A game about forced loneliness, made by TACStudios
1// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
2// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.openvr package.
3#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OPENVR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
4using UnityEngine.InputSystem;
5using UnityEngine.InputSystem.Controls;
6using UnityEngine.InputSystem.Layouts;
7using UnityEngine.InputSystem.XR;
8
9namespace Unity.XR.OpenVR
10{
11 [InputControlLayout(displayName = "OpenVR Headset", hideInUI = true)]
12 public class OpenVRHMD : XRHMD
13 {
14 [InputControl(noisy = true)]
15 public Vector3Control deviceVelocity { get; protected set; }
16 [InputControl(noisy = true)]
17 public Vector3Control deviceAngularVelocity { get; protected set; }
18 [InputControl(noisy = true)]
19 public Vector3Control leftEyeVelocity { get; protected set; }
20 [InputControl(noisy = true)]
21 public Vector3Control leftEyeAngularVelocity { get; protected set; }
22 [InputControl(noisy = true)]
23 public Vector3Control rightEyeVelocity { get; protected set; }
24 [InputControl(noisy = true)]
25 public Vector3Control rightEyeAngularVelocity { get; protected set; }
26 [InputControl(noisy = true)]
27 public Vector3Control centerEyeVelocity { get; protected set; }
28 [InputControl(noisy = true)]
29 public Vector3Control centerEyeAngularVelocity { get; protected set; }
30
31 protected override void FinishSetup()
32 {
33 base.FinishSetup();
34
35 deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
36 deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
37 leftEyeVelocity = GetChildControl<Vector3Control>("leftEyeVelocity");
38 leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
39 rightEyeVelocity = GetChildControl<Vector3Control>("rightEyeVelocity");
40 rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
41 centerEyeVelocity = GetChildControl<Vector3Control>("centerEyeVelocity");
42 centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
43 }
44 }
45
46 [InputControlLayout(displayName = "Windows MR Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
47 public class OpenVRControllerWMR : XRController
48 {
49 [InputControl(noisy = true)]
50 public Vector3Control deviceVelocity { get; protected set; }
51 [InputControl(noisy = true)]
52 public Vector3Control deviceAngularVelocity { get; protected set; }
53
54 [InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
55 public ButtonControl touchpadClick { get; protected set; }
56 [InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
57 public ButtonControl touchpadTouch { get; protected set; }
58 [InputControl]
59 public ButtonControl gripPressed { get; protected set; }
60 [InputControl]
61 public ButtonControl triggerPressed { get; protected set; }
62 [InputControl(aliases = new[] { "primary" })]
63 public ButtonControl menu { get; protected set; }
64
65 [InputControl]
66 public AxisControl trigger { get; protected set; }
67 [InputControl]
68 public AxisControl grip { get; protected set; }
69
70 [InputControl(aliases = new[] { "secondary2DAxis" })]
71 public Vector2Control touchpad { get; protected set; }
72 [InputControl(aliases = new[] { "primary2DAxis" })]
73 public Vector2Control joystick { get; protected set; }
74
75 protected override void FinishSetup()
76 {
77 base.FinishSetup();
78
79 deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
80 deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
81
82 touchpadClick = GetChildControl<ButtonControl>("touchpadClick");
83 touchpadTouch = GetChildControl<ButtonControl>("touchpadTouch");
84 gripPressed = GetChildControl<ButtonControl>("gripPressed");
85 triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
86 menu = GetChildControl<ButtonControl>("menu");
87
88 trigger = GetChildControl<AxisControl>("trigger");
89 grip = GetChildControl<AxisControl>("grip");
90
91 touchpad = GetChildControl<Vector2Control>("touchpad");
92 joystick = GetChildControl<Vector2Control>("joystick");
93 }
94 }
95
96 /// <summary>
97 /// An HTC Vive Wand controller.
98 /// </summary>
99 [InputControlLayout(displayName = "Vive Wand", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
100 public class ViveWand : XRControllerWithRumble
101 {
102 [InputControl]
103 public AxisControl grip { get; protected set; }
104 [InputControl]
105 public ButtonControl gripPressed { get; protected set; }
106 [InputControl]
107 public ButtonControl primary { get; protected set; }
108 [InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
109 public ButtonControl trackpadPressed { get; protected set; }
110 [InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
111 public ButtonControl trackpadTouched { get; protected set; }
112 [InputControl(aliases = new[] { "Primary2DAxis" })]
113 public Vector2Control trackpad { get; protected set; }
114 [InputControl]
115 public AxisControl trigger { get; protected set; }
116 [InputControl]
117 public ButtonControl triggerPressed { get; protected set; }
118
119 [InputControl(noisy = true)]
120 public Vector3Control deviceVelocity { get; protected set; }
121 [InputControl(noisy = true)]
122 public Vector3Control deviceAngularVelocity { get; protected set; }
123
124 protected override void FinishSetup()
125 {
126 base.FinishSetup();
127
128 grip = GetChildControl<AxisControl>("grip");
129 primary = GetChildControl<ButtonControl>("primary");
130 gripPressed = GetChildControl<ButtonControl>("gripPressed");
131 trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
132 trackpadTouched = GetChildControl<ButtonControl>("trackpadTouched");
133 trackpad = GetChildControl<Vector2Control>("trackpad");
134 trigger = GetChildControl<AxisControl>("trigger");
135 triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
136
137 deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
138 deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
139 }
140 }
141
142 /// <summary>
143 /// An HTC Vive lighthouse.
144 /// </summary>
145 [InputControlLayout(displayName = "Vive Lighthouse", hideInUI = true)]
146 public class ViveLighthouse : TrackedDevice
147 {
148 }
149
150 /// <summary>
151 /// An HTC Vive tracker.
152 /// </summary>
153 [InputControlLayout(displayName = "Vive Tracker")]
154 public class ViveTracker : TrackedDevice
155 {
156 [InputControl(noisy = true)]
157 public Vector3Control deviceVelocity { get; protected set; }
158 [InputControl(noisy = true)]
159 public Vector3Control deviceAngularVelocity { get; protected set; }
160
161 protected override void FinishSetup()
162 {
163 base.FinishSetup();
164
165 deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
166 deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
167 }
168 }
169
170 [InputControlLayout(displayName = "Handed Vive Tracker", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
171 public class HandedViveTracker : ViveTracker
172 {
173 [InputControl]
174 public AxisControl grip { get; protected set; }
175 [InputControl]
176 public ButtonControl gripPressed { get; protected set; }
177 [InputControl]
178 public ButtonControl primary { get; protected set; }
179 [InputControl(aliases = new[] { "JoystickOrPadPressed" })]
180 public ButtonControl trackpadPressed { get; protected set; }
181 [InputControl]
182 public ButtonControl triggerPressed { get; protected set; }
183
184 protected override void FinishSetup()
185 {
186 grip = GetChildControl<AxisControl>("grip");
187 primary = GetChildControl<ButtonControl>("primary");
188 gripPressed = GetChildControl<ButtonControl>("gripPressed");
189 trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
190 triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
191
192 base.FinishSetup();
193 }
194 }
195
196 /// <summary>
197 /// An Oculus Touch controller.
198 /// </summary>
199 [InputControlLayout(displayName = "Oculus Touch Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
200 public class OpenVROculusTouchController : XRControllerWithRumble
201 {
202 [InputControl]
203 public Vector2Control thumbstick { get; protected set; }
204
205 [InputControl]
206 public AxisControl trigger { get; protected set; }
207 [InputControl]
208 public AxisControl grip { get; protected set; }
209
210 // Primary & Secondary are switched in order to retain consistency with the Oculus SDK
211 [InputControl(aliases = new[] { "Alternate" })]
212 public ButtonControl primaryButton { get; protected set; }
213 [InputControl(aliases = new[] { "Primary" })]
214 public ButtonControl secondaryButton { get; protected set; }
215
216 [InputControl]
217 public ButtonControl gripPressed { get; protected set; }
218 [InputControl]
219 public ButtonControl triggerPressed { get; protected set; }
220 [InputControl(aliases = new[] { "primary2DAxisClicked" })]
221 public ButtonControl thumbstickClicked { get; protected set; }
222 [InputControl(aliases = new[] { "primary2DAxisTouch" })]
223 public ButtonControl thumbstickTouched { get; protected set; }
224
225 [InputControl(noisy = true)]
226 public Vector3Control deviceVelocity { get; protected set; }
227 [InputControl(noisy = true)]
228 public Vector3Control deviceAngularVelocity { get; protected set; }
229
230 protected override void FinishSetup()
231 {
232 base.FinishSetup();
233
234 thumbstick = GetChildControl<Vector2Control>("thumbstick");
235
236 trigger = GetChildControl<AxisControl>("trigger");
237 grip = GetChildControl<AxisControl>("grip");
238
239 primaryButton = GetChildControl<ButtonControl>("primaryButton");
240 secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
241 gripPressed = GetChildControl<ButtonControl>("gripPressed");
242 thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
243 thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
244 triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
245
246 deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
247 deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
248 }
249 }
250}
251#endif