A game about forced loneliness, made by TACStudios
1#if UNITY_INPUT_SYSTEM_ENABLE_UI 2using UnityEngine.EventSystems; 3 4namespace UnityEngine.InputSystem.UI 5{ 6 internal struct NavigationModel 7 { 8 public Vector2 move; 9 public int consecutiveMoveCount; 10 public MoveDirection lastMoveDirection; 11 public float lastMoveTime; 12 public AxisEventData eventData; 13 14 public void Reset() 15 { 16 move = Vector2.zero; 17 } 18 } 19} 20#endif