A game about forced loneliness, made by TACStudios
1#if UNITY_EDITOR 2using System; 3 4namespace UnityEngine.InputSystem.Editor 5{ 6 internal class ReactiveProperty<T> 7 { 8 private T m_Value; 9 public event Action<T> Changed; 10 11 public T value 12 { 13 get => m_Value; 14 set 15 { 16 m_Value = value; 17 Changed?.Invoke(m_Value); 18 } 19 } 20 21 public void SetValueWithoutChangeNotification(T value) 22 { 23 m_Value = value; 24 } 25 } 26} 27 28#endif