A game about forced loneliness, made by TACStudios
1#if UNITY_EDITOR 2using System; 3using System.Collections.Generic; 4 5namespace UnityEngine.InputSystem.Editor 6{ 7 internal class CallbackDataSource : AdvancedDropdownDataSource 8 { 9 private readonly Func<AdvancedDropdownItem> m_BuildCallback; 10 private readonly Func<string, IEnumerable<AdvancedDropdownItem>, AdvancedDropdownItem> 11 m_SearchCallback; 12 13 internal CallbackDataSource(Func<AdvancedDropdownItem> buildCallback, 14 Func<string, IEnumerable<AdvancedDropdownItem>, AdvancedDropdownItem> searchCallback = null) 15 { 16 m_BuildCallback = buildCallback; 17 m_SearchCallback = searchCallback; 18 } 19 20 protected override AdvancedDropdownItem FetchData() 21 { 22 return m_BuildCallback(); 23 } 24 25 protected override AdvancedDropdownItem PerformCustomSearch(string searchString) 26 { 27 return m_SearchCallback?.Invoke(searchString, m_SearchableElements); 28 } 29 } 30} 31 32#endif // UNITY_EDITOR