A game about forced loneliness, made by TACStudios
1#if UNITY_EDITOR
2using UnityEditor.Build;
3using UnityEditor.Build.Reporting;
4
5namespace UnityEngine.InputSystem.Editor
6{
7 internal class InputSettingsBuildProvider : IPreprocessBuildWithReport, IPostprocessBuildWithReport
8 {
9 private Object m_Asset;
10
11 public int callbackOrder => 0;
12
13 public void OnPreprocessBuild(BuildReport report)
14 {
15 m_Asset = BuildProviderHelpers.PreProcessSinglePreloadedAsset(InputSystem.settings);
16 }
17
18 public void OnPostprocessBuild(BuildReport report)
19 {
20 BuildProviderHelpers.PostProcessSinglePreloadedAsset(ref m_Asset);
21 }
22 }
23}
24#endif // UNITY_EDITOR