A game about forced loneliness, made by TACStudios
1#if UNITY_INPUT_SYSTEM_ENABLE_UI
2using UnityEngine.EventSystems;
3
4namespace UnityEngine.InputSystem.UI
5{
6 internal struct NavigationModel
7 {
8 public Vector2 move;
9 public int consecutiveMoveCount;
10 public MoveDirection lastMoveDirection;
11 public float lastMoveTime;
12 public AxisEventData eventData;
13
14 public void Reset()
15 {
16 move = Vector2.zero;
17 }
18 }
19}
20#endif