A game about forced loneliness, made by TACStudios
1#if UNITY_EDITOR 2using UnityEngine.InputSystem.Editor; 3 4namespace UnityEngine.InputSystem 5{ 6 /// <summary> 7 /// A hidden, internal object we put in the editor to bundle input system state 8 /// and help us survive domain reloads. 9 /// </summary> 10 /// <remarks> 11 /// Player doesn't need this stuff because there's no domain reloads to survive. 12 /// </remarks> 13 internal class InputSystemObject : ScriptableObject, ISerializationCallbackReceiver 14 { 15 [SerializeField] public InputSystem.State systemState; 16 [SerializeField] public bool newInputBackendsCheckedAsEnabled; 17 [SerializeField] public string settings; 18 [SerializeField] public double exitEditModeTime; 19 [SerializeField] public double enterPlayModeTime; 20 21 public void OnBeforeSerialize() 22 { 23 // Save current system state. 24 systemState.manager = InputSystem.s_Manager; 25 systemState.remote = InputSystem.s_Remote; 26 systemState.remoteConnection = InputSystem.s_RemoteConnection; 27 systemState.managerState = InputSystem.s_Manager.SaveState(); 28 systemState.remotingState = InputSystem.s_Remote.SaveState(); 29 systemState.userSettings = InputEditorUserSettings.s_Settings; 30 } 31 32 public void OnAfterDeserialize() 33 { 34 } 35 } 36} 37#endif // UNITY_EDITOR