A game about forced loneliness, made by TACStudios
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1#if UNITY_EDITOR 2using UnityEditor.Build; 3using UnityEditor.Build.Reporting; 4 5namespace UnityEngine.InputSystem.Editor 6{ 7 internal class InputSettingsBuildProvider : IPreprocessBuildWithReport, IPostprocessBuildWithReport 8 { 9 private Object m_Asset; 10 11 public int callbackOrder => 0; 12 13 public void OnPreprocessBuild(BuildReport report) 14 { 15 m_Asset = BuildProviderHelpers.PreProcessSinglePreloadedAsset(InputSystem.settings); 16 } 17 18 public void OnPostprocessBuild(BuildReport report) 19 { 20 BuildProviderHelpers.PostProcessSinglePreloadedAsset(ref m_Asset); 21 } 22 } 23} 24#endif // UNITY_EDITOR