A game about forced loneliness, made by TACStudios
1// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled. 2// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.openvr package. 3#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OPENVR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION 4using UnityEngine.InputSystem; 5using UnityEngine.InputSystem.Controls; 6using UnityEngine.InputSystem.Layouts; 7using UnityEngine.InputSystem.XR; 8 9namespace Unity.XR.OpenVR 10{ 11 [InputControlLayout(displayName = "OpenVR Headset", hideInUI = true)] 12 public class OpenVRHMD : XRHMD 13 { 14 [InputControl(noisy = true)] 15 public Vector3Control deviceVelocity { get; protected set; } 16 [InputControl(noisy = true)] 17 public Vector3Control deviceAngularVelocity { get; protected set; } 18 [InputControl(noisy = true)] 19 public Vector3Control leftEyeVelocity { get; protected set; } 20 [InputControl(noisy = true)] 21 public Vector3Control leftEyeAngularVelocity { get; protected set; } 22 [InputControl(noisy = true)] 23 public Vector3Control rightEyeVelocity { get; protected set; } 24 [InputControl(noisy = true)] 25 public Vector3Control rightEyeAngularVelocity { get; protected set; } 26 [InputControl(noisy = true)] 27 public Vector3Control centerEyeVelocity { get; protected set; } 28 [InputControl(noisy = true)] 29 public Vector3Control centerEyeAngularVelocity { get; protected set; } 30 31 protected override void FinishSetup() 32 { 33 base.FinishSetup(); 34 35 deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity"); 36 deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity"); 37 leftEyeVelocity = GetChildControl<Vector3Control>("leftEyeVelocity"); 38 leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity"); 39 rightEyeVelocity = GetChildControl<Vector3Control>("rightEyeVelocity"); 40 rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity"); 41 centerEyeVelocity = GetChildControl<Vector3Control>("centerEyeVelocity"); 42 centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity"); 43 } 44 } 45 46 [InputControlLayout(displayName = "Windows MR Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)] 47 public class OpenVRControllerWMR : XRController 48 { 49 [InputControl(noisy = true)] 50 public Vector3Control deviceVelocity { get; protected set; } 51 [InputControl(noisy = true)] 52 public Vector3Control deviceAngularVelocity { get; protected set; } 53 54 [InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })] 55 public ButtonControl touchpadClick { get; protected set; } 56 [InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })] 57 public ButtonControl touchpadTouch { get; protected set; } 58 [InputControl] 59 public ButtonControl gripPressed { get; protected set; } 60 [InputControl] 61 public ButtonControl triggerPressed { get; protected set; } 62 [InputControl(aliases = new[] { "primary" })] 63 public ButtonControl menu { get; protected set; } 64 65 [InputControl] 66 public AxisControl trigger { get; protected set; } 67 [InputControl] 68 public AxisControl grip { get; protected set; } 69 70 [InputControl(aliases = new[] { "secondary2DAxis" })] 71 public Vector2Control touchpad { get; protected set; } 72 [InputControl(aliases = new[] { "primary2DAxis" })] 73 public Vector2Control joystick { get; protected set; } 74 75 protected override void FinishSetup() 76 { 77 base.FinishSetup(); 78 79 deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity"); 80 deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity"); 81 82 touchpadClick = GetChildControl<ButtonControl>("touchpadClick"); 83 touchpadTouch = GetChildControl<ButtonControl>("touchpadTouch"); 84 gripPressed = GetChildControl<ButtonControl>("gripPressed"); 85 triggerPressed = GetChildControl<ButtonControl>("triggerPressed"); 86 menu = GetChildControl<ButtonControl>("menu"); 87 88 trigger = GetChildControl<AxisControl>("trigger"); 89 grip = GetChildControl<AxisControl>("grip"); 90 91 touchpad = GetChildControl<Vector2Control>("touchpad"); 92 joystick = GetChildControl<Vector2Control>("joystick"); 93 } 94 } 95 96 /// <summary> 97 /// An HTC Vive Wand controller. 98 /// </summary> 99 [InputControlLayout(displayName = "Vive Wand", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)] 100 public class ViveWand : XRControllerWithRumble 101 { 102 [InputControl] 103 public AxisControl grip { get; protected set; } 104 [InputControl] 105 public ButtonControl gripPressed { get; protected set; } 106 [InputControl] 107 public ButtonControl primary { get; protected set; } 108 [InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })] 109 public ButtonControl trackpadPressed { get; protected set; } 110 [InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })] 111 public ButtonControl trackpadTouched { get; protected set; } 112 [InputControl(aliases = new[] { "Primary2DAxis" })] 113 public Vector2Control trackpad { get; protected set; } 114 [InputControl] 115 public AxisControl trigger { get; protected set; } 116 [InputControl] 117 public ButtonControl triggerPressed { get; protected set; } 118 119 [InputControl(noisy = true)] 120 public Vector3Control deviceVelocity { get; protected set; } 121 [InputControl(noisy = true)] 122 public Vector3Control deviceAngularVelocity { get; protected set; } 123 124 protected override void FinishSetup() 125 { 126 base.FinishSetup(); 127 128 grip = GetChildControl<AxisControl>("grip"); 129 primary = GetChildControl<ButtonControl>("primary"); 130 gripPressed = GetChildControl<ButtonControl>("gripPressed"); 131 trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed"); 132 trackpadTouched = GetChildControl<ButtonControl>("trackpadTouched"); 133 trackpad = GetChildControl<Vector2Control>("trackpad"); 134 trigger = GetChildControl<AxisControl>("trigger"); 135 triggerPressed = GetChildControl<ButtonControl>("triggerPressed"); 136 137 deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity"); 138 deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity"); 139 } 140 } 141 142 /// <summary> 143 /// An HTC Vive lighthouse. 144 /// </summary> 145 [InputControlLayout(displayName = "Vive Lighthouse", hideInUI = true)] 146 public class ViveLighthouse : TrackedDevice 147 { 148 } 149 150 /// <summary> 151 /// An HTC Vive tracker. 152 /// </summary> 153 [InputControlLayout(displayName = "Vive Tracker")] 154 public class ViveTracker : TrackedDevice 155 { 156 [InputControl(noisy = true)] 157 public Vector3Control deviceVelocity { get; protected set; } 158 [InputControl(noisy = true)] 159 public Vector3Control deviceAngularVelocity { get; protected set; } 160 161 protected override void FinishSetup() 162 { 163 base.FinishSetup(); 164 165 deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity"); 166 deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity"); 167 } 168 } 169 170 [InputControlLayout(displayName = "Handed Vive Tracker", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)] 171 public class HandedViveTracker : ViveTracker 172 { 173 [InputControl] 174 public AxisControl grip { get; protected set; } 175 [InputControl] 176 public ButtonControl gripPressed { get; protected set; } 177 [InputControl] 178 public ButtonControl primary { get; protected set; } 179 [InputControl(aliases = new[] { "JoystickOrPadPressed" })] 180 public ButtonControl trackpadPressed { get; protected set; } 181 [InputControl] 182 public ButtonControl triggerPressed { get; protected set; } 183 184 protected override void FinishSetup() 185 { 186 grip = GetChildControl<AxisControl>("grip"); 187 primary = GetChildControl<ButtonControl>("primary"); 188 gripPressed = GetChildControl<ButtonControl>("gripPressed"); 189 trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed"); 190 triggerPressed = GetChildControl<ButtonControl>("triggerPressed"); 191 192 base.FinishSetup(); 193 } 194 } 195 196 /// <summary> 197 /// An Oculus Touch controller. 198 /// </summary> 199 [InputControlLayout(displayName = "Oculus Touch Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)] 200 public class OpenVROculusTouchController : XRControllerWithRumble 201 { 202 [InputControl] 203 public Vector2Control thumbstick { get; protected set; } 204 205 [InputControl] 206 public AxisControl trigger { get; protected set; } 207 [InputControl] 208 public AxisControl grip { get; protected set; } 209 210 // Primary & Secondary are switched in order to retain consistency with the Oculus SDK 211 [InputControl(aliases = new[] { "Alternate" })] 212 public ButtonControl primaryButton { get; protected set; } 213 [InputControl(aliases = new[] { "Primary" })] 214 public ButtonControl secondaryButton { get; protected set; } 215 216 [InputControl] 217 public ButtonControl gripPressed { get; protected set; } 218 [InputControl] 219 public ButtonControl triggerPressed { get; protected set; } 220 [InputControl(aliases = new[] { "primary2DAxisClicked" })] 221 public ButtonControl thumbstickClicked { get; protected set; } 222 [InputControl(aliases = new[] { "primary2DAxisTouch" })] 223 public ButtonControl thumbstickTouched { get; protected set; } 224 225 [InputControl(noisy = true)] 226 public Vector3Control deviceVelocity { get; protected set; } 227 [InputControl(noisy = true)] 228 public Vector3Control deviceAngularVelocity { get; protected set; } 229 230 protected override void FinishSetup() 231 { 232 base.FinishSetup(); 233 234 thumbstick = GetChildControl<Vector2Control>("thumbstick"); 235 236 trigger = GetChildControl<AxisControl>("trigger"); 237 grip = GetChildControl<AxisControl>("grip"); 238 239 primaryButton = GetChildControl<ButtonControl>("primaryButton"); 240 secondaryButton = GetChildControl<ButtonControl>("secondaryButton"); 241 gripPressed = GetChildControl<ButtonControl>("gripPressed"); 242 thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked"); 243 thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched"); 244 triggerPressed = GetChildControl<ButtonControl>("triggerPressed"); 245 246 deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity"); 247 deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity"); 248 } 249 } 250} 251#endif