A game about forced loneliness, made by TACStudios
1#if UNITY_EDITOR 2using UnityEngine.InputSystem.LowLevel; 3 4namespace UnityEngine.InputSystem 5{ 6 /// <summary> 7 /// Internal interface that allows monitoring the system for problems. 8 /// </summary> 9 /// <remarks> 10 /// This is primarily meant to make it easier to diagnose problems in the event stream. 11 /// 12 /// Note that while the diagnostics hook is only enabled in the editor, when using 13 /// the input debugger connected to a player it will also diagnose problems in the 14 /// event stream of the player. 15 /// </remarks> 16 internal interface IInputDiagnostics 17 { 18 void OnCannotFindDeviceForEvent(InputEventPtr eventPtr); 19 void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device); 20 void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device); 21 void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device); 22 } 23} 24#endif