A game about forced loneliness, made by TACStudios
1using System.Runtime.InteropServices; 2using UnityEngine.InputSystem.Utilities; 3 4namespace UnityEngine.InputSystem.LowLevel 5{ 6 /// <summary> 7 /// Notifies about the removal of an input device. 8 /// </summary> 9 /// <remarks> 10 /// Device that got removed is the one identified by <see cref="InputEvent.deviceId"/> 11 /// of <see cref="baseEvent"/>. 12 /// </remarks> 13 [StructLayout(LayoutKind.Explicit, Size = InputEvent.kBaseEventSize)] 14 public struct DeviceRemoveEvent : IInputEventTypeInfo 15 { 16 public const int Type = 0x4452454D; 17 18 /// <summary> 19 /// Common event data. 20 /// </summary> 21 [FieldOffset(0)] 22 public InputEvent baseEvent; 23 24 public FourCC typeStatic => Type; 25 26 public unsafe InputEventPtr ToEventPtr() 27 { 28 fixed(DeviceRemoveEvent * ptr = &this) 29 { 30 return new InputEventPtr((InputEvent*)ptr); 31 } 32 } 33 34 public static DeviceRemoveEvent Create(int deviceId, double time = -1) 35 { 36 var inputEvent = 37 new DeviceRemoveEvent {baseEvent = new InputEvent(Type, InputEvent.kBaseEventSize, deviceId, time)}; 38 return inputEvent; 39 } 40 } 41}