4x2 matrix to a float4x2 matrix by componentwise conversion.</summary> 178 /// <param name="v">uint4x2 to convert to float4x2</param> 179 /// <returns>Converted value.</returns> 180 [MethodImpl(MethodImplOptions.AggressiveInlining)] 181 public static implicit operator float4x2(uint4x2 v) { return new float4x2(v); } 182 183 /// <summary>Explicitly converts a single double value to a float4x2 matrix by converting it to float and assigning it to every component.</summary> 184 /// <param name="v">double to convert to float4x2</param> 185 /// <returns>Converted value.</returns> 186 [MethodImpl(MethodImplOptions.AggressiveInlining)] 187 public static explicit operator float4x2(double v) { return new float4x2(v); } 188 189 /// <summary>Explicitly converts a double4x2 matrix to a float4x2 matrix by componentwise conversion.</summary> 190 /// <param name="v">double4x2 to convert to float4x2</param> 191 /// <returns>Converted value.</returns> 192 [MethodImpl(MethodImplOptions.AggressiveInlining)] 193 public static explicit operator float4x2(double4x2 v) { return new float4x2(v); } 194 195 196 /// <summary>Returns the result of a componentwise multiplication operation on two float4x2 matrices.</summary> 197 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise multiplication.</param> 198 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise multiplication.</param> 199 /// <returns>float4x2 result of the componentwise multiplication.</returns> 200 [MethodImpl(MethodImplOptions.AggressiveInlining)] 201 public static float4x2 operator * (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); } 202 203 /// <summary>Returns the result of a componentwise multiplication operation on a float4x2 matrix and a float value.</summary> 204 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise multiplication.</param> 205 /// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param> 206 /// <returns>float4x2 result of the componentwise multiplication.</returns> 207 [MethodImpl(MethodImplOptions.AggressiveInlining)] 208 public static float4x2 operator * (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 * rhs, lhs.c1 * rhs); } 209 210 /// <summary>Returns the result of a componentwise multiplication operation on a float value and a float4x2 matrix.</summary> 211 /// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param> 212 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise multiplication.</param> 213 /// <returns>float4x2 result of the componentwise multiplication.</returns> 214 [MethodImpl(MethodImplOptions.AggressiveInlining)] 215 public static float4x2 operator * (float lhs, float4x2 rhs) { return new float4x2 (lhs * rhs.c0, lhs * rhs.c1); } 216 217 218 /// <summary>Returns the result of a componentwise addition operation on two float4x2 matrices.</summary> 219 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise addition.</param> 220 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise addition.</param> 221 /// <returns>float4x2 result of the componentwise addition.</returns> 222 [MethodImpl(MethodImplOptions.AggressiveInlining)] 223 public static float4x2 operator + (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); } 224 225 /// <summary>Returns the result of a componentwise addition operation on a float4x2 matrix and a float value.</summary> 226 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise addition.</param> 227 /// <param name="rhs">Right hand side float to use to compute componentwise addition.</param> 228 /// <returns>float4x2 result of the componentwise addition.</returns> 229 [MethodImpl(MethodImplOptions.AggressiveInlining)] 230 public static float4x2 operator + (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 + rhs, lhs.c1 + rhs); } 231 232 /// <summary>Returns the result of a componentwise addition operation on a float value and a float4x2 matrix.</summary> 233 /// <param name="lhs">Left hand side float to use to compute componentwise addition.</param> 234 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise addition.</param> 235 /// <returns>float4x2 result of the componentwise addition.</returns> 236 [MethodImpl(MethodImplOptions.AggressiveInlining)] 237 public static float4x2 operator + (float lhs, float4x2 rhs) { return new float4x2 (lhs + rhs.c0, lhs + rhs.c1); } 238 239 240 /// <summary>Returns the result of a componentwise subtraction operation on two float4x2 matrices.</summary> 241 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise subtraction.</param> 242 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise subtraction.</param> 243 /// <returns>float4x2 result of the componentwise subtraction.</returns> 244 [MethodImpl(MethodImplOptions.AggressiveInlining)] 245 public static float4x2 operator - (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); } 246 247 /// <summary>Returns the result of a componentwise subtraction operation on a float4x2 matrix and a float value.</summary> 248 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise subtraction.</param> 249 /// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param> 250 /// <returns>float4x2 result of the componentwise subtraction.</returns> 251 [MethodImpl(MethodImplOptions.AggressiveInlining)] 252 public static float4x2 operator - (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 - rhs, lhs.c1 - rhs); } 253 254 /// <summary>Returns the result of a componentwise subtraction operation on a float value and a float4x2 matrix.</summary> 255 /// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param> 256 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise subtraction.</param> 257 /// <returns>float4x2 result of the componentwise subtraction.</returns> 258 [MethodImpl(MethodImplOptions.AggressiveInlining)] 259 public static float4x2 operator - (float lhs, float4x2 rhs) { return new float4x2 (lhs - rhs.c0, lhs - rhs.c1); } 260 261 262 /// <summary>Returns the result of a componentwise division operation on two float4x2 matrices.</summary> 263 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise division.</param> 264 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise division.</param> 265 /// <returns>float4x2 result of the componentwise division.</returns> 266 [MethodImpl(MethodImplOptions.AggressiveInlining)] 267 public static float4x2 operator / (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); } 268 269 /// <summary>Returns the result of a componentwise division operation on a float4x2 matrix and a float value.</summary> 270 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise division.</param> 271 /// <param name="rhs">Right hand side float to use to compute componentwise division.</param> 272 /// <returns>float4x2 result of the componentwise division.</returns> 273 [MethodImpl(MethodImplOptions.AggressiveInlining)] 274 public static float4x2 operator / (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 / rhs, lhs.c1 / rhs); } 275 276 /// <summary>Returns the result of a componentwise division operation on a float value and a float4x2 matrix.</summary> 277 /// <param name="lhs">Left hand side float to use to compute componentwise division.</param> 278 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise division.</param> 279 /// <returns>float4x2 result of the componentwise division.</returns> 280 [MethodImpl(MethodImplOptions.AggressiveInlining)] 281 public static float4x2 operator / (float lhs, float4x2 rhs) { return new float4x2 (lhs / rhs.c0, lhs / rhs.c1); } 282 283 284 /// <summary>Returns the result of a componentwise modulus operation on two float4x2 matrices.</summary> 285 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise modulus.</param> 286 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise modulus.</param> 287 /// <returns>float4x2 result of the componentwise modulus.</returns> 288 [MethodImpl(MethodImplOptions.AggressiveInlining)] 289 public static float4x2 operator % (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); } 290 291 /// <summary>Returns the result of a componentwise modulus operation on a float4x2 matrix and a float value.</summary> 292 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise modulus.</param> 293 /// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param> 294 /// <returns>float4x2 result of the componentwise modulus.</returns> 295 [MethodImpl(MethodImplOptions.AggressiveInlining)] 296 public static float4x2 operator % (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 % rhs, lhs.c1 % rhs); } 297 298 /// <summary>Returns the result of a componentwise modulus operation on a float value and a float4x2 matrix.</summary> 299 /// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param> 300 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise modulus.</param> 301 /// <returns>float4x2 result of the componentwise modulus.</returns> 302 [MethodImpl(MethodImplOptions.AggressiveInlining)] 303 public static float4x2 operator % (float lhs, float4x2 rhs) { return new float4x2 (lhs % rhs.c0, lhs % rhs.c1); } 304 305 306 /// <summary>Returns the result of a componentwise increment operation on a float4x2 matrix.</summary> 307 /// <param name="val">Value to use when computing the componentwise increment.</param> 308 /// <returns>float4x2 result of the componentwise increment.</returns> 309 [MethodImpl(MethodImplOptions.AggressiveInlining)] 310 public static float4x2 operator ++ (float4x2 val) { return new float4x2 (++val.c0, ++val.c1); } 311 312 313 /// <summary>Returns the result of a componentwise decrement operation on a float4x2 matrix.</summary> 314 /// <param name="val">Value to use when computing the componentwise decrement.</param> 315 /// <returns>float4x2 result of the componentwise decrement.</returns> 316 [MethodImpl(MethodImplOptions.AggressiveInlining)] 317 public static float4x2 operator -- (float4x2 val) { return new float4x2 (--val.c0, --val.c1); } 318 319 320 /// <summary>Returns the result of a componentwise less than operation on two float4x2 matrices.</summary> 321 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise less than.</param> 322 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise less than.</param> 323 /// <returns>bool4x2 result of the componentwise less than.</returns> 324 [MethodImpl(MethodImplOptions.AggressiveInlining)] 325 public static bool4x2 operator < (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); } 326 327 /// <summary>Returns the result of a componentwise less than operation on a float4x2 matrix and a float value.</summary> 328 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise less than.</param> 329 /// <param name="rhs">Right hand side float to use to compute componentwise less than.</param> 330 /// <returns>bool4x2 result of the componentwise less than.</returns> 331 [MethodImpl(MethodImplOptions.AggressiveInlining)] 332 public static bool4x2 operator < (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 < rhs, lhs.c1 < rhs); } 333 334 /// <summary>Returns the result of a componentwise less than operation on a float value and a float4x2 matrix.</summary> 335 /// <param name="lhs">Left hand side float to use to compute componentwise less than.</param> 336 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise less than.</param> 337 /// <returns>bool4x2 result of the componentwise less than.</returns> 338 [MethodImpl(MethodImplOptions.AggressiveInlining)] 339 public static bool4x2 operator < (float lhs, float4x2 rhs) { return new bool4x2 (lhs < rhs.c0, lhs < rhs.c1); } 340 341 342 /// <summary>Returns the result of a componentwise less or equal operation on two float4x2 matrices.</summary> 343 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise less or equal.</param> 344 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise less or equal.</param> 345 /// <returns>bool4x2 result of the componentwise less or equal.</returns> 346 [MethodImpl(MethodImplOptions.AggressiveInlining)] 347 public static bool4x2 operator <= (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); } 348 349 /// <summary>Returns the result of a componentwise less or equal operation on a float4x2 matrix and a float value.</summary> 350 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise less or equal.</param> 351 /// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param> 352 /// <returns>bool4x2 result of the componentwise less or equal.</returns> 353 [MethodImpl(MethodImplOptions.AggressiveInlining)] 354 public static bool4x2 operator <= (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); } 355 356 /// <summary>Returns the result of a componentwise less or equal operation on a float value and a float4x2 matrix.</summary> 357 /// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param> 358 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise less or equal.</param> 359 /// <returns>bool4x2 result of the componentwise less or equal.</returns> 360 [MethodImpl(MethodImplOptions.AggressiveInlining)] 361 public static bool4x2 operator <= (float lhs, float4x2 rhs) { return new bool4x2 (lhs <= rhs.c0, lhs <= rhs.c1); } 362 363 364 /// <summary>Returns the result of a componentwise greater than operation on two float4x2 matrices.</summary> 365 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise greater than.</param> 366 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise greater than.</param> 367 /// <returns>bool4x2 result of the componentwise greater than.</returns> 368 [MethodImpl(MethodImplOptions.AggressiveInlining)] 369 public static bool4x2 operator > (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); } 370 371 /// <summary>Returns the result of a componentwise greater than operation on a float4x2 matrix and a float value.</summary> 372 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise greater than.</param> 373 /// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param> 374 /// <returns>bool4x2 result of the componentwise greater than.</returns> 375 [MethodImpl(MethodImplOptions.AggressiveInlining)] 376 public static bool4x2 operator > (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 > rhs, lhs.c1 > rhs); } 377 378 /// <summary>Returns the result of a componentwise greater than operation on a float value and a float4x2 matrix.</summary> 379 /// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param> 380 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise greater than.</param> 381 /// <returns>bool4x2 result of the componentwise greater than.</returns> 382 [MethodImpl(MethodImplOptions.AggressiveInlining)] 383 public static bool4x2 operator > (float lhs, float4x2 rhs) { return new bool4x2 (lhs > rhs.c0, lhs > rhs.c1); } 384 385 386 /// <summary>Returns the result of a componentwise greater or equal operation on two float4x2 matrices.</summary> 387 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise greater or equal.</param> 388 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise greater or equal.</param> 389 /// <returns>bool4x2 result of the componentwise greater or equal.</returns> 390 [MethodImpl(MethodImplOptions.AggressiveInlining)] 391 public static bool4x2 operator >= (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); } 392 393 /// <summary>Returns the result of a componentwise greater or equal operation on a float4x2 matrix and a float value.</summary> 394 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise greater or equal.</param> 395 /// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param> 396 /// <returns>bool4x2 result of the componentwise greater or equal.</returns> 397 [MethodImpl(MethodImplOptions.AggressiveInlining)] 398 public static bool4x2 operator >= (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); } 399 400 /// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float4x2 matrix.</summary> 401 /// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param> 402 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise greater or equal.</param> 403 /// <returns>bool4x2 result of the componentwise greater or equal.</returns> 404 [MethodImpl(MethodImplOptions.AggressiveInlining)] 405 public static bool4x2 operator >= (float lhs, float4x2 rhs) { return new bool4x2 (lhs >= rhs.c0, lhs >= rhs.c1); } 406 407 408 /// <summary>Returns the result of a componentwise unary minus operation on a float4x2 matrix.</summary> 409 /// <param name="val">Value to use when computing the componentwise unary minus.</param> 410 /// <returns>float4x2 result of the componentwise unary minus.</returns> 411 [MethodImpl(MethodImplOptions.AggressiveInlining)] 412 public static float4x2 operator - (float4x2 val) { return new float4x2 (-val.c0, -val.c1); } 413 414 415 /// <summary>Returns the result of a componentwise unary plus operation on a float4x2 matrix.</summary> 416 /// <param name="val">Value to use when computing the componentwise unary plus.</param> 417 /// <returns>float4x2 result of the componentwise unary plus.</returns> 418 [MethodImpl(MethodImplOptions.AggressiveInlining)] 419 public static float4x2 operator + (float4x2 val) { return new float4x2 (+val.c0, +val.c1); } 420 421 422 /// <summary>Returns the result of a componentwise equality operation on two float4x2 matrices.</summary> 423 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise equality.</param> 424 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise equality.</param> 425 /// <returns>bool4x2 result of the componentwise equality.</returns> 426 [MethodImpl(MethodImplOptions.AggressiveInlining)] 427 public static bool4x2 operator == (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); } 428 429 /// <summary>Returns the result of a componentwise equality operation on a float4x2 matrix and a float value.</summary> 430 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise equality.</param> 431 /// <param name="rhs">Right hand side float to use to compute componentwise equality.</param> 432 /// <returns>bool4x2 result of the componentwise equality.</returns> 433 [MethodImpl(MethodImplOptions.AggressiveInlining)] 434 public static bool4x2 operator == (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 == rhs, lhs.c1 == rhs); } 435 436 /// <summary>Returns the result of a componentwise equality operation on a float value and a float4x2 matrix.</summary> 437 /// <param name="lhs">Left hand side float to use to compute componentwise equality.</param> 438 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise equality.</param> 439 /// <returns>bool4x2 result of the componentwise equality.</returns> 440 [MethodImpl(MethodImplOptions.AggressiveInlining)] 441 public static bool4x2 operator == (float lhs, float4x2 rhs) { return new bool4x2 (lhs == rhs.c0, lhs == rhs.c1); } 442 443 444 /// <summary>Returns the result of a componentwise not equal operation on two float4x2 matrices.</summary> 445 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise not equal.</param> 446 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise not equal.</param> 447 /// <returns>bool4x2 result of the componentwise not equal.</returns> 448 [MethodImpl(MethodImplOptions.AggressiveInlining)] 449 public static bool4x2 operator != (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); } 450 451 /// <summary>Returns the result of a componentwise not equal operation on a float4x2 matrix and a float value.</summary> 452 /// <param name="lhs">Left hand side float4x2 to use to compute componentwise not equal.</param> 453 /// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param> 454 /// <returns>bool4x2 result of the componentwise not equal.</returns> 455 [MethodImpl(MethodImplOptions.AggressiveInlining)] 456 public static bool4x2 operator != (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 != rhs, lhs.c1 != rhs); } 457 458 /// <summary>Returns the result of a componentwise not equal operation on a float value and a float4x2 matrix.</summary> 459 /// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param> 460 /// <param name="rhs">Right hand side float4x2 to use to compute componentwise not equal.</param> 461 /// <returns>bool4x2 result of the componentwise not equal.</returns> 462 [MethodImpl(MethodImplOptions.AggressiveInlining)] 463 public static bool4x2 operator != (float lhs, float4x2 rhs) { return new bool4x2 (lhs != rhs.c0, lhs != rhs.c1); } 464 465 466 467 /// <summary>Returns the float4 element at a specified index.</summary> 468 unsafe public ref float4 this[int index] 469 { 470 get 471 { 472#if ENABLE_UNITY_COLLECTIONS_CHECKS 473 if ((uint)index >= 2) 474 throw new System.ArgumentException("index must be between[0...1]"); 475#endif 476 fixed (float4x2* array = &this) { return ref ((float4*)array)[index]; } 477 } 478 } 479 480 /// <summary>Returns true if the float4x2 is equal to a given float4x2, false otherwise.</summary> 481 /// <param name="rhs">Right hand side argument to compare equality with.</param> 482 /// <returns>The result of the equality comparison.</returns> 483 [MethodImpl(MethodImplOptions.AggressiveInlining)] 484 public bool Equals(float4x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); } 485 486 /// <summary>Returns true if the float4x2 is equal to a given float4x2, false otherwise.</summary> 487 /// <param name="o">Right hand side argument to compare equality with.</param> 488 /// <returns>The result of the equality comparison.</returns> 489 public override bool Equals(object o) { return o is float4x2 converted && Equals(converted); } 490 491 492 /// <summary>Returns a hash code for the float4x2.</summary> 493 /// <returns>The computed hash code.</returns> 494 [MethodImpl(MethodImplOptions.AggressiveInlining)] 495 public override int GetHashCode() { return (int)math.hash(this); } 496 497 498 /// <summary>Returns a string representation of the float4x2.</summary> 499 /// <returns>String representation of the value.</returns> 500 [MethodImpl(MethodImplOptions.AggressiveInlining)] 501 public override string ToString() 502 { 503 return string.Format("float4x2({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z, c0.w, c1.w); 504 } 505 506 /// <summary>Returns a string representation of the float4x2 using a specified format and culture-specific format information.</summary> 507 /// <param name="format">Format string to use during string formatting.</param> 508 /// <param name="formatProvider">Format provider to use during string formatting.</param> 509 /// <returns>String representation of the value.</returns> 510 [MethodImpl(MethodImplOptions.AggressiveInlining)] 511 public string ToString(string format, IFormatProvider formatProvider) 512 { 513 return string.Format("float4x2({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider)); 514 } 515 516 } 517 518 public static partial class math 519 { 520 /// <summary>Returns a float4x2 matrix constructed from two float4 vectors.</summary> 521 /// <param name="c0">The matrix column c0 will be set to this value.</param> 522 /// <param name="c1">The matrix column c1 will be set to this value.</param> 523 /// <returns>float4x2 constructed from arguments.</returns> 524 [MethodImpl(MethodImplOptions.AggressiveInlining)] 525 public static float4x2 float4x2(float4 c0, float4 c1) { return new float4x2(c0, c1); } 526 527 /// <summary>Returns a float4x2 matrix constructed from from 8 float values given in row-major order.</summary> 528 /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param> 529 /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param> 530 /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param> 531 /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param> 532 /// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param> 533 /// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param> 534 /// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param> 535 /// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param> 536 /// <returns>float4x2 constructed from arguments.</returns> 537 [MethodImpl(MethodImplOptions.AggressiveInlining)] 538 public static float4x2 float4x2(float m00, float m01, 539 float m10, float m11, 540 float m20, float m21, 541 float m30, float m31) 542 { 543 return new float4x2(m00, m01, 544 m10, m11, 545 m20, m21, 546 m30, m31); 547 } 548 549 /// <summary>Returns a float4x2 matrix constructed from a single float value by assigning it to every component.</summary> 550 /// <param name="v">float to convert to float4x2</param> 551 /// <returns>Converted value.</returns> 552 [MethodImpl(MethodImplOptions.AggressiveInlining)] 553 public static float4x2 float4x2(float v) { return new float4x2(v); } 554 555 /// <summary>Returns a float4x2 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary> 556 /// <param name="v">bool to convert to float4x2</param> 557 /// <returns>Converted value.</returns> 558 [MethodImpl(MethodImplOptions.AggressiveInlining)] 559 public static float4x2 float4x2(bool v) { return new float4x2(v); } 560 561 /// <summary>Return a float4x2 matrix constructed from a bool4x2 matrix by componentwise conversion.</summary> 562 /// <param name="v">bool4x2 to convert to float4x2</param> 563 /// <returns>Converted value.</returns> 564 [MethodImpl(MethodImplOptions.AggressiveInlining)] 565 public static float4x2 float4x2(bool4x2 v) { return new float4x2(v); } 566 567 /// <summary>Returns a float4x2 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary> 568 /// <param name="v">int to convert to float4x2</param> 569 /// <returns>Converted value.</returns> 570 [MethodImpl(MethodImplOptions.AggressiveInlining)] 571 public static float4x2 float4x2(int v) { return new float4x2(v); } 572 573 /// <summary>Return a float4x2 matrix constructed from a int4x2 matrix by componentwise conversion.</summary> 574 /// <param name="v">int4x2 to convert to float4x2</param> 575 /// <returns>Converted value.</returns> 576 [MethodImpl(MethodImplOptions.AggressiveInlining)] 577 public static float4x2 float4x2(int4x2 v) { return new float4x2(v); } 578 579 /// <summary>Returns a float4x2 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary> 580 /// <param name="v">uint to convert to float4x2</param> 581 /// <returns>Converted value.</returns> 582 [MethodImpl(MethodImplOptions.AggressiveInlining)] 583 public static float4x2 float4x2(uint v) { return new float4x2(v); } 584 585 /// <summary>Return a float4x2 matrix constructed from a uint4x2 matrix by componentwise conversion.</summary> 586 /// <param name="v">uint4x2 to convert to float4x2</param> 587 /// <returns>Converted value.</returns> 588 [MethodImpl(MethodImplOptions.AggressiveInlining)] 589 public static float4x2 float4x2(uint4x2 v) { return new float4x2(v); } 590 591 /// <summary>Returns a float4x2 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary> 592 /// <param name="v">double to convert to float4x2</param> 593 /// <returns>Converted value.</returns> 594 [MethodImpl(MethodImplOptions.AggressiveInlining)] 595 public static float4x2 float4x2(double v) { return new float4x2(v); } 596 597 /// <summary>Return a float4x2 matrix constructed from a double4x2 matrix by componentwise conversion.</summary> 598 /// <param name="v">double4x2 to convert to float4x2</param> 599 /// <returns>Converted value.</returns> 600 [MethodImpl(MethodImplOptions.AggressiveInlining)] 601 public static float4x2 float4x2(double4x2 v) { return new float4x2(v); } 602 603 /// <summary>Return the float2x4 transpose of a float4x2 matrix.</summary> 604 /// <param name="v">Value to transpose.</param> 605 /// <returns>Transposed value.</returns> 606 [MethodImpl(MethodImplOptions.AggressiveInlining)] 607 public static float2x4 transpose(float4x2 v) 608 { 609 return float2x4( 610 v.c0.x, v.c0.y, v.c0.z, v.c0.w, 611 v.c1.x, v.c1.y, v.c1.z, v.c1.w); 612 } 613 614 /// <summary>Returns a uint hash code of a float4x2 matrix.</summary> 615 /// <param name="v">Matrix value to hash.</param> 616 /// <returns>uint hash of the argument.</returns> 617 [MethodImpl(MethodImplOptions.AggressiveInlining)] 618 public static uint hash(float4x2 v) 619 { 620 return csum(asuint(v.c0) * uint4(0xAAC3C25Du, 0xD21D0945u, 0x88FCAB2Du, 0x614DA60Du) + 621 asuint(v.c1) * uint4(0x5BA2C50Bu, 0x8C455ACBu, 0xCD266C89u, 0xF1852A33u)) + 0x77E35E77u; 622 } 623 624 /// <summary> 625 /// Returns a uint4 vector hash code of a float4x2 matrix. 626 /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash 627 /// that are only reduced to a narrow uint hash at the very end instead of at every step. 628 /// </summary> 629 /// <param name="v">Matrix value to hash.</param> 630 /// <returns>uint4 hash of the argument.</returns> 631 [MethodImpl(MethodImplOptions.AggressiveInlining)] 632 public static uint4 hashwide(float4x2 v) 633 { 634 return (asuint(v.c0) * uint4(0x863E3729u, 0xE191B035u, 0x68586FAFu, 0xD4DFF6D3u) + 635 asuint(v.c1) * uint4(0xCB634F4Du, 0x9B13B92Du, 0x4ABF0813u, 0x86068063u)) + 0xD75513F9u; 636 } 637 638 } 639}