A game about forced loneliness, made by TACStudios
1//------------------------------------------------------------------------------ 2// <auto-generated> 3// This code was generated by a tool. 4// 5// Changes to this file may cause incorrect behavior and will be lost if 6// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. 7// </auto-generated> 8//------------------------------------------------------------------------------ 9using System; 10using System.Runtime.CompilerServices; 11using Unity.IL2CPP.CompilerServices; 12 13#pragma warning disable 0660, 0661 14 15namespace Unity.Mathematics 16{ 17 /// <summary>A 2x3 matrix of floats.</summary> 18 [System.Serializable] 19 [Il2CppEagerStaticClassConstruction] 20 public partial struct float2x3 : System.IEquatable<float2x3>, IFormattable 21 { 22 /// <summary>Column 0 of the matrix.</summary> 23 public float2 c0; 24 /// <summary>Column 1 of the matrix.</summary> 25 public float2 c1; 26 /// <summary>Column 2 of the matrix.</summary> 27 public float2 c2; 28 29 /// <summary>float2x3 zero value.</summary> 30 public static readonly float2x3 zero; 31 32 /// <summary>Constructs a float2x3 matrix from three float2 vectors.</summary> 33 /// <param name="c0">The matrix column c0 will be set to this value.</param> 34 /// <param name="c1">The matrix column c1 will be set to this value.</param> 35 /// <param name="c2">The matrix column c2 will be set to this value.</param> 36 [MethodImpl(MethodImplOptions.AggressiveInlining)] 37 public float2x3(float2 c0, float2 c1, float2 c2) 38 { 39 this.c0 = c0; 40 this.c1 = c1; 41 this.c2 = c2; 42 } 43 44 /// <summary>Constructs a float2x3 matrix from 6 float values given in row-major order.</summary> 45 /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param> 46 /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param> 47 /// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param> 48 /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param> 49 /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param> 50 /// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param> 51 [MethodImpl(MethodImplOptions.AggressiveInlining)] 52 public float2x3(float m00, float m01, float m02, 53 float m10, float m11, float m12) 54 { 55 this.c0 = new float2(m00, m10); 56 this.c1 = new float2(m01, m11); 57 this.c2 = new float2(m02, m12); 58 } 59 60 /// <summary>Constructs a float2x3 matrix from a single float value by assigning it to every component.</summary> 61 /// <param name="v">float to convert to float2x3</param> 62 [MethodImpl(MethodImplOptions.AggressiveInlining)] 63 public float2x3(float v) 64 { 65 this.c0 = v; 66 this.c1 = v; 67 this.c2 = v; 68 } 69 70 /// <summary>Constructs a float2x3 matrix from a single bool value by converting it to float and assigning it to every component.</summary> 71 /// <param name="v">bool to convert to float2x3</param> 72 [MethodImpl(MethodImplOptions.AggressiveInlining)] 73 public float2x3(bool v) 74 { 75 this.c0 = math.select(new float2(0.0f), new float2(1.0f), v); 76 this.c1 = math.select(new float2(0.0f), new float2(1.0f), v); 77 this.c2 = math.select(new float2(0.0f), new float2(1.0f), v); 78 } 79 80 /// <summary>Constructs a float2x3 matrix from a bool2x3 matrix by componentwise conversion.</summary> 81 /// <param name="v">bool2x3 to convert to float2x3</param> 82 [MethodImpl(MethodImplOptions.AggressiveInlining)] 83 public float2x3(bool2x3 v) 84 { 85 this.c0 = math.select(new float2(0.0f), new float2(1.0f), v.c0); 86 this.c1 = math.select(new float2(0.0f), new float2(1.0f), v.c1); 87 this.c2 = math.select(new float2(0.0f), new float2(1.0f), v.c2); 88 } 89 90 /// <summary>Constructs a float2x3 matrix from a single int value by converting it to float and assigning it to every component.</summary> 91 /// <param name="v">int to convert to float2x3</param> 92 [MethodImpl(MethodImplOptions.AggressiveInlining)] 93 public float2x3(int v) 94 { 95 this.c0 = v; 96 this.c1 = v; 97 this.c2 = v; 98 } 99 100 /// <summary>Constructs a float2x3 matrix from a int2x3 matrix by componentwise conversion.</summary> 101 /// <param name="v">int2x3 to convert to float2x3</param> 102 [MethodImpl(MethodImplOptions.AggressiveInlining)] 103 public float2x3(int2x3 v) 104 { 105 this.c0 = v.c0; 106 this.c1 = v.c1; 107 this.c2 = v.c2; 108 } 109 110 /// <summary>Constructs a float2x3 matrix from a single uint value by converting it to float and assigning it to every component.</summary> 111 /// <param name="v">uint to convert to float2x3</param> 112 [MethodImpl(MethodImplOptions.AggressiveInlining)] 113 public float2x3(uint v) 114 { 115 this.c0 = v; 116 this.c1 = v; 117 this.c2 = v; 118 } 119 120 /// <summary>Constructs a float2x3 matrix from a uint2x3 matrix by componentwise conversion.</summary> 121 /// <param name="v">uint2x3 to convert to float2x3</param> 122 [MethodImpl(MethodImplOptions.AggressiveInlining)] 123 public float2x3(uint2x3 v) 124 { 125 this.c0 = v.c0; 126 this.c1 = v.c1; 127 this.c2 = v.c2; 128 } 129 130 /// <summary>Constructs a float2x3 matrix from a single double value by converting it to float and assigning it to every component.</summary> 131 /// <param name="v">double to convert to float2x3</param> 132 [MethodImpl(MethodImplOptions.AggressiveInlining)] 133 public float2x3(double v) 134 { 135 this.c0 = (float2)v; 136 this.c1 = (float2)v; 137 this.c2 = (float2)v; 138 } 139 140 /// <summary>Constructs a float2x3 matrix from a double2x3 matrix by componentwise conversion.</summary> 141 /// <param name="v">double2x3 to convert to float2x3</param> 142 [MethodImpl(MethodImplOptions.AggressiveInlining)] 143 public float2x3(double2x3 v) 144 { 145 this.c0 = (float2)v.c0; 146 this.c1 = (float2)v.c1; 147 this.c2 = (float2)v.c2; 148 } 149 150 151 /// <summary>Implicitly converts a single float value to a float2x3 matrix by assigning it to every component.</summary> 152 /// <param name="v">float to convert to float2x3</param> 153 /// <returns>Converted value.</returns> 154 [MethodImpl(MethodImplOptions.AggressiveInlining)] 155 public static implicit operator float2x3(float v) { return new float2x3(v); } 156 157 /// <summary>Explicitly converts a single bool value to a float2x3 matrix by converting it to float and assigning it to every component.</summary> 158 /// <param name="v">bool to convert to float2x3</param> 159 /// <returns>Converted value.</returns> 160 [MethodImpl(MethodImplOptions.AggressiveInlining)] 161 public static explicit operator float2x3(bool v) { return new float2x3(v); } 162 163 /// <summary>Explicitly converts a bool2x3 matrix to a float2x3 matrix by componentwise conversion.</summary> 164 /// <param name="v">bool2x3 to convert to float2x3</param> 165 /// <returns>Converted value.</returns> 166 [MethodImpl(MethodImplOptions.AggressiveInlining)] 167 public static explicit operator float2x3(bool2x3 v) { return new float2x3(v); } 168 169 /// <summary>Implicitly converts a single int value to a float2x3 matrix by converting it to float and assigning it to every component.</summary> 170 /// <param name="v">int to convert to float2x3</param> 171 /// <returns>Converted value.</returns> 172 [MethodImpl(MethodImplOptions.AggressiveInlining)] 173 public static implicit operator float2x3(int v) { return new float2x3(v); } 174 175 /// <summary>Implicitly converts a int2x3 matrix to a float2x3 matrix by componentwise conversion.</summary> 176 /// <param name="v">int2x3 to convert to float2x3</param> 177 /// <returns>Converted value.</returns> 178 [MethodImpl(MethodImplOptions.AggressiveInlining)] 179 public static implicit operator float2x3(int2x3 v) { return new float2x3(v); } 180 181 /// <summary>Implicitly converts a single uint value to a float2x3 matrix by converting it to float and assigning it to every component.</summary> 182 /// <param name="v">uint to convert to float2x3</param> 183 /// <returns>Converted value.</returns> 184 [MethodImpl(MethodImplOptions.AggressiveInlining)] 185 public static implicit operator float2x3(uint v) { return new float2x3(v); } 186 187 /// <summary>Implicitly converts a uint2x3 matrix to a float2x3 matrix by componentwise conversion.</summary> 188 /// <param name="v">uint2x3 to convert to float2x3</param> 189 /// <returns>Converted value.</returns> 190 [MethodImpl(MethodImplOptions.AggressiveInlining)] 191 public static implicit operator float2x3(uint2x3 v) { return new float2x3(v); } 192 193 /// <summary>Explicitly converts a single double value to a float2x3 matrix by converting it to float and assigning it to every component.</summary> 194 /// <param name="v">double to convert to float2x3</param> 195 /// <returns>Converted value.</returns> 196 [MethodImpl(MethodImplOptions.AggressiveInlining)] 197 public static explicit operator float2x3(double v) { return new float2x3(v); } 198 199 /// <summary>Explicitly converts a double2x3 matrix to a float2x3 matrix by componentwise conversion.</summary> 200 /// <param name="v">double2x3 to convert to float2x3</param> 201 /// <returns>Converted value.</returns> 202 [MethodImpl(MethodImplOptions.AggressiveInlining)] 203 public static explicit operator float2x3(double2x3 v) { return new float2x3(v); } 204 205 206 /// <summary>Returns the result of a componentwise multiplication operation on two float2x3 matrices.</summary> 207 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise multiplication.</param> 208 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise multiplication.</param> 209 /// <returns>float2x3 result of the componentwise multiplication.</returns> 210 [MethodImpl(MethodImplOptions.AggressiveInlining)] 211 public static float2x3 operator * (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); } 212 213 /// <summary>Returns the result of a componentwise multiplication operation on a float2x3 matrix and a float value.</summary> 214 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise multiplication.</param> 215 /// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param> 216 /// <returns>float2x3 result of the componentwise multiplication.</returns> 217 [MethodImpl(MethodImplOptions.AggressiveInlining)] 218 public static float2x3 operator * (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); } 219 220 /// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2x3 matrix.</summary> 221 /// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param> 222 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise multiplication.</param> 223 /// <returns>float2x3 result of the componentwise multiplication.</returns> 224 [MethodImpl(MethodImplOptions.AggressiveInlining)] 225 public static float2x3 operator * (float lhs, float2x3 rhs) { return new float2x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); } 226 227 228 /// <summary>Returns the result of a componentwise addition operation on two float2x3 matrices.</summary> 229 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise addition.</param> 230 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise addition.</param> 231 /// <returns>float2x3 result of the componentwise addition.</returns> 232 [MethodImpl(MethodImplOptions.AggressiveInlining)] 233 public static float2x3 operator + (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); } 234 235 /// <summary>Returns the result of a componentwise addition operation on a float2x3 matrix and a float value.</summary> 236 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise addition.</param> 237 /// <param name="rhs">Right hand side float to use to compute componentwise addition.</param> 238 /// <returns>float2x3 result of the componentwise addition.</returns> 239 [MethodImpl(MethodImplOptions.AggressiveInlining)] 240 public static float2x3 operator + (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); } 241 242 /// <summary>Returns the result of a componentwise addition operation on a float value and a float2x3 matrix.</summary> 243 /// <param name="lhs">Left hand side float to use to compute componentwise addition.</param> 244 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise addition.</param> 245 /// <returns>float2x3 result of the componentwise addition.</returns> 246 [MethodImpl(MethodImplOptions.AggressiveInlining)] 247 public static float2x3 operator + (float lhs, float2x3 rhs) { return new float2x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); } 248 249 250 /// <summary>Returns the result of a componentwise subtraction operation on two float2x3 matrices.</summary> 251 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise subtraction.</param> 252 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise subtraction.</param> 253 /// <returns>float2x3 result of the componentwise subtraction.</returns> 254 [MethodImpl(MethodImplOptions.AggressiveInlining)] 255 public static float2x3 operator - (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); } 256 257 /// <summary>Returns the result of a componentwise subtraction operation on a float2x3 matrix and a float value.</summary> 258 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise subtraction.</param> 259 /// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param> 260 /// <returns>float2x3 result of the componentwise subtraction.</returns> 261 [MethodImpl(MethodImplOptions.AggressiveInlining)] 262 public static float2x3 operator - (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); } 263 264 /// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2x3 matrix.</summary> 265 /// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param> 266 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise subtraction.</param> 267 /// <returns>float2x3 result of the componentwise subtraction.</returns> 268 [MethodImpl(MethodImplOptions.AggressiveInlining)] 269 public static float2x3 operator - (float lhs, float2x3 rhs) { return new float2x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); } 270 271 272 /// <summary>Returns the result of a componentwise division operation on two float2x3 matrices.</summary> 273 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise division.</param> 274 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise division.</param> 275 /// <returns>float2x3 result of the componentwise division.</returns> 276 [MethodImpl(MethodImplOptions.AggressiveInlining)] 277 public static float2x3 operator / (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); } 278 279 /// <summary>Returns the result of a componentwise division operation on a float2x3 matrix and a float value.</summary> 280 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise division.</param> 281 /// <param name="rhs">Right hand side float to use to compute componentwise division.</param> 282 /// <returns>float2x3 result of the componentwise division.</returns> 283 [MethodImpl(MethodImplOptions.AggressiveInlining)] 284 public static float2x3 operator / (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); } 285 286 /// <summary>Returns the result of a componentwise division operation on a float value and a float2x3 matrix.</summary> 287 /// <param name="lhs">Left hand side float to use to compute componentwise division.</param> 288 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise division.</param> 289 /// <returns>float2x3 result of the componentwise division.</returns> 290 [MethodImpl(MethodImplOptions.AggressiveInlining)] 291 public static float2x3 operator / (float lhs, float2x3 rhs) { return new float2x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); } 292 293 294 /// <summary>Returns the result of a componentwise modulus operation on two float2x3 matrices.</summary> 295 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise modulus.</param> 296 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise modulus.</param> 297 /// <returns>float2x3 result of the componentwise modulus.</returns> 298 [MethodImpl(MethodImplOptions.AggressiveInlining)] 299 public static float2x3 operator % (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); } 300 301 /// <summary>Returns the result of a componentwise modulus operation on a float2x3 matrix and a float value.</summary> 302 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise modulus.</param> 303 /// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param> 304 /// <returns>float2x3 result of the componentwise modulus.</returns> 305 [MethodImpl(MethodImplOptions.AggressiveInlining)] 306 public static float2x3 operator % (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); } 307 308 /// <summary>Returns the result of a componentwise modulus operation on a float value and a float2x3 matrix.</summary> 309 /// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param> 310 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise modulus.</param> 311 /// <returns>float2x3 result of the componentwise modulus.</returns> 312 [MethodImpl(MethodImplOptions.AggressiveInlining)] 313 public static float2x3 operator % (float lhs, float2x3 rhs) { return new float2x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); } 314 315 316 /// <summary>Returns the result of a componentwise increment operation on a float2x3 matrix.</summary> 317 /// <param name="val">Value to use when computing the componentwise increment.</param> 318 /// <returns>float2x3 result of the componentwise increment.</returns> 319 [MethodImpl(MethodImplOptions.AggressiveInlining)] 320 public static float2x3 operator ++ (float2x3 val) { return new float2x3 (++val.c0, ++val.c1, ++val.c2); } 321 322 323 /// <summary>Returns the result of a componentwise decrement operation on a float2x3 matrix.</summary> 324 /// <param name="val">Value to use when computing the componentwise decrement.</param> 325 /// <returns>float2x3 result of the componentwise decrement.</returns> 326 [MethodImpl(MethodImplOptions.AggressiveInlining)] 327 public static float2x3 operator -- (float2x3 val) { return new float2x3 (--val.c0, --val.c1, --val.c2); } 328 329 330 /// <summary>Returns the result of a componentwise less than operation on two float2x3 matrices.</summary> 331 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise less than.</param> 332 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise less than.</param> 333 /// <returns>bool2x3 result of the componentwise less than.</returns> 334 [MethodImpl(MethodImplOptions.AggressiveInlining)] 335 public static bool2x3 operator < (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); } 336 337 /// <summary>Returns the result of a componentwise less than operation on a float2x3 matrix and a float value.</summary> 338 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise less than.</param> 339 /// <param name="rhs">Right hand side float to use to compute componentwise less than.</param> 340 /// <returns>bool2x3 result of the componentwise less than.</returns> 341 [MethodImpl(MethodImplOptions.AggressiveInlining)] 342 public static bool2x3 operator < (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); } 343 344 /// <summary>Returns the result of a componentwise less than operation on a float value and a float2x3 matrix.</summary> 345 /// <param name="lhs">Left hand side float to use to compute componentwise less than.</param> 346 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise less than.</param> 347 /// <returns>bool2x3 result of the componentwise less than.</returns> 348 [MethodImpl(MethodImplOptions.AggressiveInlining)] 349 public static bool2x3 operator < (float lhs, float2x3 rhs) { return new bool2x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); } 350 351 352 /// <summary>Returns the result of a componentwise less or equal operation on two float2x3 matrices.</summary> 353 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise less or equal.</param> 354 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise less or equal.</param> 355 /// <returns>bool2x3 result of the componentwise less or equal.</returns> 356 [MethodImpl(MethodImplOptions.AggressiveInlining)] 357 public static bool2x3 operator <= (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); } 358 359 /// <summary>Returns the result of a componentwise less or equal operation on a float2x3 matrix and a float value.</summary> 360 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise less or equal.</param> 361 /// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param> 362 /// <returns>bool2x3 result of the componentwise less or equal.</returns> 363 [MethodImpl(MethodImplOptions.AggressiveInlining)] 364 public static bool2x3 operator <= (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); } 365 366 /// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2x3 matrix.</summary> 367 /// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param> 368 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise less or equal.</param> 369 /// <returns>bool2x3 result of the componentwise less or equal.</returns> 370 [MethodImpl(MethodImplOptions.AggressiveInlining)] 371 public static bool2x3 operator <= (float lhs, float2x3 rhs) { return new bool2x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); } 372 373 374 /// <summary>Returns the result of a componentwise greater than operation on two float2x3 matrices.</summary> 375 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise greater than.</param> 376 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise greater than.</param> 377 /// <returns>bool2x3 result of the componentwise greater than.</returns> 378 [MethodImpl(MethodImplOptions.AggressiveInlining)] 379 public static bool2x3 operator > (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); } 380 381 /// <summary>Returns the result of a componentwise greater than operation on a float2x3 matrix and a float value.</summary> 382 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise greater than.</param> 383 /// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param> 384 /// <returns>bool2x3 result of the componentwise greater than.</returns> 385 [MethodImpl(MethodImplOptions.AggressiveInlining)] 386 public static bool2x3 operator > (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); } 387 388 /// <summary>Returns the result of a componentwise greater than operation on a float value and a float2x3 matrix.</summary> 389 /// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param> 390 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise greater than.</param> 391 /// <returns>bool2x3 result of the componentwise greater than.</returns> 392 [MethodImpl(MethodImplOptions.AggressiveInlining)] 393 public static bool2x3 operator > (float lhs, float2x3 rhs) { return new bool2x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); } 394 395 396 /// <summary>Returns the result of a componentwise greater or equal operation on two float2x3 matrices.</summary> 397 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise greater or equal.</param> 398 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise greater or equal.</param> 399 /// <returns>bool2x3 result of the componentwise greater or equal.</returns> 400 [MethodImpl(MethodImplOptions.AggressiveInlining)] 401 public static bool2x3 operator >= (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); } 402 403 /// <summary>Returns the result of a componentwise greater or equal operation on a float2x3 matrix and a float value.</summary> 404 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise greater or equal.</param> 405 /// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param> 406 /// <returns>bool2x3 result of the componentwise greater or equal.</returns> 407 [MethodImpl(MethodImplOptions.AggressiveInlining)] 408 public static bool2x3 operator >= (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); } 409 410 /// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2x3 matrix.</summary> 411 /// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param> 412 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise greater or equal.</param> 413 /// <returns>bool2x3 result of the componentwise greater or equal.</returns> 414 [MethodImpl(MethodImplOptions.AggressiveInlining)] 415 public static bool2x3 operator >= (float lhs, float2x3 rhs) { return new bool2x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); } 416 417 418 /// <summary>Returns the result of a componentwise unary minus operation on a float2x3 matrix.</summary> 419 /// <param name="val">Value to use when computing the componentwise unary minus.</param> 420 /// <returns>float2x3 result of the componentwise unary minus.</returns> 421 [MethodImpl(MethodImplOptions.AggressiveInlining)] 422 public static float2x3 operator - (float2x3 val) { return new float2x3 (-val.c0, -val.c1, -val.c2); } 423 424 425 /// <summary>Returns the result of a componentwise unary plus operation on a float2x3 matrix.</summary> 426 /// <param name="val">Value to use when computing the componentwise unary plus.</param> 427 /// <returns>float2x3 result of the componentwise unary plus.</returns> 428 [MethodImpl(MethodImplOptions.AggressiveInlining)] 429 public static float2x3 operator + (float2x3 val) { return new float2x3 (+val.c0, +val.c1, +val.c2); } 430 431 432 /// <summary>Returns the result of a componentwise equality operation on two float2x3 matrices.</summary> 433 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise equality.</param> 434 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise equality.</param> 435 /// <returns>bool2x3 result of the componentwise equality.</returns> 436 [MethodImpl(MethodImplOptions.AggressiveInlining)] 437 public static bool2x3 operator == (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); } 438 439 /// <summary>Returns the result of a componentwise equality operation on a float2x3 matrix and a float value.</summary> 440 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise equality.</param> 441 /// <param name="rhs">Right hand side float to use to compute componentwise equality.</param> 442 /// <returns>bool2x3 result of the componentwise equality.</returns> 443 [MethodImpl(MethodImplOptions.AggressiveInlining)] 444 public static bool2x3 operator == (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); } 445 446 /// <summary>Returns the result of a componentwise equality operation on a float value and a float2x3 matrix.</summary> 447 /// <param name="lhs">Left hand side float to use to compute componentwise equality.</param> 448 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise equality.</param> 449 /// <returns>bool2x3 result of the componentwise equality.</returns> 450 [MethodImpl(MethodImplOptions.AggressiveInlining)] 451 public static bool2x3 operator == (float lhs, float2x3 rhs) { return new bool2x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); } 452 453 454 /// <summary>Returns the result of a componentwise not equal operation on two float2x3 matrices.</summary> 455 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise not equal.</param> 456 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise not equal.</param> 457 /// <returns>bool2x3 result of the componentwise not equal.</returns> 458 [MethodImpl(MethodImplOptions.AggressiveInlining)] 459 public static bool2x3 operator != (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); } 460 461 /// <summary>Returns the result of a componentwise not equal operation on a float2x3 matrix and a float value.</summary> 462 /// <param name="lhs">Left hand side float2x3 to use to compute componentwise not equal.</param> 463 /// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param> 464 /// <returns>bool2x3 result of the componentwise not equal.</returns> 465 [MethodImpl(MethodImplOptions.AggressiveInlining)] 466 public static bool2x3 operator != (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); } 467 468 /// <summary>Returns the result of a componentwise not equal operation on a float value and a float2x3 matrix.</summary> 469 /// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param> 470 /// <param name="rhs">Right hand side float2x3 to use to compute componentwise not equal.</param> 471 /// <returns>bool2x3 result of the componentwise not equal.</returns> 472 [MethodImpl(MethodImplOptions.AggressiveInlining)] 473 public static bool2x3 operator != (float lhs, float2x3 rhs) { return new bool2x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); } 474 475 476 477 /// <summary>Returns the float2 element at a specified index.</summary> 478 unsafe public ref float2 this[int index] 479 { 480 get 481 { 482#if ENABLE_UNITY_COLLECTIONS_CHECKS 483 if ((uint)index >= 3) 484 throw new System.ArgumentException("index must be between[0...2]"); 485#endif 486 fixed (float2x3* array = &this) { return ref ((float2*)array)[index]; } 487 } 488 } 489 490 /// <summary>Returns true if the float2x3 is equal to a given float2x3, false otherwise.</summary> 491 /// <param name="rhs">Right hand side argument to compare equality with.</param> 492 /// <returns>The result of the equality comparison.</returns> 493 [MethodImpl(MethodImplOptions.AggressiveInlining)] 494 public bool Equals(float2x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); } 495 496 /// <summary>Returns true if the float2x3 is equal to a given float2x3, false otherwise.</summary> 497 /// <param name="o">Right hand side argument to compare equality with.</param> 498 /// <returns>The result of the equality comparison.</returns> 499 public override bool Equals(object o) { return o is float2x3 converted && Equals(converted); } 500 501 502 /// <summary>Returns a hash code for the float2x3.</summary> 503 /// <returns>The computed hash code.</returns> 504 [MethodImpl(MethodImplOptions.AggressiveInlining)] 505 public override int GetHashCode() { return (int)math.hash(this); } 506 507 508 /// <summary>Returns a string representation of the float2x3.</summary> 509 /// <returns>String representation of the value.</returns> 510 [MethodImpl(MethodImplOptions.AggressiveInlining)] 511 public override string ToString() 512 { 513 return string.Format("float2x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f)", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y); 514 } 515 516 /// <summary>Returns a string representation of the float2x3 using a specified format and culture-specific format information.</summary> 517 /// <param name="format">Format string to use during string formatting.</param> 518 /// <param name="formatProvider">Format provider to use during string formatting.</param> 519 /// <returns>String representation of the value.</returns> 520 [MethodImpl(MethodImplOptions.AggressiveInlining)] 521 public string ToString(string format, IFormatProvider formatProvider) 522 { 523 return string.Format("float2x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider)); 524 } 525 526 } 527 528 public static partial class math 529 { 530 /// <summary>Returns a float2x3 matrix constructed from three float2 vectors.</summary> 531 /// <param name="c0">The matrix column c0 will be set to this value.</param> 532 /// <param name="c1">The matrix column c1 will be set to this value.</param> 533 /// <param name="c2">The matrix column c2 will be set to this value.</param> 534 /// <returns>float2x3 constructed from arguments.</returns> 535 [MethodImpl(MethodImplOptions.AggressiveInlining)] 536 public static float2x3 float2x3(float2 c0, float2 c1, float2 c2) { return new float2x3(c0, c1, c2); } 537 538 /// <summary>Returns a float2x3 matrix constructed from from 6 float values given in row-major order.</summary> 539 /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param> 540 /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param> 541 /// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param> 542 /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param> 543 /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param> 544 /// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param> 545 /// <returns>float2x3 constructed from arguments.</returns> 546 [MethodImpl(MethodImplOptions.AggressiveInlining)] 547 public static float2x3 float2x3(float m00, float m01, float m02, 548 float m10, float m11, float m12) 549 { 550 return new float2x3(m00, m01, m02, 551 m10, m11, m12); 552 } 553 554 /// <summary>Returns a float2x3 matrix constructed from a single float value by assigning it to every component.</summary> 555 /// <param name="v">float to convert to float2x3</param> 556 /// <returns>Converted value.</returns> 557 [MethodImpl(MethodImplOptions.AggressiveInlining)] 558 public static float2x3 float2x3(float v) { return new float2x3(v); } 559 560 /// <summary>Returns a float2x3 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary> 561 /// <param name="v">bool to convert to float2x3</param> 562 /// <returns>Converted value.</returns> 563 [MethodImpl(MethodImplOptions.AggressiveInlining)] 564 public static float2x3 float2x3(bool v) { return new float2x3(v); } 565 566 /// <summary>Return a float2x3 matrix constructed from a bool2x3 matrix by componentwise conversion.</summary> 567 /// <param name="v">bool2x3 to convert to float2x3</param> 568 /// <returns>Converted value.</returns> 569 [MethodImpl(MethodImplOptions.AggressiveInlining)] 570 public static float2x3 float2x3(bool2x3 v) { return new float2x3(v); } 571 572 /// <summary>Returns a float2x3 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary> 573 /// <param name="v">int to convert to float2x3</param> 574 /// <returns>Converted value.</returns> 575 [MethodImpl(MethodImplOptions.AggressiveInlining)] 576 public static float2x3 float2x3(int v) { return new float2x3(v); } 577 578 /// <summary>Return a float2x3 matrix constructed from a int2x3 matrix by componentwise conversion.</summary> 579 /// <param name="v">int2x3 to convert to float2x3</param> 580 /// <returns>Converted value.</returns> 581 [MethodImpl(MethodImplOptions.AggressiveInlining)] 582 public static float2x3 float2x3(int2x3 v) { return new float2x3(v); } 583 584 /// <summary>Returns a float2x3 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary> 585 /// <param name="v">uint to convert to float2x3</param> 586 /// <returns>Converted value.</returns> 587 [MethodImpl(MethodImplOptions.AggressiveInlining)] 588 public static float2x3 float2x3(uint v) { return new float2x3(v); } 589 590 /// <summary>Return a float2x3 matrix constructed from a uint2x3 matrix by componentwise conversion.</summary> 591 /// <param name="v">uint2x3 to convert to float2x3</param> 592 /// <returns>Converted value.</returns> 593 [MethodImpl(MethodImplOptions.AggressiveInlining)] 594 public static float2x3 float2x3(uint2x3 v) { return new float2x3(v); } 595 596 /// <summary>Returns a float2x3 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary> 597 /// <param name="v">double to convert to float2x3</param> 598 /// <returns>Converted value.</returns> 599 [MethodImpl(MethodImplOptions.AggressiveInlining)] 600 public static float2x3 float2x3(double v) { return new float2x3(v); } 601 602 /// <summary>Return a float2x3 matrix constructed from a double2x3 matrix by componentwise conversion.</summary> 603 /// <param name="v">double2x3 to convert to float2x3</param> 604 /// <returns>Converted value.</returns> 605 [MethodImpl(MethodImplOptions.AggressiveInlining)] 606 public static float2x3 float2x3(double2x3 v) { return new float2x3(v); } 607 608 /// <summary>Return the float3x2 transpose of a float2x3 matrix.</summary> 609 /// <param name="v">Value to transpose.</param> 610 /// <returns>Transposed value.</returns> 611 [MethodImpl(MethodImplOptions.AggressiveInlining)] 612 public static float3x2 transpose(float2x3 v) 613 { 614 return float3x2( 615 v.c0.x, v.c0.y, 616 v.c1.x, v.c1.y, 617 v.c2.x, v.c2.y); 618 } 619 620 /// <summary>Returns a uint hash code of a float2x3 matrix.</summary> 621 /// <param name="v">Matrix value to hash.</param> 622 /// <returns>uint hash of the argument.</returns> 623 [MethodImpl(MethodImplOptions.AggressiveInlining)] 624 public static uint hash(float2x3 v) 625 { 626 return csum(asuint(v.c0) * uint2(0xE857DCE1u, 0xF62213C5u) + 627 asuint(v.c1) * uint2(0x9CDAA959u, 0xAA269ABFu) + 628 asuint(v.c2) * uint2(0xD54BA36Fu, 0xFD0847B9u)) + 0x8189A683u; 629 } 630 631 /// <summary> 632 /// Returns a uint2 vector hash code of a float2x3 matrix. 633 /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash 634 /// that are only reduced to a narrow uint hash at the very end instead of at every step. 635 /// </summary> 636 /// <param name="v">Matrix value to hash.</param> 637 /// <returns>uint2 hash of the argument.</returns> 638 [MethodImpl(MethodImplOptions.AggressiveInlining)] 639 public static uint2 hashwide(float2x3 v) 640 { 641 return (asuint(v.c0) * uint2(0xB139D651u, 0xE7579997u) + 642 asuint(v.c1) * uint2(0xEF7D56C7u, 0x66F38F0Bu) + 643 asuint(v.c2) * uint2(0x624256A3u, 0x5292ADE1u)) + 0xD2E590E5u; 644 } 645 646 } 647}