A game about forced loneliness, made by TACStudios
1#if UNITY_EDITOR 2using System; 3using UnityEditor; 4 5namespace UnityEngine.InputSystem.Editor 6{ 7 internal readonly struct SerializedInputActionMap 8 { 9 public SerializedInputActionMap(SerializedProperty serializedProperty) 10 { 11 wrappedProperty = serializedProperty ?? throw new ArgumentNullException(nameof(serializedProperty)); 12 name = serializedProperty.FindPropertyRelative(nameof(InputActionMap.m_Name)).stringValue; 13 } 14 15 public string name { get; } 16 public SerializedProperty wrappedProperty { get; } 17 } 18} 19 20#endif