A game about forced loneliness, made by TACStudios
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1#if UNITY_EDITOR 2using System; 3using System.IO; 4using UnityEditor; 5using UnityEngine.UIElements; 6 7namespace UnityEngine.InputSystem.Editor 8{ 9 internal static class InputActionsEditorWindowUtils 10 { 11 /// <summary> 12 /// Return a relative path to the currently active theme style sheet. 13 /// </summary> 14 public static StyleSheet theme => EditorGUIUtility.isProSkin 15 ? AssetDatabase.LoadAssetAtPath<StyleSheet>(InputActionsEditorConstants.PackagePath + InputActionsEditorConstants.ResourcesPath + "/InputAssetEditorDark.uss") 16 : AssetDatabase.LoadAssetAtPath<StyleSheet>(InputActionsEditorConstants.PackagePath + InputActionsEditorConstants.ResourcesPath + "/InputAssetEditorLight.uss"); 17 18 // Similar to InputActionAsset.WriteFileJson but excludes the name 19 [Serializable] 20 private struct WriteFileJsonNoName 21 { 22 public InputActionMap.WriteMapJson[] maps; 23 public InputControlScheme.SchemeJson[] controlSchemes; 24 } 25 26 // Similar to InputActionAsset.ToJson() but converts to JSON excluding the name property and any additional JSON 27 // content that may be part of the file not recognized as required data. 28 public static string ToJsonWithoutName(InputActionAsset asset) 29 { 30 return JsonUtility.ToJson(new WriteFileJsonNoName 31 { 32 maps = InputActionMap.WriteFileJson.FromMaps(asset.m_ActionMaps).maps, 33 controlSchemes = InputControlScheme.SchemeJson.ToJson(asset.m_ControlSchemes), 34 }, prettyPrint: true); 35 } 36 } 37} 38#endif