A game about forced loneliness, made by TACStudios
1//------------------------------------------------------------------------------ 2// <auto-generated> 3// This code was generated by a tool. 4// 5// Changes to this file may cause incorrect behavior and will be lost if 6// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. 7// </auto-generated> 8//------------------------------------------------------------------------------ 9using System; 10using System.Runtime.CompilerServices; 11using Unity.IL2CPP.CompilerServices; 12 13#pragma warning disable 0660, 0661 14 15namespace Unity.Mathematics 16{ 17 /// <summary>A 3x3 matrix of floats.</summary> 18 [System.Serializable] 19 [Il2CppEagerStaticClassConstruction] 20 public partial struct float3x3 : System.IEquatable<float3x3>, IFormattable 21 { 22 /// <summary>Column 0 of the matrix.</summary> 23 public float3 c0; 24 /// <summary>Column 1 of the matrix.</summary> 25 public float3 c1; 26 /// <summary>Column 2 of the matrix.</summary> 27 public float3 c2; 28 29 /// <summary>float3x3 identity transform.</summary> 30 public static readonly float3x3 identity = new float3x3(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f); 31 32 /// <summary>float3x3 zero value.</summary> 33 public static readonly float3x3 zero; 34 35 /// <summary>Constructs a float3x3 matrix from three float3 vectors.</summary> 36 /// <param name="c0">The matrix column c0 will be set to this value.</param> 37 /// <param name="c1">The matrix column c1 will be set to this value.</param> 38 /// <param name="c2">The matrix column c2 will be set to this value.</param> 39 [MethodImpl(MethodImplOptions.AggressiveInlining)] 40 public float3x3(float3 c0, float3 c1, float3 c2) 41 { 42 this.c0 = c0; 43 this.c1 = c1; 44 this.c2 = c2; 45 } 46 47 /// <summary>Constructs a float3x3 matrix from 9 float values given in row-major order.</summary> 48 /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param> 49 /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param> 50 /// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param> 51 /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param> 52 /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param> 53 /// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param> 54 /// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param> 55 /// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param> 56 /// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param> 57 [MethodImpl(MethodImplOptions.AggressiveInlining)] 58 public float3x3(float m00, float m01, float m02, 59 float m10, float m11, float m12, 60 float m20, float m21, float m22) 61 { 62 this.c0 = new float3(m00, m10, m20); 63 this.c1 = new float3(m01, m11, m21); 64 this.c2 = new float3(m02, m12, m22); 65 } 66 67 /// <summary>Constructs a float3x3 matrix from a single float value by assigning it to every component.</summary> 68 /// <param name="v">float to convert to float3x3</param> 69 [MethodImpl(MethodImplOptions.AggressiveInlining)] 70 public float3x3(float v) 71 { 72 this.c0 = v; 73 this.c1 = v; 74 this.c2 = v; 75 } 76 77 /// <summary>Constructs a float3x3 matrix from a single bool value by converting it to float and assigning it to every component.</summary> 78 /// <param name="v">bool to convert to float3x3</param> 79 [MethodImpl(MethodImplOptions.AggressiveInlining)] 80 public float3x3(bool v) 81 { 82 this.c0 = math.select(new float3(0.0f), new float3(1.0f), v); 83 this.c1 = math.select(new float3(0.0f), new float3(1.0f), v); 84 this.c2 = math.select(new float3(0.0f), new float3(1.0f), v); 85 } 86 87 /// <summary>Constructs a float3x3 matrix from a bool3x3 matrix by componentwise conversion.</summary> 88 /// <param name="v">bool3x3 to convert to float3x3</param> 89 [MethodImpl(MethodImplOptions.AggressiveInlining)] 90 public float3x3(bool3x3 v) 91 { 92 this.c0 = math.select(new float3(0.0f), new float3(1.0f), v.c0); 93 this.c1 = math.select(new float3(0.0f), new float3(1.0f), v.c1); 94 this.c2 = math.select(new float3(0.0f), new float3(1.0f), v.c2); 95 } 96 97 /// <summary>Constructs a float3x3 matrix from a single int value by converting it to float and assigning it to every component.</summary> 98 /// <param name="v">int to convert to float3x3</param> 99 [MethodImpl(MethodImplOptions.AggressiveInlining)] 100 public float3x3(int v) 101 { 102 this.c0 = v; 103 this.c1 = v; 104 this.c2 = v; 105 } 106 107 /// <summary>Constructs a float3x3 matrix from a int3x3 matrix by componentwise conversion.</summary> 108 /// <param name="v">int3x3 to convert to float3x3</param> 109 [MethodImpl(MethodImplOptions.AggressiveInlining)] 110 public float3x3(int3x3 v) 111 { 112 this.c0 = v.c0; 113 this.c1 = v.c1; 114 this.c2 = v.c2; 115 } 116 117 /// <summary>Constructs a float3x3 matrix from a single uint value by converting it to float and assigning it to every component.</summary> 118 /// <param name="v">uint to convert to float3x3</param> 119 [MethodImpl(MethodImplOptions.AggressiveInlining)] 120 public float3x3(uint v) 121 { 122 this.c0 = v; 123 this.c1 = v; 124 this.c2 = v; 125 } 126 127 /// <summary>Constructs a float3x3 matrix from a uint3x3 matrix by componentwise conversion.</summary> 128 /// <param name="v">uint3x3 to convert to float3x3</param> 129 [MethodImpl(MethodImplOptions.AggressiveInlining)] 130 public float3x3(uint3x3 v) 131 { 132 this.c0 = v.c0; 133 this.c1 = v.c1; 134 this.c2 = v.c2; 135 } 136 137 /// <summary>Constructs a float3x3 matrix from a single double value by converting it to float and assigning it to every component.</summary> 138 /// <param name="v">double to convert to float3x3</param> 139 [MethodImpl(MethodImplOptions.AggressiveInlining)] 140 public float3x3(double v) 141 { 142 this.c0 = (float3)v; 143 this.c1 = (float3)v; 144 this.c2 = (float3)v; 145 } 146 147 /// <summary>Constructs a float3x3 matrix from a double3x3 matrix by componentwise conversion.</summary> 148 /// <param name="v">double3x3 to convert to float3x3</param> 149 [MethodImpl(MethodImplOptions.AggressiveInlining)] 150 public float3x3(double3x3 v) 151 { 152 this.c0 = (float3)v.c0; 153 this.c1 = (float3)v.c1; 154 this.c2 = (float3)v.c2; 155 } 156 157 158 /// <summary>Implicitly converts a single float value to a float3x3 matrix by assigning it to every component.</summary> 159 /// <param name="v">float to convert to float3x3</param> 160 /// <returns>Converted value.</returns> 161 [MethodImpl(MethodImplOptions.AggressiveInlining)] 162 public static implicit operator float3x3(float v) { return new float3x3(v); } 163 164 /// <summary>Explicitly converts a single bool value to a float3x3 matrix by converting it to float and assigning it to every component.</summary> 165 /// <param name="v">bool to convert to float3x3</param> 166 /// <returns>Converted value.</returns> 167 [MethodImpl(MethodImplOptions.AggressiveInlining)] 168 public static explicit operator float3x3(bool v) { return new float3x3(v); } 169 170 /// <summary>Explicitly converts a bool3x3 matrix to a float3x3 matrix by componentwise conversion.</summary> 171 /// <param name="v">bool3x3 to convert to float3x3</param> 172 /// <returns>Converted value.</returns> 173 [MethodImpl(MethodImplOptions.AggressiveInlining)] 174 public static explicit operator float3x3(bool3x3 v) { return new float3x3(v); } 175 176 /// <summary>Implicitly converts a single int value to a float3x3 matrix by converting it to float and assigning it to every component.</summary> 177 /// <param name="v">int to convert to float3x3</param> 178 /// <returns>Converted value.</returns> 179 [MethodImpl(MethodImplOptions.AggressiveInlining)] 180 public static implicit operator float3x3(int v) { return new float3x3(v); } 181 182 /// <summary>Implicitly converts a int3x3 matrix to a float3x3 matrix by componentwise conversion.</summary> 183 /// <param name="v">int3x3 to convert to float3x3</param> 184 /// <returns>Converted value.</returns> 185 [MethodImpl(MethodImplOptions.AggressiveInlining)] 186 public static implicit operator float3x3(int3x3 v) { return new float3x3(v); } 187 188 /// <summary>Implicitly converts a single uint value to a float3x3 matrix by converting it to float and assigning it to every component.</summary> 189 /// <param name="v">uint to convert to float3x3</param> 190 /// <returns>Converted value.</returns> 191 [MethodImpl(MethodImplOptions.AggressiveInlining)] 192 public static implicit operator float3x3(uint v) { return new float3x3(v); } 193 194 /// <summary>Implicitly converts a uint3x3 matrix to a float3x3 matrix by componentwise conversion.</summary> 195 /// <param name="v">uint3x3 to convert to float3x3</param> 196 /// <returns>Converted value.</returns> 197 [MethodImpl(MethodImplOptions.AggressiveInlining)] 198 public static implicit operator float3x3(uint3x3 v) { return new float3x3(v); } 199 200 /// <summary>Explicitly converts a single double value to a float3x3 matrix by converting it to float and assigning it to every component.</summary> 201 /// <param name="v">double to convert to float3x3</param> 202 /// <returns>Converted value.</returns> 203 [MethodImpl(MethodImplOptions.AggressiveInlining)] 204 public static explicit operator float3x3(double v) { return new float3x3(v); } 205 206 /// <summary>Explicitly converts a double3x3 matrix to a float3x3 matrix by componentwise conversion.</summary> 207 /// <param name="v">double3x3 to convert to float3x3</param> 208 /// <returns>Converted value.</returns> 209 [MethodImpl(MethodImplOptions.AggressiveInlining)] 210 public static explicit operator float3x3(double3x3 v) { return new float3x3(v); } 211 212 213 /// <summary>Returns the result of a componentwise multiplication operation on two float3x3 matrices.</summary> 214 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise multiplication.</param> 215 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise multiplication.</param> 216 /// <returns>float3x3 result of the componentwise multiplication.</returns> 217 [MethodImpl(MethodImplOptions.AggressiveInlining)] 218 public static float3x3 operator * (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); } 219 220 /// <summary>Returns the result of a componentwise multiplication operation on a float3x3 matrix and a float value.</summary> 221 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise multiplication.</param> 222 /// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param> 223 /// <returns>float3x3 result of the componentwise multiplication.</returns> 224 [MethodImpl(MethodImplOptions.AggressiveInlining)] 225 public static float3x3 operator * (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); } 226 227 /// <summary>Returns the result of a componentwise multiplication operation on a float value and a float3x3 matrix.</summary> 228 /// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param> 229 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise multiplication.</param> 230 /// <returns>float3x3 result of the componentwise multiplication.</returns> 231 [MethodImpl(MethodImplOptions.AggressiveInlining)] 232 public static float3x3 operator * (float lhs, float3x3 rhs) { return new float3x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); } 233 234 235 /// <summary>Returns the result of a componentwise addition operation on two float3x3 matrices.</summary> 236 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise addition.</param> 237 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise addition.</param> 238 /// <returns>float3x3 result of the componentwise addition.</returns> 239 [MethodImpl(MethodImplOptions.AggressiveInlining)] 240 public static float3x3 operator + (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); } 241 242 /// <summary>Returns the result of a componentwise addition operation on a float3x3 matrix and a float value.</summary> 243 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise addition.</param> 244 /// <param name="rhs">Right hand side float to use to compute componentwise addition.</param> 245 /// <returns>float3x3 result of the componentwise addition.</returns> 246 [MethodImpl(MethodImplOptions.AggressiveInlining)] 247 public static float3x3 operator + (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); } 248 249 /// <summary>Returns the result of a componentwise addition operation on a float value and a float3x3 matrix.</summary> 250 /// <param name="lhs">Left hand side float to use to compute componentwise addition.</param> 251 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise addition.</param> 252 /// <returns>float3x3 result of the componentwise addition.</returns> 253 [MethodImpl(MethodImplOptions.AggressiveInlining)] 254 public static float3x3 operator + (float lhs, float3x3 rhs) { return new float3x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); } 255 256 257 /// <summary>Returns the result of a componentwise subtraction operation on two float3x3 matrices.</summary> 258 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise subtraction.</param> 259 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise subtraction.</param> 260 /// <returns>float3x3 result of the componentwise subtraction.</returns> 261 [MethodImpl(MethodImplOptions.AggressiveInlining)] 262 public static float3x3 operator - (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); } 263 264 /// <summary>Returns the result of a componentwise subtraction operation on a float3x3 matrix and a float value.</summary> 265 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise subtraction.</param> 266 /// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param> 267 /// <returns>float3x3 result of the componentwise subtraction.</returns> 268 [MethodImpl(MethodImplOptions.AggressiveInlining)] 269 public static float3x3 operator - (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); } 270 271 /// <summary>Returns the result of a componentwise subtraction operation on a float value and a float3x3 matrix.</summary> 272 /// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param> 273 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise subtraction.</param> 274 /// <returns>float3x3 result of the componentwise subtraction.</returns> 275 [MethodImpl(MethodImplOptions.AggressiveInlining)] 276 public static float3x3 operator - (float lhs, float3x3 rhs) { return new float3x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); } 277 278 279 /// <summary>Returns the result of a componentwise division operation on two float3x3 matrices.</summary> 280 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise division.</param> 281 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise division.</param> 282 /// <returns>float3x3 result of the componentwise division.</returns> 283 [MethodImpl(MethodImplOptions.AggressiveInlining)] 284 public static float3x3 operator / (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); } 285 286 /// <summary>Returns the result of a componentwise division operation on a float3x3 matrix and a float value.</summary> 287 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise division.</param> 288 /// <param name="rhs">Right hand side float to use to compute componentwise division.</param> 289 /// <returns>float3x3 result of the componentwise division.</returns> 290 [MethodImpl(MethodImplOptions.AggressiveInlining)] 291 public static float3x3 operator / (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); } 292 293 /// <summary>Returns the result of a componentwise division operation on a float value and a float3x3 matrix.</summary> 294 /// <param name="lhs">Left hand side float to use to compute componentwise division.</param> 295 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise division.</param> 296 /// <returns>float3x3 result of the componentwise division.</returns> 297 [MethodImpl(MethodImplOptions.AggressiveInlining)] 298 public static float3x3 operator / (float lhs, float3x3 rhs) { return new float3x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); } 299 300 301 /// <summary>Returns the result of a componentwise modulus operation on two float3x3 matrices.</summary> 302 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise modulus.</param> 303 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise modulus.</param> 304 /// <returns>float3x3 result of the componentwise modulus.</returns> 305 [MethodImpl(MethodImplOptions.AggressiveInlining)] 306 public static float3x3 operator % (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); } 307 308 /// <summary>Returns the result of a componentwise modulus operation on a float3x3 matrix and a float value.</summary> 309 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise modulus.</param> 310 /// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param> 311 /// <returns>float3x3 result of the componentwise modulus.</returns> 312 [MethodImpl(MethodImplOptions.AggressiveInlining)] 313 public static float3x3 operator % (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); } 314 315 /// <summary>Returns the result of a componentwise modulus operation on a float value and a float3x3 matrix.</summary> 316 /// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param> 317 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise modulus.</param> 318 /// <returns>float3x3 result of the componentwise modulus.</returns> 319 [MethodImpl(MethodImplOptions.AggressiveInlining)] 320 public static float3x3 operator % (float lhs, float3x3 rhs) { return new float3x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); } 321 322 323 /// <summary>Returns the result of a componentwise increment operation on a float3x3 matrix.</summary> 324 /// <param name="val">Value to use when computing the componentwise increment.</param> 325 /// <returns>float3x3 result of the componentwise increment.</returns> 326 [MethodImpl(MethodImplOptions.AggressiveInlining)] 327 public static float3x3 operator ++ (float3x3 val) { return new float3x3 (++val.c0, ++val.c1, ++val.c2); } 328 329 330 /// <summary>Returns the result of a componentwise decrement operation on a float3x3 matrix.</summary> 331 /// <param name="val">Value to use when computing the componentwise decrement.</param> 332 /// <returns>float3x3 result of the componentwise decrement.</returns> 333 [MethodImpl(MethodImplOptions.AggressiveInlining)] 334 public static float3x3 operator -- (float3x3 val) { return new float3x3 (--val.c0, --val.c1, --val.c2); } 335 336 337 /// <summary>Returns the result of a componentwise less than operation on two float3x3 matrices.</summary> 338 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise less than.</param> 339 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise less than.</param> 340 /// <returns>bool3x3 result of the componentwise less than.</returns> 341 [MethodImpl(MethodImplOptions.AggressiveInlining)] 342 public static bool3x3 operator < (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); } 343 344 /// <summary>Returns the result of a componentwise less than operation on a float3x3 matrix and a float value.</summary> 345 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise less than.</param> 346 /// <param name="rhs">Right hand side float to use to compute componentwise less than.</param> 347 /// <returns>bool3x3 result of the componentwise less than.</returns> 348 [MethodImpl(MethodImplOptions.AggressiveInlining)] 349 public static bool3x3 operator < (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); } 350 351 /// <summary>Returns the result of a componentwise less than operation on a float value and a float3x3 matrix.</summary> 352 /// <param name="lhs">Left hand side float to use to compute componentwise less than.</param> 353 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise less than.</param> 354 /// <returns>bool3x3 result of the componentwise less than.</returns> 355 [MethodImpl(MethodImplOptions.AggressiveInlining)] 356 public static bool3x3 operator < (float lhs, float3x3 rhs) { return new bool3x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); } 357 358 359 /// <summary>Returns the result of a componentwise less or equal operation on two float3x3 matrices.</summary> 360 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise less or equal.</param> 361 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise less or equal.</param> 362 /// <returns>bool3x3 result of the componentwise less or equal.</returns> 363 [MethodImpl(MethodImplOptions.AggressiveInlining)] 364 public static bool3x3 operator <= (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); } 365 366 /// <summary>Returns the result of a componentwise less or equal operation on a float3x3 matrix and a float value.</summary> 367 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise less or equal.</param> 368 /// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param> 369 /// <returns>bool3x3 result of the componentwise less or equal.</returns> 370 [MethodImpl(MethodImplOptions.AggressiveInlining)] 371 public static bool3x3 operator <= (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); } 372 373 /// <summary>Returns the result of a componentwise less or equal operation on a float value and a float3x3 matrix.</summary> 374 /// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param> 375 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise less or equal.</param> 376 /// <returns>bool3x3 result of the componentwise less or equal.</returns> 377 [MethodImpl(MethodImplOptions.AggressiveInlining)] 378 public static bool3x3 operator <= (float lhs, float3x3 rhs) { return new bool3x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); } 379 380 381 /// <summary>Returns the result of a componentwise greater than operation on two float3x3 matrices.</summary> 382 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise greater than.</param> 383 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise greater than.</param> 384 /// <returns>bool3x3 result of the componentwise greater than.</returns> 385 [MethodImpl(MethodImplOptions.AggressiveInlining)] 386 public static bool3x3 operator > (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); } 387 388 /// <summary>Returns the result of a componentwise greater than operation on a float3x3 matrix and a float value.</summary> 389 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise greater than.</param> 390 /// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param> 391 /// <returns>bool3x3 result of the componentwise greater than.</returns> 392 [MethodImpl(MethodImplOptions.AggressiveInlining)] 393 public static bool3x3 operator > (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); } 394 395 /// <summary>Returns the result of a componentwise greater than operation on a float value and a float3x3 matrix.</summary> 396 /// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param> 397 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise greater than.</param> 398 /// <returns>bool3x3 result of the componentwise greater than.</returns> 399 [MethodImpl(MethodImplOptions.AggressiveInlining)] 400 public static bool3x3 operator > (float lhs, float3x3 rhs) { return new bool3x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); } 401 402 403 /// <summary>Returns the result of a componentwise greater or equal operation on two float3x3 matrices.</summary> 404 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise greater or equal.</param> 405 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise greater or equal.</param> 406 /// <returns>bool3x3 result of the componentwise greater or equal.</returns> 407 [MethodImpl(MethodImplOptions.AggressiveInlining)] 408 public static bool3x3 operator >= (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); } 409 410 /// <summary>Returns the result of a componentwise greater or equal operation on a float3x3 matrix and a float value.</summary> 411 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise greater or equal.</param> 412 /// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param> 413 /// <returns>bool3x3 result of the componentwise greater or equal.</returns> 414 [MethodImpl(MethodImplOptions.AggressiveInlining)] 415 public static bool3x3 operator >= (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); } 416 417 /// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float3x3 matrix.</summary> 418 /// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param> 419 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise greater or equal.</param> 420 /// <returns>bool3x3 result of the componentwise greater or equal.</returns> 421 [MethodImpl(MethodImplOptions.AggressiveInlining)] 422 public static bool3x3 operator >= (float lhs, float3x3 rhs) { return new bool3x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); } 423 424 425 /// <summary>Returns the result of a componentwise unary minus operation on a float3x3 matrix.</summary> 426 /// <param name="val">Value to use when computing the componentwise unary minus.</param> 427 /// <returns>float3x3 result of the componentwise unary minus.</returns> 428 [MethodImpl(MethodImplOptions.AggressiveInlining)] 429 public static float3x3 operator - (float3x3 val) { return new float3x3 (-val.c0, -val.c1, -val.c2); } 430 431 432 /// <summary>Returns the result of a componentwise unary plus operation on a float3x3 matrix.</summary> 433 /// <param name="val">Value to use when computing the componentwise unary plus.</param> 434 /// <returns>float3x3 result of the componentwise unary plus.</returns> 435 [MethodImpl(MethodImplOptions.AggressiveInlining)] 436 public static float3x3 operator + (float3x3 val) { return new float3x3 (+val.c0, +val.c1, +val.c2); } 437 438 439 /// <summary>Returns the result of a componentwise equality operation on two float3x3 matrices.</summary> 440 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise equality.</param> 441 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise equality.</param> 442 /// <returns>bool3x3 result of the componentwise equality.</returns> 443 [MethodImpl(MethodImplOptions.AggressiveInlining)] 444 public static bool3x3 operator == (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); } 445 446 /// <summary>Returns the result of a componentwise equality operation on a float3x3 matrix and a float value.</summary> 447 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise equality.</param> 448 /// <param name="rhs">Right hand side float to use to compute componentwise equality.</param> 449 /// <returns>bool3x3 result of the componentwise equality.</returns> 450 [MethodImpl(MethodImplOptions.AggressiveInlining)] 451 public static bool3x3 operator == (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); } 452 453 /// <summary>Returns the result of a componentwise equality operation on a float value and a float3x3 matrix.</summary> 454 /// <param name="lhs">Left hand side float to use to compute componentwise equality.</param> 455 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise equality.</param> 456 /// <returns>bool3x3 result of the componentwise equality.</returns> 457 [MethodImpl(MethodImplOptions.AggressiveInlining)] 458 public static bool3x3 operator == (float lhs, float3x3 rhs) { return new bool3x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); } 459 460 461 /// <summary>Returns the result of a componentwise not equal operation on two float3x3 matrices.</summary> 462 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise not equal.</param> 463 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise not equal.</param> 464 /// <returns>bool3x3 result of the componentwise not equal.</returns> 465 [MethodImpl(MethodImplOptions.AggressiveInlining)] 466 public static bool3x3 operator != (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); } 467 468 /// <summary>Returns the result of a componentwise not equal operation on a float3x3 matrix and a float value.</summary> 469 /// <param name="lhs">Left hand side float3x3 to use to compute componentwise not equal.</param> 470 /// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param> 471 /// <returns>bool3x3 result of the componentwise not equal.</returns> 472 [MethodImpl(MethodImplOptions.AggressiveInlining)] 473 public static bool3x3 operator != (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); } 474 475 /// <summary>Returns the result of a componentwise not equal operation on a float value and a float3x3 matrix.</summary> 476 /// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param> 477 /// <param name="rhs">Right hand side float3x3 to use to compute componentwise not equal.</param> 478 /// <returns>bool3x3 result of the componentwise not equal.</returns> 479 [MethodImpl(MethodImplOptions.AggressiveInlining)] 480 public static bool3x3 operator != (float lhs, float3x3 rhs) { return new bool3x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); } 481 482 483 484 /// <summary>Returns the float3 element at a specified index.</summary> 485 unsafe public ref float3 this[int index] 486 { 487 get 488 { 489#if ENABLE_UNITY_COLLECTIONS_CHECKS 490 if ((uint)index >= 3) 491 throw new System.ArgumentException("index must be between[0...2]"); 492#endif 493 fixed (float3x3* array = &this) { return ref ((float3*)array)[index]; } 494 } 495 } 496 497 /// <summary>Returns true if the float3x3 is equal to a given float3x3, false otherwise.</summary> 498 /// <param name="rhs">Right hand side argument to compare equality with.</param> 499 /// <returns>The result of the equality comparison.</returns> 500 [MethodImpl(MethodImplOptions.AggressiveInlining)] 501 public bool Equals(float3x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); } 502 503 /// <summary>Returns true if the float3x3 is equal to a given float3x3, false otherwise.</summary> 504 /// <param name="o">Right hand side argument to compare equality with.</param> 505 /// <returns>The result of the equality comparison.</returns> 506 public override bool Equals(object o) { return o is float3x3 converted && Equals(converted); } 507 508 509 /// <summary>Returns a hash code for the float3x3.</summary> 510 /// <returns>The computed hash code.</returns> 511 [MethodImpl(MethodImplOptions.AggressiveInlining)] 512 public override int GetHashCode() { return (int)math.hash(this); } 513 514 515 /// <summary>Returns a string representation of the float3x3.</summary> 516 /// <returns>String representation of the value.</returns> 517 [MethodImpl(MethodImplOptions.AggressiveInlining)] 518 public override string ToString() 519 { 520 return string.Format("float3x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f)", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z); 521 } 522 523 /// <summary>Returns a string representation of the float3x3 using a specified format and culture-specific format information.</summary> 524 /// <param name="format">Format string to use during string formatting.</param> 525 /// <param name="formatProvider">Format provider to use during string formatting.</param> 526 /// <returns>String representation of the value.</returns> 527 [MethodImpl(MethodImplOptions.AggressiveInlining)] 528 public string ToString(string format, IFormatProvider formatProvider) 529 { 530 return string.Format("float3x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider)); 531 } 532 533 } 534 535 public static partial class math 536 { 537 /// <summary>Returns a float3x3 matrix constructed from three float3 vectors.</summary> 538 /// <param name="c0">The matrix column c0 will be set to this value.</param> 539 /// <param name="c1">The matrix column c1 will be set to this value.</param> 540 /// <param name="c2">The matrix column c2 will be set to this value.</param> 541 /// <returns>float3x3 constructed from arguments.</returns> 542 [MethodImpl(MethodImplOptions.AggressiveInlining)] 543 public static float3x3 float3x3(float3 c0, float3 c1, float3 c2) { return new float3x3(c0, c1, c2); } 544 545 /// <summary>Returns a float3x3 matrix constructed from from 9 float values given in row-major order.</summary> 546 /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param> 547 /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param> 548 /// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param> 549 /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param> 550 /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param> 551 /// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param> 552 /// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param> 553 /// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param> 554 /// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param> 555 /// <returns>float3x3 constructed from arguments.</returns> 556 [MethodImpl(MethodImplOptions.AggressiveInlining)] 557 public static float3x3 float3x3(float m00, float m01, float m02, 558 float m10, float m11, float m12, 559 float m20, float m21, float m22) 560 { 561 return new float3x3(m00, m01, m02, 562 m10, m11, m12, 563 m20, m21, m22); 564 } 565 566 /// <summary>Returns a float3x3 matrix constructed from a single float value by assigning it to every component.</summary> 567 /// <param name="v">float to convert to float3x3</param> 568 /// <returns>Converted value.</returns> 569 [MethodImpl(MethodImplOptions.AggressiveInlining)] 570 public static float3x3 float3x3(float v) { return new float3x3(v); } 571 572 /// <summary>Returns a float3x3 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary> 573 /// <param name="v">bool to convert to float3x3</param> 574 /// <returns>Converted value.</returns> 575 [MethodImpl(MethodImplOptions.AggressiveInlining)] 576 public static float3x3 float3x3(bool v) { return new float3x3(v); } 577 578 /// <summary>Return a float3x3 matrix constructed from a bool3x3 matrix by componentwise conversion.</summary> 579 /// <param name="v">bool3x3 to convert to float3x3</param> 580 /// <returns>Converted value.</returns> 581 [MethodImpl(MethodImplOptions.AggressiveInlining)] 582 public static float3x3 float3x3(bool3x3 v) { return new float3x3(v); } 583 584 /// <summary>Returns a float3x3 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary> 585 /// <param name="v">int to convert to float3x3</param> 586 /// <returns>Converted value.</returns> 587 [MethodImpl(MethodImplOptions.AggressiveInlining)] 588 public static float3x3 float3x3(int v) { return new float3x3(v); } 589 590 /// <summary>Return a float3x3 matrix constructed from a int3x3 matrix by componentwise conversion.</summary> 591 /// <param name="v">int3x3 to convert to float3x3</param> 592 /// <returns>Converted value.</returns> 593 [MethodImpl(MethodImplOptions.AggressiveInlining)] 594 public static float3x3 float3x3(int3x3 v) { return new float3x3(v); } 595 596 /// <summary>Returns a float3x3 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary> 597 /// <param name="v">uint to convert to float3x3</param> 598 /// <returns>Converted value.</returns> 599 [MethodImpl(MethodImplOptions.AggressiveInlining)] 600 public static float3x3 float3x3(uint v) { return new float3x3(v); } 601 602 /// <summary>Return a float3x3 matrix constructed from a uint3x3 matrix by componentwise conversion.</summary> 603 /// <param name="v">uint3x3 to convert to float3x3</param> 604 /// <returns>Converted value.</returns> 605 [MethodImpl(MethodImplOptions.AggressiveInlining)] 606 public static float3x3 float3x3(uint3x3 v) { return new float3x3(v); } 607 608 /// <summary>Returns a float3x3 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary> 609 /// <param name="v">double to convert to float3x3</param> 610 /// <returns>Converted value.</returns> 611 [MethodImpl(MethodImplOptions.AggressiveInlining)] 612 public static float3x3 float3x3(double v) { return new float3x3(v); } 613 614 /// <summary>Return a float3x3 matrix constructed from a double3x3 matrix by componentwise conversion.</summary> 615 /// <param name="v">double3x3 to convert to float3x3</param> 616 /// <returns>Converted value.</returns> 617 [MethodImpl(MethodImplOptions.AggressiveInlining)] 618 public static float3x3 float3x3(double3x3 v) { return new float3x3(v); } 619 620 /// <summary>Return the float3x3 transpose of a float3x3 matrix.</summary> 621 /// <param name="v">Value to transpose.</param> 622 /// <returns>Transposed value.</returns> 623 [MethodImpl(MethodImplOptions.AggressiveInlining)] 624 public static float3x3 transpose(float3x3 v) 625 { 626 return float3x3( 627 v.c0.x, v.c0.y, v.c0.z, 628 v.c1.x, v.c1.y, v.c1.z, 629 v.c2.x, v.c2.y, v.c2.z); 630 } 631 632 /// <summary>Returns the float3x3 full inverse of a float3x3 matrix.</summary> 633 /// <param name="m">Matrix to invert.</param> 634 /// <returns>The inverted matrix.</returns> 635 public static float3x3 inverse(float3x3 m) 636 { 637 float3 c0 = m.c0; 638 float3 c1 = m.c1; 639 float3 c2 = m.c2; 640 641 float3 t0 = float3(c1.x, c2.x, c0.x); 642 float3 t1 = float3(c1.y, c2.y, c0.y); 643 float3 t2 = float3(c1.z, c2.z, c0.z); 644 645 float3 m0 = t1 * t2.yzx - t1.yzx * t2; 646 float3 m1 = t0.yzx * t2 - t0 * t2.yzx; 647 float3 m2 = t0 * t1.yzx - t0.yzx * t1; 648 649 float rcpDet = 1.0f / csum(t0.zxy * m0); 650 return float3x3(m0, m1, m2) * rcpDet; 651 } 652 653 /// <summary>Returns the determinant of a float3x3 matrix.</summary> 654 /// <param name="m">Matrix to use when computing determinant.</param> 655 /// <returns>The determinant of the matrix.</returns> 656 [MethodImpl(MethodImplOptions.AggressiveInlining)] 657 public static float determinant(float3x3 m) 658 { 659 float3 c0 = m.c0; 660 float3 c1 = m.c1; 661 float3 c2 = m.c2; 662 663 float m00 = c1.y * c2.z - c1.z * c2.y; 664 float m01 = c0.y * c2.z - c0.z * c2.y; 665 float m02 = c0.y * c1.z - c0.z * c1.y; 666 667 return c0.x * m00 - c1.x * m01 + c2.x * m02; 668 } 669 670 /// <summary>Returns a uint hash code of a float3x3 matrix.</summary> 671 /// <param name="v">Matrix value to hash.</param> 672 /// <returns>uint hash of the argument.</returns> 673 [MethodImpl(MethodImplOptions.AggressiveInlining)] 674 public static uint hash(float3x3 v) 675 { 676 return csum(asuint(v.c0) * uint3(0x713BD06Fu, 0x753AD6ADu, 0xD19764C7u) + 677 asuint(v.c1) * uint3(0xB5D0BF63u, 0xF9102C5Fu, 0x9881FB9Fu) + 678 asuint(v.c2) * uint3(0x56A1530Du, 0x804B722Du, 0x738E50E5u)) + 0x4FC93C25u; 679 } 680 681 /// <summary> 682 /// Returns a uint3 vector hash code of a float3x3 matrix. 683 /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash 684 /// that are only reduced to a narrow uint hash at the very end instead of at every step. 685 /// </summary> 686 /// <param name="v">Matrix value to hash.</param> 687 /// <returns>uint3 hash of the argument.</returns> 688 [MethodImpl(MethodImplOptions.AggressiveInlining)] 689 public static uint3 hashwide(float3x3 v) 690 { 691 return (asuint(v.c0) * uint3(0xCD0445A5u, 0xD2B90D9Bu, 0xD35C9B2Du) + 692 asuint(v.c1) * uint3(0xA10D9E27u, 0x568DAAA9u, 0x7530254Fu) + 693 asuint(v.c2) * uint3(0x9F090439u, 0x5E9F85C9u, 0x8C4CA03Fu)) + 0xB8D969EDu; 694 } 695 696 } 697}