A game about forced loneliness, made by TACStudios
1#if UNITY_EDITOR || PACKAGE_DOCS_GENERATION 2using System; 3 4namespace UnityEngine.InputSystem.Editor 5{ 6 /// <summary> 7 /// Persistent state for <see cref="InputControlPathEditor"/>. 8 /// </summary> 9 /// <remarks> 10 /// This class encapsulates the viewing state for an input control picker. 11 /// </remarks> 12 [Serializable] 13 public class InputControlPickerState 14 { 15 internal AdvancedDropdownState advancedDropdownState => m_AdvancedDropdownState; 16 17 internal bool manualPathEditMode 18 { 19 get => m_ManualPathEditMode; 20 set => m_ManualPathEditMode = value; 21 } 22 23 [SerializeField] private AdvancedDropdownState m_AdvancedDropdownState = new AdvancedDropdownState(); 24 [SerializeField] private bool m_ManualPathEditMode; 25 } 26} 27#endif