A game about forced loneliness, made by TACStudios
1using System; 2using System.Globalization; 3 4////TODO: goal should be to end up with this being internal 5 6////TODO: instead of using string.Intern, put them in a custom table and allow passing them around as indices 7//// (this will probably also be useful for jobs) 8//// when this is implemented, also allow interning directly from Substrings 9 10namespace UnityEngine.InputSystem.Utilities 11{ 12 /// <summary> 13 /// Wraps around a string to allow for faster case-insensitive string comparisons while 14 /// preserving original casing. 15 /// </summary> 16 /// <remarks> 17 /// Unlike <c>string</c>, InternedStrings can be compared with a quick <c>Object.ReferenceEquals</c> 18 /// comparison and without actually comparing string contents. 19 /// 20 /// Also, unlike <c>string</c>, the representation of an empty and a <c>null</c> string is identical. 21 /// 22 /// Note that all string comparisons using InternedStrings are both case-insensitive and culture-insensitive. 23 /// 24 /// There is a non-zero cost to creating an InternedString. The first time a new unique InternedString 25 /// is encountered, there may also be a GC heap allocation. 26 /// </remarks> 27 public struct InternedString : IEquatable<InternedString>, IComparable<InternedString> 28 { 29 private readonly string m_StringOriginalCase; 30 private readonly string m_StringLowerCase; 31 32 /// <summary> 33 /// Length of the string in characters. Equivalent to <c>string.Length</c>. 34 /// </summary> 35 /// <value>Length of the string.</value> 36 public int length => m_StringLowerCase?.Length ?? 0; 37 38 /// <summary> 39 /// Initialize the InternedString with the given string. Except if the string is <c>null</c> 40 /// or empty, this requires an internal lookup (this is the reason the conversion from <c>string</c> 41 /// to InternedString is not implicit). 42 /// </summary> 43 /// <param name="text">A string. Can be null.</param> 44 /// <remarks> 45 /// The InternedString preserves the original casing. Meaning that <see cref="ToString()"/> will 46 /// return the string as it was supplied through <paramref name="text"/>. However, comparison 47 /// between two InternedStrings is still always just a reference comparisons regardless of case 48 /// and culture. 49 /// 50 /// <example> 51 /// <code> 52 /// var lowerCase = new InternedString("text"); 53 /// var upperCase = new InternedString("TEXT"); 54 /// 55 /// // This is still just a quick reference comparison: 56 /// if (lowerCase == upperCase) 57 /// Debug.Log("True"); 58 /// 59 /// // But this prints the strings in their original casing. 60 /// Debug.Log(lowerCase); 61 /// Debug.Log(upperCase); 62 /// </code> 63 /// </example> 64 /// </remarks> 65 public InternedString(string text) 66 { 67 if (string.IsNullOrEmpty(text)) 68 { 69 m_StringOriginalCase = null; 70 m_StringLowerCase = null; 71 } 72 else 73 { 74 ////TODO: I think instead of string.Intern() this should use a custom weak-referenced intern table 75 //// (this way we can also avoid the garbage from ToLower()) 76 m_StringOriginalCase = string.Intern(text); 77 m_StringLowerCase = string.Intern(text.ToLower(CultureInfo.InvariantCulture)); 78 } 79 } 80 81 /// <summary> 82 /// Whether the string is empty, i.e. has a <see cref="length"/> of zero. If so, the 83 /// InternedString corresponds to <c>default(InternedString)</c>. 84 /// </summary> 85 /// <returns>True if the string is empty.</returns> 86 public bool IsEmpty() 87 { 88 return m_StringLowerCase == null; 89 } 90 91 /// <summary> 92 /// Return a lower-case version of the string. 93 /// </summary> 94 /// <returns>A lower-case version of the string.</returns> 95 /// <remarks> 96 /// InternedStrings internally always store a lower-case version which means that this 97 /// method does not incur a GC heap allocation cost. 98 /// </remarks> 99 public string ToLower() 100 { 101 return m_StringLowerCase; 102 } 103 104 /// <summary> 105 /// Compare the InternedString to given object. 106 /// </summary> 107 /// <param name="obj">An object. If it is a <c>string</c>, performs a string comparison. If 108 /// it is an InternedString, performs an InternedString-comparison. Otherwise returns false.</param> 109 /// <returns>True if the InternedString is equal to <paramref name="obj"/>.</returns> 110 public override bool Equals(object obj) 111 { 112 if (obj is InternedString other) 113 return Equals(other); 114 115 if (obj is string str) 116 { 117 if (m_StringLowerCase == null) 118 return string.IsNullOrEmpty(str); 119 return string.Equals(m_StringLowerCase, str.ToLower(CultureInfo.InvariantCulture)); 120 } 121 122 return false; 123 } 124 125 /// <summary> 126 /// Compare two InternedStrings for equality. They are equal if, ignoring case and culture, 127 /// their text is equal. 128 /// </summary> 129 /// <param name="other">Another InternedString.</param> 130 /// <returns>True if the two InternedStrings are equal.</returns> 131 /// <remarks> 132 /// This operation is cheap and does not involve an actual string comparison. Instead, 133 /// a simple <c>Object.ReferenceEquals</c> comparison is performed. 134 /// </remarks> 135 public bool Equals(InternedString other) 136 { 137 return ReferenceEquals(m_StringLowerCase, other.m_StringLowerCase); 138 } 139 140 public int CompareTo(InternedString other) 141 { 142 return string.Compare(m_StringLowerCase, other.m_StringLowerCase, 143 StringComparison.InvariantCultureIgnoreCase); 144 } 145 146 /// <summary> 147 /// Compute a hash code for the string. Equivalent to <c>string.GetHashCode</c>. 148 /// </summary> 149 /// <returns>A hash code.</returns> 150 public override int GetHashCode() 151 { 152 if (m_StringLowerCase == null) 153 return 0; 154 return m_StringLowerCase.GetHashCode(); 155 } 156 157 public override string ToString() 158 { 159 return m_StringOriginalCase ?? string.Empty; 160 } 161 162 public static bool operator==(InternedString a, InternedString b) 163 { 164 return a.Equals(b); 165 } 166 167 public static bool operator!=(InternedString a, InternedString b) 168 { 169 return !a.Equals(b); 170 } 171 172 public static bool operator==(InternedString a, string b) 173 { 174 return string.Compare(a.m_StringLowerCase, b.ToLower(CultureInfo.InvariantCulture), 175 StringComparison.InvariantCultureIgnoreCase) == 0; 176 } 177 178 public static bool operator!=(InternedString a, string b) 179 { 180 return string.Compare(a.m_StringLowerCase, b.ToLower(CultureInfo.InvariantCulture), 181 StringComparison.InvariantCultureIgnoreCase) != 0; 182 } 183 184 public static bool operator==(string a, InternedString b) 185 { 186 return string.Compare(a.ToLower(CultureInfo.InvariantCulture), b.m_StringLowerCase, 187 StringComparison.InvariantCultureIgnoreCase) == 0; 188 } 189 190 public static bool operator!=(string a, InternedString b) 191 { 192 return string.Compare(a.ToLower(CultureInfo.InvariantCulture), b.m_StringLowerCase, 193 StringComparison.InvariantCultureIgnoreCase) != 0; 194 } 195 196 public static bool operator<(InternedString left, InternedString right) 197 { 198 return string.Compare(left.m_StringLowerCase, right.m_StringLowerCase, 199 StringComparison.InvariantCultureIgnoreCase) < 0; 200 } 201 202 public static bool operator>(InternedString left, InternedString right) 203 { 204 return string.Compare(left.m_StringLowerCase, right.m_StringLowerCase, 205 StringComparison.InvariantCultureIgnoreCase) > 0; 206 } 207 208 /// <summary> 209 /// Convert the given InternedString back to a <c>string</c>. Equivalent to <see cref="ToString()"/>. 210 /// </summary> 211 /// <param name="str">An InternedString.</param> 212 /// <returns>A string.</returns> 213 public static implicit operator string(InternedString str) 214 { 215 return str.ToString(); 216 } 217 } 218}