A game about forced loneliness, made by TACStudios
1//------------------------------------------------------------------------------
2// <auto-generated>
3// This code was generated by a tool.
4//
5// Changes to this file may cause incorrect behavior and will be lost if
6// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
7// </auto-generated>
8//------------------------------------------------------------------------------
9using System;
10using System.Runtime.CompilerServices;
11using Unity.IL2CPP.CompilerServices;
12
13#pragma warning disable 0660, 0661
14
15namespace Unity.Mathematics
16{
17 /// <summary>A 2x4 matrix of floats.</summary>
18 [System.Serializable]
19 [Il2CppEagerStaticClassConstruction]
20 public partial struct float2x4 : System.IEquatable<float2x4>, IFormattable
21 {
22 /// <summary>Column 0 of the matrix.</summary>
23 public float2 c0;
24 /// <summary>Column 1 of the matrix.</summary>
25 public float2 c1;
26 /// <summary>Column 2 of the matrix.</summary>
27 public float2 c2;
28 /// <summary>Column 3 of the matrix.</summary>
29 public float2 c3;
30
31 /// <summary>float2x4 zero value.</summary>
32 public static readonly float2x4 zero;
33
34 /// <summary>Constructs a float2x4 matrix from four float2 vectors.</summary>
35 /// <param name="c0">The matrix column c0 will be set to this value.</param>
36 /// <param name="c1">The matrix column c1 will be set to this value.</param>
37 /// <param name="c2">The matrix column c2 will be set to this value.</param>
38 /// <param name="c3">The matrix column c3 will be set to this value.</param>
39 [MethodImpl(MethodImplOptions.AggressiveInlining)]
40 public float2x4(float2 c0, float2 c1, float2 c2, float2 c3)
41 {
42 this.c0 = c0;
43 this.c1 = c1;
44 this.c2 = c2;
45 this.c3 = c3;
46 }
47
48 /// <summary>Constructs a float2x4 matrix from 8 float values given in row-major order.</summary>
49 /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
50 /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
51 /// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
52 /// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
53 /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
54 /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
55 /// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
56 /// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
57 [MethodImpl(MethodImplOptions.AggressiveInlining)]
58 public float2x4(float m00, float m01, float m02, float m03,
59 float m10, float m11, float m12, float m13)
60 {
61 this.c0 = new float2(m00, m10);
62 this.c1 = new float2(m01, m11);
63 this.c2 = new float2(m02, m12);
64 this.c3 = new float2(m03, m13);
65 }
66
67 /// <summary>Constructs a float2x4 matrix from a single float value by assigning it to every component.</summary>
68 /// <param name="v">float to convert to float2x4</param>
69 [MethodImpl(MethodImplOptions.AggressiveInlining)]
70 public float2x4(float v)
71 {
72 this.c0 = v;
73 this.c1 = v;
74 this.c2 = v;
75 this.c3 = v;
76 }
77
78 /// <summary>Constructs a float2x4 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
79 /// <param name="v">bool to convert to float2x4</param>
80 [MethodImpl(MethodImplOptions.AggressiveInlining)]
81 public float2x4(bool v)
82 {
83 this.c0 = math.select(new float2(0.0f), new float2(1.0f), v);
84 this.c1 = math.select(new float2(0.0f), new float2(1.0f), v);
85 this.c2 = math.select(new float2(0.0f), new float2(1.0f), v);
86 this.c3 = math.select(new float2(0.0f), new float2(1.0f), v);
87 }
88
89 /// <summary>Constructs a float2x4 matrix from a bool2x4 matrix by componentwise conversion.</summary>
90 /// <param name="v">bool2x4 to convert to float2x4</param>
91 [MethodImpl(MethodImplOptions.AggressiveInlining)]
92 public float2x4(bool2x4 v)
93 {
94 this.c0 = math.select(new float2(0.0f), new float2(1.0f), v.c0);
95 this.c1 = math.select(new float2(0.0f), new float2(1.0f), v.c1);
96 this.c2 = math.select(new float2(0.0f), new float2(1.0f), v.c2);
97 this.c3 = math.select(new float2(0.0f), new float2(1.0f), v.c3);
98 }
99
100 /// <summary>Constructs a float2x4 matrix from a single int value by converting it to float and assigning it to every component.</summary>
101 /// <param name="v">int to convert to float2x4</param>
102 [MethodImpl(MethodImplOptions.AggressiveInlining)]
103 public float2x4(int v)
104 {
105 this.c0 = v;
106 this.c1 = v;
107 this.c2 = v;
108 this.c3 = v;
109 }
110
111 /// <summary>Constructs a float2x4 matrix from a int2x4 matrix by componentwise conversion.</summary>
112 /// <param name="v">int2x4 to convert to float2x4</param>
113 [MethodImpl(MethodImplOptions.AggressiveInlining)]
114 public float2x4(int2x4 v)
115 {
116 this.c0 = v.c0;
117 this.c1 = v.c1;
118 this.c2 = v.c2;
119 this.c3 = v.c3;
120 }
121
122 /// <summary>Constructs a float2x4 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
123 /// <param name="v">uint to convert to float2x4</param>
124 [MethodImpl(MethodImplOptions.AggressiveInlining)]
125 public float2x4(uint v)
126 {
127 this.c0 = v;
128 this.c1 = v;
129 this.c2 = v;
130 this.c3 = v;
131 }
132
133 /// <summary>Constructs a float2x4 matrix from a uint2x4 matrix by componentwise conversion.</summary>
134 /// <param name="v">uint2x4 to convert to float2x4</param>
135 [MethodImpl(MethodImplOptions.AggressiveInlining)]
136 public float2x4(uint2x4 v)
137 {
138 this.c0 = v.c0;
139 this.c1 = v.c1;
140 this.c2 = v.c2;
141 this.c3 = v.c3;
142 }
143
144 /// <summary>Constructs a float2x4 matrix from a single double value by converting it to float and assigning it to every component.</summary>
145 /// <param name="v">double to convert to float2x4</param>
146 [MethodImpl(MethodImplOptions.AggressiveInlining)]
147 public float2x4(double v)
148 {
149 this.c0 = (float2)v;
150 this.c1 = (float2)v;
151 this.c2 = (float2)v;
152 this.c3 = (float2)v;
153 }
154
155 /// <summary>Constructs a float2x4 matrix from a double2x4 matrix by componentwise conversion.</summary>
156 /// <param name="v">double2x4 to convert to float2x4</param>
157 [MethodImpl(MethodImplOptions.AggressiveInlining)]
158 public float2x4(double2x4 v)
159 {
160 this.c0 = (float2)v.c0;
161 this.c1 = (float2)v.c1;
162 this.c2 = (float2)v.c2;
163 this.c3 = (float2)v.c3;
164 }
165
166
167 /// <summary>Implicitly converts a single float value to a float2x4 matrix by assigning it to every component.</summary>
168 /// <param name="v">float to convert to float2x4</param>
169 /// <returns>Converted value.</returns>
170 [MethodImpl(MethodImplOptions.AggressiveInlining)]
171 public static implicit operator float2x4(float v) { return new float2x4(v); }
172
173 /// <summary>Explicitly converts a single bool value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
174 /// <param name="v">bool to convert to float2x4</param>
175 /// <returns>Converted value.</returns>
176 [MethodImpl(MethodImplOptions.AggressiveInlining)]
177 public static explicit operator float2x4(bool v) { return new float2x4(v); }
178
179 /// <summary>Explicitly converts a bool2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
180 /// <param name="v">bool2x4 to convert to float2x4</param>
181 /// <returns>Converted value.</returns>
182 [MethodImpl(MethodImplOptions.AggressiveInlining)]
183 public static explicit operator float2x4(bool2x4 v) { return new float2x4(v); }
184
185 /// <summary>Implicitly converts a single int value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
186 /// <param name="v">int to convert to float2x4</param>
187 /// <returns>Converted value.</returns>
188 [MethodImpl(MethodImplOptions.AggressiveInlining)]
189 public static implicit operator float2x4(int v) { return new float2x4(v); }
190
191 /// <summary>Implicitly converts a int2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
192 /// <param name="v">int2x4 to convert to float2x4</param>
193 /// <returns>Converted value.</returns>
194 [MethodImpl(MethodImplOptions.AggressiveInlining)]
195 public static implicit operator float2x4(int2x4 v) { return new float2x4(v); }
196
197 /// <summary>Implicitly converts a single uint value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
198 /// <param name="v">uint to convert to float2x4</param>
199 /// <returns>Converted value.</returns>
200 [MethodImpl(MethodImplOptions.AggressiveInlining)]
201 public static implicit operator float2x4(uint v) { return new float2x4(v); }
202
203 /// <summary>Implicitly converts a uint2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
204 /// <param name="v">uint2x4 to convert to float2x4</param>
205 /// <returns>Converted value.</returns>
206 [MethodImpl(MethodImplOptions.AggressiveInlining)]
207 public static implicit operator float2x4(uint2x4 v) { return new float2x4(v); }
208
209 /// <summary>Explicitly converts a single double value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
210 /// <param name="v">double to convert to float2x4</param>
211 /// <returns>Converted value.</returns>
212 [MethodImpl(MethodImplOptions.AggressiveInlining)]
213 public static explicit operator float2x4(double v) { return new float2x4(v); }
214
215 /// <summary>Explicitly converts a double2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
216 /// <param name="v">double2x4 to convert to float2x4</param>
217 /// <returns>Converted value.</returns>
218 [MethodImpl(MethodImplOptions.AggressiveInlining)]
219 public static explicit operator float2x4(double2x4 v) { return new float2x4(v); }
220
221
222 /// <summary>Returns the result of a componentwise multiplication operation on two float2x4 matrices.</summary>
223 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise multiplication.</param>
224 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise multiplication.</param>
225 /// <returns>float2x4 result of the componentwise multiplication.</returns>
226 [MethodImpl(MethodImplOptions.AggressiveInlining)]
227 public static float2x4 operator * (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
228
229 /// <summary>Returns the result of a componentwise multiplication operation on a float2x4 matrix and a float value.</summary>
230 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise multiplication.</param>
231 /// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
232 /// <returns>float2x4 result of the componentwise multiplication.</returns>
233 [MethodImpl(MethodImplOptions.AggressiveInlining)]
234 public static float2x4 operator * (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
235
236 /// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2x4 matrix.</summary>
237 /// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
238 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise multiplication.</param>
239 /// <returns>float2x4 result of the componentwise multiplication.</returns>
240 [MethodImpl(MethodImplOptions.AggressiveInlining)]
241 public static float2x4 operator * (float lhs, float2x4 rhs) { return new float2x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
242
243
244 /// <summary>Returns the result of a componentwise addition operation on two float2x4 matrices.</summary>
245 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise addition.</param>
246 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise addition.</param>
247 /// <returns>float2x4 result of the componentwise addition.</returns>
248 [MethodImpl(MethodImplOptions.AggressiveInlining)]
249 public static float2x4 operator + (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
250
251 /// <summary>Returns the result of a componentwise addition operation on a float2x4 matrix and a float value.</summary>
252 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise addition.</param>
253 /// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
254 /// <returns>float2x4 result of the componentwise addition.</returns>
255 [MethodImpl(MethodImplOptions.AggressiveInlining)]
256 public static float2x4 operator + (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
257
258 /// <summary>Returns the result of a componentwise addition operation on a float value and a float2x4 matrix.</summary>
259 /// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
260 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise addition.</param>
261 /// <returns>float2x4 result of the componentwise addition.</returns>
262 [MethodImpl(MethodImplOptions.AggressiveInlining)]
263 public static float2x4 operator + (float lhs, float2x4 rhs) { return new float2x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
264
265
266 /// <summary>Returns the result of a componentwise subtraction operation on two float2x4 matrices.</summary>
267 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise subtraction.</param>
268 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise subtraction.</param>
269 /// <returns>float2x4 result of the componentwise subtraction.</returns>
270 [MethodImpl(MethodImplOptions.AggressiveInlining)]
271 public static float2x4 operator - (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
272
273 /// <summary>Returns the result of a componentwise subtraction operation on a float2x4 matrix and a float value.</summary>
274 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise subtraction.</param>
275 /// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
276 /// <returns>float2x4 result of the componentwise subtraction.</returns>
277 [MethodImpl(MethodImplOptions.AggressiveInlining)]
278 public static float2x4 operator - (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
279
280 /// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2x4 matrix.</summary>
281 /// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
282 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise subtraction.</param>
283 /// <returns>float2x4 result of the componentwise subtraction.</returns>
284 [MethodImpl(MethodImplOptions.AggressiveInlining)]
285 public static float2x4 operator - (float lhs, float2x4 rhs) { return new float2x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
286
287
288 /// <summary>Returns the result of a componentwise division operation on two float2x4 matrices.</summary>
289 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise division.</param>
290 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise division.</param>
291 /// <returns>float2x4 result of the componentwise division.</returns>
292 [MethodImpl(MethodImplOptions.AggressiveInlining)]
293 public static float2x4 operator / (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
294
295 /// <summary>Returns the result of a componentwise division operation on a float2x4 matrix and a float value.</summary>
296 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise division.</param>
297 /// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
298 /// <returns>float2x4 result of the componentwise division.</returns>
299 [MethodImpl(MethodImplOptions.AggressiveInlining)]
300 public static float2x4 operator / (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
301
302 /// <summary>Returns the result of a componentwise division operation on a float value and a float2x4 matrix.</summary>
303 /// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
304 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise division.</param>
305 /// <returns>float2x4 result of the componentwise division.</returns>
306 [MethodImpl(MethodImplOptions.AggressiveInlining)]
307 public static float2x4 operator / (float lhs, float2x4 rhs) { return new float2x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
308
309
310 /// <summary>Returns the result of a componentwise modulus operation on two float2x4 matrices.</summary>
311 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise modulus.</param>
312 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise modulus.</param>
313 /// <returns>float2x4 result of the componentwise modulus.</returns>
314 [MethodImpl(MethodImplOptions.AggressiveInlining)]
315 public static float2x4 operator % (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
316
317 /// <summary>Returns the result of a componentwise modulus operation on a float2x4 matrix and a float value.</summary>
318 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise modulus.</param>
319 /// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
320 /// <returns>float2x4 result of the componentwise modulus.</returns>
321 [MethodImpl(MethodImplOptions.AggressiveInlining)]
322 public static float2x4 operator % (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
323
324 /// <summary>Returns the result of a componentwise modulus operation on a float value and a float2x4 matrix.</summary>
325 /// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
326 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise modulus.</param>
327 /// <returns>float2x4 result of the componentwise modulus.</returns>
328 [MethodImpl(MethodImplOptions.AggressiveInlining)]
329 public static float2x4 operator % (float lhs, float2x4 rhs) { return new float2x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
330
331
332 /// <summary>Returns the result of a componentwise increment operation on a float2x4 matrix.</summary>
333 /// <param name="val">Value to use when computing the componentwise increment.</param>
334 /// <returns>float2x4 result of the componentwise increment.</returns>
335 [MethodImpl(MethodImplOptions.AggressiveInlining)]
336 public static float2x4 operator ++ (float2x4 val) { return new float2x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
337
338
339 /// <summary>Returns the result of a componentwise decrement operation on a float2x4 matrix.</summary>
340 /// <param name="val">Value to use when computing the componentwise decrement.</param>
341 /// <returns>float2x4 result of the componentwise decrement.</returns>
342 [MethodImpl(MethodImplOptions.AggressiveInlining)]
343 public static float2x4 operator -- (float2x4 val) { return new float2x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
344
345
346 /// <summary>Returns the result of a componentwise less than operation on two float2x4 matrices.</summary>
347 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise less than.</param>
348 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise less than.</param>
349 /// <returns>bool2x4 result of the componentwise less than.</returns>
350 [MethodImpl(MethodImplOptions.AggressiveInlining)]
351 public static bool2x4 operator < (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
352
353 /// <summary>Returns the result of a componentwise less than operation on a float2x4 matrix and a float value.</summary>
354 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise less than.</param>
355 /// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
356 /// <returns>bool2x4 result of the componentwise less than.</returns>
357 [MethodImpl(MethodImplOptions.AggressiveInlining)]
358 public static bool2x4 operator < (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
359
360 /// <summary>Returns the result of a componentwise less than operation on a float value and a float2x4 matrix.</summary>
361 /// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
362 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise less than.</param>
363 /// <returns>bool2x4 result of the componentwise less than.</returns>
364 [MethodImpl(MethodImplOptions.AggressiveInlining)]
365 public static bool2x4 operator < (float lhs, float2x4 rhs) { return new bool2x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
366
367
368 /// <summary>Returns the result of a componentwise less or equal operation on two float2x4 matrices.</summary>
369 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise less or equal.</param>
370 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise less or equal.</param>
371 /// <returns>bool2x4 result of the componentwise less or equal.</returns>
372 [MethodImpl(MethodImplOptions.AggressiveInlining)]
373 public static bool2x4 operator <= (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
374
375 /// <summary>Returns the result of a componentwise less or equal operation on a float2x4 matrix and a float value.</summary>
376 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise less or equal.</param>
377 /// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
378 /// <returns>bool2x4 result of the componentwise less or equal.</returns>
379 [MethodImpl(MethodImplOptions.AggressiveInlining)]
380 public static bool2x4 operator <= (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
381
382 /// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2x4 matrix.</summary>
383 /// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
384 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise less or equal.</param>
385 /// <returns>bool2x4 result of the componentwise less or equal.</returns>
386 [MethodImpl(MethodImplOptions.AggressiveInlining)]
387 public static bool2x4 operator <= (float lhs, float2x4 rhs) { return new bool2x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
388
389
390 /// <summary>Returns the result of a componentwise greater than operation on two float2x4 matrices.</summary>
391 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise greater than.</param>
392 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise greater than.</param>
393 /// <returns>bool2x4 result of the componentwise greater than.</returns>
394 [MethodImpl(MethodImplOptions.AggressiveInlining)]
395 public static bool2x4 operator > (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
396
397 /// <summary>Returns the result of a componentwise greater than operation on a float2x4 matrix and a float value.</summary>
398 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise greater than.</param>
399 /// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
400 /// <returns>bool2x4 result of the componentwise greater than.</returns>
401 [MethodImpl(MethodImplOptions.AggressiveInlining)]
402 public static bool2x4 operator > (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
403
404 /// <summary>Returns the result of a componentwise greater than operation on a float value and a float2x4 matrix.</summary>
405 /// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
406 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise greater than.</param>
407 /// <returns>bool2x4 result of the componentwise greater than.</returns>
408 [MethodImpl(MethodImplOptions.AggressiveInlining)]
409 public static bool2x4 operator > (float lhs, float2x4 rhs) { return new bool2x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
410
411
412 /// <summary>Returns the result of a componentwise greater or equal operation on two float2x4 matrices.</summary>
413 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise greater or equal.</param>
414 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise greater or equal.</param>
415 /// <returns>bool2x4 result of the componentwise greater or equal.</returns>
416 [MethodImpl(MethodImplOptions.AggressiveInlining)]
417 public static bool2x4 operator >= (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
418
419 /// <summary>Returns the result of a componentwise greater or equal operation on a float2x4 matrix and a float value.</summary>
420 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise greater or equal.</param>
421 /// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
422 /// <returns>bool2x4 result of the componentwise greater or equal.</returns>
423 [MethodImpl(MethodImplOptions.AggressiveInlining)]
424 public static bool2x4 operator >= (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
425
426 /// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2x4 matrix.</summary>
427 /// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
428 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise greater or equal.</param>
429 /// <returns>bool2x4 result of the componentwise greater or equal.</returns>
430 [MethodImpl(MethodImplOptions.AggressiveInlining)]
431 public static bool2x4 operator >= (float lhs, float2x4 rhs) { return new bool2x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
432
433
434 /// <summary>Returns the result of a componentwise unary minus operation on a float2x4 matrix.</summary>
435 /// <param name="val">Value to use when computing the componentwise unary minus.</param>
436 /// <returns>float2x4 result of the componentwise unary minus.</returns>
437 [MethodImpl(MethodImplOptions.AggressiveInlining)]
438 public static float2x4 operator - (float2x4 val) { return new float2x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
439
440
441 /// <summary>Returns the result of a componentwise unary plus operation on a float2x4 matrix.</summary>
442 /// <param name="val">Value to use when computing the componentwise unary plus.</param>
443 /// <returns>float2x4 result of the componentwise unary plus.</returns>
444 [MethodImpl(MethodImplOptions.AggressiveInlining)]
445 public static float2x4 operator + (float2x4 val) { return new float2x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
446
447
448 /// <summary>Returns the result of a componentwise equality operation on two float2x4 matrices.</summary>
449 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise equality.</param>
450 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise equality.</param>
451 /// <returns>bool2x4 result of the componentwise equality.</returns>
452 [MethodImpl(MethodImplOptions.AggressiveInlining)]
453 public static bool2x4 operator == (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
454
455 /// <summary>Returns the result of a componentwise equality operation on a float2x4 matrix and a float value.</summary>
456 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise equality.</param>
457 /// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
458 /// <returns>bool2x4 result of the componentwise equality.</returns>
459 [MethodImpl(MethodImplOptions.AggressiveInlining)]
460 public static bool2x4 operator == (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
461
462 /// <summary>Returns the result of a componentwise equality operation on a float value and a float2x4 matrix.</summary>
463 /// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
464 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise equality.</param>
465 /// <returns>bool2x4 result of the componentwise equality.</returns>
466 [MethodImpl(MethodImplOptions.AggressiveInlining)]
467 public static bool2x4 operator == (float lhs, float2x4 rhs) { return new bool2x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
468
469
470 /// <summary>Returns the result of a componentwise not equal operation on two float2x4 matrices.</summary>
471 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise not equal.</param>
472 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise not equal.</param>
473 /// <returns>bool2x4 result of the componentwise not equal.</returns>
474 [MethodImpl(MethodImplOptions.AggressiveInlining)]
475 public static bool2x4 operator != (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
476
477 /// <summary>Returns the result of a componentwise not equal operation on a float2x4 matrix and a float value.</summary>
478 /// <param name="lhs">Left hand side float2x4 to use to compute componentwise not equal.</param>
479 /// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
480 /// <returns>bool2x4 result of the componentwise not equal.</returns>
481 [MethodImpl(MethodImplOptions.AggressiveInlining)]
482 public static bool2x4 operator != (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
483
484 /// <summary>Returns the result of a componentwise not equal operation on a float value and a float2x4 matrix.</summary>
485 /// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
486 /// <param name="rhs">Right hand side float2x4 to use to compute componentwise not equal.</param>
487 /// <returns>bool2x4 result of the componentwise not equal.</returns>
488 [MethodImpl(MethodImplOptions.AggressiveInlining)]
489 public static bool2x4 operator != (float lhs, float2x4 rhs) { return new bool2x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
490
491
492
493 /// <summary>Returns the float2 element at a specified index.</summary>
494 unsafe public ref float2 this[int index]
495 {
496 get
497 {
498#if ENABLE_UNITY_COLLECTIONS_CHECKS
499 if ((uint)index >= 4)
500 throw new System.ArgumentException("index must be between[0...3]");
501#endif
502 fixed (float2x4* array = &this) { return ref ((float2*)array)[index]; }
503 }
504 }
505
506 /// <summary>Returns true if the float2x4 is equal to a given float2x4, false otherwise.</summary>
507 /// <param name="rhs">Right hand side argument to compare equality with.</param>
508 /// <returns>The result of the equality comparison.</returns>
509 [MethodImpl(MethodImplOptions.AggressiveInlining)]
510 public bool Equals(float2x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
511
512 /// <summary>Returns true if the float2x4 is equal to a given float2x4, false otherwise.</summary>
513 /// <param name="o">Right hand side argument to compare equality with.</param>
514 /// <returns>The result of the equality comparison.</returns>
515 public override bool Equals(object o) { return o is float2x4 converted && Equals(converted); }
516
517
518 /// <summary>Returns a hash code for the float2x4.</summary>
519 /// <returns>The computed hash code.</returns>
520 [MethodImpl(MethodImplOptions.AggressiveInlining)]
521 public override int GetHashCode() { return (int)math.hash(this); }
522
523
524 /// <summary>Returns a string representation of the float2x4.</summary>
525 /// <returns>String representation of the value.</returns>
526 [MethodImpl(MethodImplOptions.AggressiveInlining)]
527 public override string ToString()
528 {
529 return string.Format("float2x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y);
530 }
531
532 /// <summary>Returns a string representation of the float2x4 using a specified format and culture-specific format information.</summary>
533 /// <param name="format">Format string to use during string formatting.</param>
534 /// <param name="formatProvider">Format provider to use during string formatting.</param>
535 /// <returns>String representation of the value.</returns>
536 [MethodImpl(MethodImplOptions.AggressiveInlining)]
537 public string ToString(string format, IFormatProvider formatProvider)
538 {
539 return string.Format("float2x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider));
540 }
541
542 }
543
544 public static partial class math
545 {
546 /// <summary>Returns a float2x4 matrix constructed from four float2 vectors.</summary>
547 /// <param name="c0">The matrix column c0 will be set to this value.</param>
548 /// <param name="c1">The matrix column c1 will be set to this value.</param>
549 /// <param name="c2">The matrix column c2 will be set to this value.</param>
550 /// <param name="c3">The matrix column c3 will be set to this value.</param>
551 /// <returns>float2x4 constructed from arguments.</returns>
552 [MethodImpl(MethodImplOptions.AggressiveInlining)]
553 public static float2x4 float2x4(float2 c0, float2 c1, float2 c2, float2 c3) { return new float2x4(c0, c1, c2, c3); }
554
555 /// <summary>Returns a float2x4 matrix constructed from from 8 float values given in row-major order.</summary>
556 /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
557 /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
558 /// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
559 /// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
560 /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
561 /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
562 /// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
563 /// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
564 /// <returns>float2x4 constructed from arguments.</returns>
565 [MethodImpl(MethodImplOptions.AggressiveInlining)]
566 public static float2x4 float2x4(float m00, float m01, float m02, float m03,
567 float m10, float m11, float m12, float m13)
568 {
569 return new float2x4(m00, m01, m02, m03,
570 m10, m11, m12, m13);
571 }
572
573 /// <summary>Returns a float2x4 matrix constructed from a single float value by assigning it to every component.</summary>
574 /// <param name="v">float to convert to float2x4</param>
575 /// <returns>Converted value.</returns>
576 [MethodImpl(MethodImplOptions.AggressiveInlining)]
577 public static float2x4 float2x4(float v) { return new float2x4(v); }
578
579 /// <summary>Returns a float2x4 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
580 /// <param name="v">bool to convert to float2x4</param>
581 /// <returns>Converted value.</returns>
582 [MethodImpl(MethodImplOptions.AggressiveInlining)]
583 public static float2x4 float2x4(bool v) { return new float2x4(v); }
584
585 /// <summary>Return a float2x4 matrix constructed from a bool2x4 matrix by componentwise conversion.</summary>
586 /// <param name="v">bool2x4 to convert to float2x4</param>
587 /// <returns>Converted value.</returns>
588 [MethodImpl(MethodImplOptions.AggressiveInlining)]
589 public static float2x4 float2x4(bool2x4 v) { return new float2x4(v); }
590
591 /// <summary>Returns a float2x4 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
592 /// <param name="v">int to convert to float2x4</param>
593 /// <returns>Converted value.</returns>
594 [MethodImpl(MethodImplOptions.AggressiveInlining)]
595 public static float2x4 float2x4(int v) { return new float2x4(v); }
596
597 /// <summary>Return a float2x4 matrix constructed from a int2x4 matrix by componentwise conversion.</summary>
598 /// <param name="v">int2x4 to convert to float2x4</param>
599 /// <returns>Converted value.</returns>
600 [MethodImpl(MethodImplOptions.AggressiveInlining)]
601 public static float2x4 float2x4(int2x4 v) { return new float2x4(v); }
602
603 /// <summary>Returns a float2x4 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
604 /// <param name="v">uint to convert to float2x4</param>
605 /// <returns>Converted value.</returns>
606 [MethodImpl(MethodImplOptions.AggressiveInlining)]
607 public static float2x4 float2x4(uint v) { return new float2x4(v); }
608
609 /// <summary>Return a float2x4 matrix constructed from a uint2x4 matrix by componentwise conversion.</summary>
610 /// <param name="v">uint2x4 to convert to float2x4</param>
611 /// <returns>Converted value.</returns>
612 [MethodImpl(MethodImplOptions.AggressiveInlining)]
613 public static float2x4 float2x4(uint2x4 v) { return new float2x4(v); }
614
615 /// <summary>Returns a float2x4 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
616 /// <param name="v">double to convert to float2x4</param>
617 /// <returns>Converted value.</returns>
618 [MethodImpl(MethodImplOptions.AggressiveInlining)]
619 public static float2x4 float2x4(double v) { return new float2x4(v); }
620
621 /// <summary>Return a float2x4 matrix constructed from a double2x4 matrix by componentwise conversion.</summary>
622 /// <param name="v">double2x4 to convert to float2x4</param>
623 /// <returns>Converted value.</returns>
624 [MethodImpl(MethodImplOptions.AggressiveInlining)]
625 public static float2x4 float2x4(double2x4 v) { return new float2x4(v); }
626
627 /// <summary>Return the float4x2 transpose of a float2x4 matrix.</summary>
628 /// <param name="v">Value to transpose.</param>
629 /// <returns>Transposed value.</returns>
630 [MethodImpl(MethodImplOptions.AggressiveInlining)]
631 public static float4x2 transpose(float2x4 v)
632 {
633 return float4x2(
634 v.c0.x, v.c0.y,
635 v.c1.x, v.c1.y,
636 v.c2.x, v.c2.y,
637 v.c3.x, v.c3.y);
638 }
639
640 /// <summary>Returns a uint hash code of a float2x4 matrix.</summary>
641 /// <param name="v">Matrix value to hash.</param>
642 /// <returns>uint hash of the argument.</returns>
643 [MethodImpl(MethodImplOptions.AggressiveInlining)]
644 public static uint hash(float2x4 v)
645 {
646 return csum(asuint(v.c0) * uint2(0xD35C9B2Du, 0xA10D9E27u) +
647 asuint(v.c1) * uint2(0x568DAAA9u, 0x7530254Fu) +
648 asuint(v.c2) * uint2(0x9F090439u, 0x5E9F85C9u) +
649 asuint(v.c3) * uint2(0x8C4CA03Fu, 0xB8D969EDu)) + 0xAC5DB57Bu;
650 }
651
652 /// <summary>
653 /// Returns a uint2 vector hash code of a float2x4 matrix.
654 /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
655 /// that are only reduced to a narrow uint hash at the very end instead of at every step.
656 /// </summary>
657 /// <param name="v">Matrix value to hash.</param>
658 /// <returns>uint2 hash of the argument.</returns>
659 [MethodImpl(MethodImplOptions.AggressiveInlining)]
660 public static uint2 hashwide(float2x4 v)
661 {
662 return (asuint(v.c0) * uint2(0xA91A02EDu, 0xB3C49313u) +
663 asuint(v.c1) * uint2(0xF43A9ABBu, 0x84E7E01Bu) +
664 asuint(v.c2) * uint2(0x8E055BE5u, 0x6E624EB7u) +
665 asuint(v.c3) * uint2(0x7383ED49u, 0xDD49C23Bu)) + 0xEBD0D005u;
666 }
667
668 }
669}